http://en.doc.boardgamearena.com/api.php?userExpLevel=registered&hidebots=1&urlversion=1&days=3&limit=50&action=feedrecentchanges&feedformat=atomBoard Game Arena - Recent changes [en]2024-03-29T12:00:47ZTrack the most recent changes to the wiki in this feed.MediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=User_talk:Ambra&diff=20583&oldid=0User talk:Ambra2024-03-29T09:04:35Z<p>Created page with "Non ho insultato nessuno.....ho detto che la mia partner aveva un bel cagnolino. E' forse un insulto?"</p>
<p><b>New page</b></p><div>Non ho insultato nessuno.....ho detto che la mia partner aveva un bel cagnolino. E' forse un insulto?</div>Ambrahttp://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&diff=20582&oldid=20567Gamehelpterraformingmars2024-03-29T03:59:57Z<p>clarification</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:59, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>1. Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>1. Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>2. The winner is the player with most VPs at the end of the game. VPs come from your Terraform Rating (TR), your tiles on the game board, won awards, claimed milestones, <del style="font-weight: bold; text-decoration: none;">and </del>VPs on cards you have <del style="font-weight: bold; text-decoration: none;">played</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>2. The winner is the player with most VPs at the end of the game. VPs come from<ins style="font-weight: bold; text-decoration: none;">: </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- </ins>your Terraform Rating (TR)<ins style="font-weight: bold; text-decoration: none;">. Each time you raise a global parameter: Add ocean, increase Oxygen or Temperature</ins>, <ins style="font-weight: bold; text-decoration: none;">you gain a VP.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- </ins>your tiles on the game board<ins style="font-weight: bold; text-decoration: none;">. Greenery tiles are worth 1 VP at the end of the game</ins>, <ins style="font-weight: bold; text-decoration: none;">and also provide 1 VP to any adjacent city</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- </ins>won awards<ins style="font-weight: bold; text-decoration: none;">. Capital city tile also scores one point for each adjacent ocean.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">5 VPs are awarded to the player who wins a founded category</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The second place gets 2 VPs (except in a 2-player game, where second place does not give any VPs). Ties are friendly: more than one player may get the first or second place bonus. If more than one player gets 1st place bonus</ins>, <ins style="font-weight: bold; text-decoration: none;">no 2nd place is awarded.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- Claimed milestones. Each </ins>claimed <ins style="font-weight: bold; text-decoration: none;">milestone is worth 5 VPs at the end of the game. Only 3 of the 5 </ins>milestones <ins style="font-weight: bold; text-decoration: none;">may be claimed.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- VPs on cards you have played. First</ins>, <ins style="font-weight: bold; text-decoration: none;">count all </ins>VPs on cards <ins style="font-weight: bold; text-decoration: none;">that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If </ins>you have <ins style="font-weight: bold; text-decoration: none;">Jovian cards, these may have to be counted separately</ins>. <ins style="font-weight: bold; text-decoration: none;">(To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)</ins></div></td></tr>
</table>Alaherma2http://en.doc.boardgamearena.com/index.php?title=Main_game_logic:_yourgamename.game.php&diff=20580&oldid=20499Main game logic: yourgamename.game.php2024-03-29T01:58:13Z<p><span dir="auto"><span class="autocomment">Use globals: </span> - fix typos</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:58, 29 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can do this with the BGA framework "global". Your value will be stored in the "global" table in the database, and you can access it with simple methods.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can do this with the BGA framework "global". Your value will be stored in the "global" table in the database, and you can access it with simple methods.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All methods below are <del style="font-weight: bold; text-decoration: none;">memeber </del>of game class and should be accessed $this-> or self::</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All methods below are <ins style="font-weight: bold; text-decoration: none;">members </ins>of <ins style="font-weight: bold; text-decoration: none;">the </ins>game class and should be accessed <ins style="font-weight: bold; text-decoration: none;">via </ins>$this-> or self::</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''initGameStateLabels(array $labelsMap): void'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''initGameStateLabels(array $labelsMap): void'''</div></td></tr>
</table>Benjaminarjunhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpspellbook&diff=20579&oldid=20412Gamehelpspellbook2024-03-28T22:08:22Z<p><span dir="auto"><span class="autocomment">Turn: </span> fixed typo</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:08, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You start the game with Primary Actions for each phase which are always available even when Spells start to be gained</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You start the game with Primary Actions for each phase which are always available even when Spells start to be gained</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action <del style="font-weight: bold; text-decoration: none;">of </del>a Spell action</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action <ins style="font-weight: bold; text-decoration: none;">or </ins>a Spell action</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the Pouch ever empties, put all discarded Materia back in, give it a shake, and keep drawing</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the Pouch ever empties, put all discarded Materia back in, give it a shake, and keep drawing</div></td></tr>
