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	<title>Gamehelpflipthetable - Revision history</title>
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	<updated>2026-10-02T04:05:17Z</updated>
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		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpflipthetable&amp;diff=31641&amp;oldid=prev</id>
		<title>StinsonOvO: Add complete rules for Flip the Table!</title>
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		<updated>2026-09-27T17:10:50Z</updated>

		<summary type="html">&lt;p&gt;Add complete rules for Flip the Table!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Flip the Table! is a two-player tactical card game about filling board-game tables with the right gamers.&lt;br /&gt;
&lt;br /&gt;
You win in either of two ways:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gather two tables&amp;#039;&amp;#039;&amp;#039; and keep both gathered through your opponent&amp;#039;s next turn.&lt;br /&gt;
* Spend a ready &amp;#039;&amp;#039;&amp;#039;Flip token&amp;#039;&amp;#039;&amp;#039; and reveal &amp;#039;&amp;#039;&amp;#039;WIN&amp;#039;&amp;#039;&amp;#039; under a table.&lt;br /&gt;
&lt;br /&gt;
Revealing &amp;#039;&amp;#039;&amp;#039;LOSE&amp;#039;&amp;#039;&amp;#039; gives the victory to your opponent. Revealing &amp;#039;&amp;#039;&amp;#039;NONE&amp;#039;&amp;#039;&amp;#039; replaces that table and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Three tables are placed in the common play area.&lt;br /&gt;
* Each table begins with one gamer.&lt;br /&gt;
* Four gamers begin in the lobby.&lt;br /&gt;
* Each player draws five cards.&lt;br /&gt;
* Every table has a hidden underside. Across all nine tables there are two WIN, two LOSE, and five NONE results.&lt;br /&gt;
&lt;br /&gt;
== Your turn ==&lt;br /&gt;
&lt;br /&gt;
Take exactly one action:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Play one card&amp;#039;&amp;#039;&amp;#039; from your hand.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draw a card&amp;#039;&amp;#039;&amp;#039; from the deck.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Flip a table&amp;#039;&amp;#039;&amp;#039; by spending one ready Flip token.&lt;br /&gt;
&lt;br /&gt;
After resolving the action, select &amp;#039;&amp;#039;&amp;#039;End turn&amp;#039;&amp;#039;&amp;#039;. You cannot pass without taking an action.&lt;br /&gt;
&lt;br /&gt;
An action may be undone only while it has revealed no hidden information. Drawing, peeking, shuffling, flipping, and any other hidden-information effect cannot be undone.&lt;br /&gt;
&lt;br /&gt;
The hand limit is five cards. When prompted, discard until you have five.&lt;br /&gt;
&lt;br /&gt;
== Tables and games ==&lt;br /&gt;
&lt;br /&gt;
Playing a game card opens that game at a table and makes you its owner. It replaces any game already there. An opponent&amp;#039;s gathered table is locked and cannot be replaced by a game card.&lt;br /&gt;
&lt;br /&gt;
Each game is Heavy, Light, Universal, or Mass. A gamer contributes only when their preference or special ability accepts the current game:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;YES&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;FORCED&amp;#039;&amp;#039;&amp;#039; gamers normally contribute 1.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NO&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;WAIT&amp;#039;&amp;#039;&amp;#039; gamers contribute 0.&lt;br /&gt;
* Some special gamers contribute 2.&lt;br /&gt;
&lt;br /&gt;
The number printed beside &amp;#039;&amp;#039;&amp;#039;Gather&amp;#039;&amp;#039;&amp;#039; is the contribution needed to gather that table. Tables hold at most six gamers.&lt;br /&gt;
&lt;br /&gt;
Some light games have &amp;#039;&amp;#039;&amp;#039;Crowd Pull&amp;#039;&amp;#039;&amp;#039;: after the game opens, gamers automatically move from the lobby until its Gather value is reached or the table is full.&lt;br /&gt;
&lt;br /&gt;
== Skill cards ==&lt;br /&gt;
&lt;br /&gt;
=== Recruit ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Summon Gamer / Take a Seat:&amp;#039;&amp;#039;&amp;#039; move one gamer from the lobby to any table with an open seat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Peer Pressure / Just One Game:&amp;#039;&amp;#039;&amp;#039; force one visible NO gamer to accept the game at their current table.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Swap Seats / Musical Chairs:&amp;#039;&amp;#039;&amp;#039; exchange two gamers seated at different tables.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Change Table / Fresh Setup:&amp;#039;&amp;#039;&amp;#039; replace one table. Its game is cleared and all gamers seated there return to the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Disrupt ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expel Gamer / Not Invited:&amp;#039;&amp;#039;&amp;#039; return one seated gamer to the lobby.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Play Loud Music / Turn It Up:&amp;#039;&amp;#039;&amp;#039; return every visible NO gamer at one table to the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Peek Underneath / Check the Odds:&amp;#039;&amp;#039;&amp;#039; privately inspect one table&amp;#039;s hidden result.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mix the Table Covers / Shell Game:&amp;#039;&amp;#039;&amp;#039; shuffle all hidden results, erase all Peek knowledge, then draw one card.&lt;br /&gt;
&lt;br /&gt;
== Special gamers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Richard:&amp;#039;&amp;#039;&amp;#039; always accepts, contributes 2, and draws you a card when you seat him from the lobby.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stinson:&amp;#039;&amp;#039;&amp;#039; accepts every game and cannot be expelled.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gelev:&amp;#039;&amp;#039;&amp;#039; normally says NO. When forced, he contributes 2 and draws a card for the player who forced him.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Xuzheng:&amp;#039;&amp;#039;&amp;#039; accepts Heavy games and cannot be forced.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;YEYE:&amp;#039;&amp;#039;&amp;#039; normally says NO and prevents a table from being gathered while unforced.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sam:&amp;#039;&amp;#039;&amp;#039; accepts Heavy games and contributes 2 to Ark Nova or Ark Nova: Marine Worlds.&lt;br /&gt;
* Other gamers accept the game types shown on their cards. Olivia and Nora are fans of Itty Bitty Card Game; Xuzheng and Marcus are fans of Splendor.&lt;br /&gt;
&lt;br /&gt;
== Earning Flip tokens ==&lt;br /&gt;
&lt;br /&gt;
Played cards remain recorded by their five card categories: Game, Recruit, Move, Disrupt, and Tactics.&lt;br /&gt;
&lt;br /&gt;
Earn a Flip token by completing either pattern:&lt;br /&gt;
&lt;br /&gt;
* Six played cards of one category; or&lt;br /&gt;
* At least one card of every category, plus two additional cards of one category.&lt;br /&gt;
&lt;br /&gt;
The cards used in the pattern are cleared from your category record. A newly earned token becomes ready at the start of your next turn. You may hold at most two Flip tokens.&lt;br /&gt;
&lt;br /&gt;
== Flipping a table ==&lt;br /&gt;
&lt;br /&gt;
Instead of playing or drawing, spend one ready Flip token and choose any table:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;WIN:&amp;#039;&amp;#039;&amp;#039; you win immediately.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;LOSE:&amp;#039;&amp;#039;&amp;#039; your opponent wins immediately.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NONE:&amp;#039;&amp;#039;&amp;#039; replace that table; its seated gamers return to the lobby and play continues.&lt;br /&gt;
&lt;br /&gt;
Peek information belongs only to the player who gained it. Replacing a table or shuffling the undersides removes the affected knowledge.&lt;br /&gt;
&lt;br /&gt;
== Gathering victory ==&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you own at least two gathered tables, you establish a claim to victory. If you still own at least two gathered tables after your opponent completes their next turn, you win.&lt;br /&gt;
&lt;br /&gt;
Your opponent can break the claim by changing the gamers or games so that you control fewer than two gathered tables.&lt;/div&gt;</summary>
		<author><name>StinsonOvO</name></author>
	</entry>
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