</table>Joshdlhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&diff=20578&oldid=0Gamehelpauctionland2024-03-28T19:28:08Z<p>Created page with " ==================== Turn summary: Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land. If you get the 4th tile in any row, you get a bonus land! Next, auction land, maybe buy back land, and when it's placed there might be another bonus land! If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going."</p>
<p><b>New page</b></p><div><br />
====================<br />
<br />
Turn summary:<br />
Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land.<br />
<br />
If you get the 4th tile in any row, you get a bonus land!<br />
<br />
Next, auction land, maybe buy back land, and when it's placed there might be another bonus land!<br />
<br />
If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going.</div>Stuff by Bezhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&diff=20577&oldid=0Gamehelpcatinthebox2024-03-28T11:55:49Z<p>Created page with "== Overview == '''Cat in the Box''' is a trick-taking game. Your goal is to get the most points by winning tricks. You receive bonus points for successfully predicting the number of tricks you win. However, you will lose points if you cause a paradox! The game includes: * 45 cards: 1-9 (5 copies each) * Research board with colors: blue, yellow, green, red (trump color) * Player boards {|class="wikitable" style="width:auto;" border="2" |+Card Uses !'''Player''' |''..."</p>
<p><b>New page</b></p><div>== Overview ==<br />
<br />
'''Cat in the Box''' is a trick-taking game. Your goal is to get the most points by winning tricks. You receive bonus points for successfully predicting the number of tricks you win. However, you will lose points if you cause a paradox!<br />
<br />
The game includes:<br />
<br />
* 45 cards: 1-9 (5 copies each)<br />
* Research board with colors: blue, yellow, green, red (trump color)<br />
* Player boards<br />
<br />
{|class="wikitable" style="width:auto;" border="2"<br />
|+Card Uses<br />
!'''Player'''<br />
|'''Cat Cards'''<br />
|'''Cards per Player'''<br />
|-<br />
!5<br />
|45 (1-9)<br />
|9<br />
|-<br />
!4<br />
|40 (1-8)<br />
|10<br />
|-<br />
!3<br />
|30 (1-6)<br />
|10<br />
|-<br />
!2<br />
|25 (1-5)<br />
|10<br />
|}<br />
<br />
== Gameplay ==<br />
<br />
=== Preparation ===<br />
<br />
# Cards are dealt evenly to each player<br />
# Predict number of tricks in clockwise order<br />
<br />
=== Trick-Taking ===<br />
<br />
Beginning with the start player, play a turn:<br />
<br />
# Play a card and declare the observed color<br />
# Place a player token on the corresponding space on the research board<br />
# Determine winner of trick (See below)<br />
<br />
Repeat playing turns until there is only '''one card''' left in your hand.<br />
<br />
==== Check the winner of the trick ====<br />
<br />
* '''Strength of Color''': If there is any card which is not the led color:<br />
** Red (trump): ignore all other colors<br />
** Colors except red: Ignore all non-led colors<br />
* '''Strength of numbers''': The card with the highest number wins<br />
<br />
The player who played the winning card leads the next trick.<br />
<br />
==== Declaring the Observed Color ====<br />
<br />
Rules to follow:<br />
<br />
# In the row of the color you are declaring on the research board, the played card number's space must be empty.<br />
# On your player board, X of the color you are declaring is not revealed.<br />
<br />
Follow these rules depending on your position:<br />
<br />
* '''Start Player''': You may only declare blue, yellow, or green. Exception: if any tokens are on the red row of the research board, you may declare red. In other words, the start player can lead with trump if it has been broken.<br />
* '''Following Players''': You may declare any color (following the above rules). If you declare a color other than the led color, remove your player token of the led color on your player board, revealing X. For the rest of the round, you will not be able to declare that color.<br />
<br />
==== Paradox ====<br />
<br />
A paradox occurs when declaring the observed color rule cannot be met. Immediately proceed to the scoring phase.<br />
<br />
== Scoring ==<br />
<br />
Points from tricks<br />
<br />
* 1 point for each trick won<br />
<br />
Bonus points from prediction<br />
<br />
* 1 point for each token in the largest group of your player tokens connected adjacently on the research board<br />
<br />
If you caused a paradox<br />
<br />
* -1 point for each trick declared and bonus score is forfeited.<br />
<br />
== End of Game ==<br />
<br />
The game ends after all players have been the round start player. The winner is the player with the most total points.</div>Veganjayhttp://en.doc.boardgamearena.com/index.php?title=Tutorial_roadtothreehoundred&diff=20576&oldid=20571Tutorial roadtothreehoundred2024-03-28T02:14:37Z<p></p>
<a href="//en.doc.boardgamearena.com/index.php?title=Tutorial_roadtothreehoundred&diff=20576&oldid=20571">Show changes</a>Marc bertranhttp://en.doc.boardgamearena.com/index.php?title=Help&diff=20574&oldid=20568Help2024-03-27T19:14:41Z<p><span dir="auto"><span class="autocomment">Games: </span> Add <a href="/Gamehelpspellbook" title="Gamehelpspellbook">SpellBook</a>.</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr class="diff-title" lang="en">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:14, 27 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l808">Line 808:</td>
<td colspan="2" class="diff-lineno">Line 808:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpshogun|Shogun]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpshogun|Shogun]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpsolstis|Solstis]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpsolstis|Solstis]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Gamehelpspellbook|SpellBook]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpspiteandmalice|Spite and Malice]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpspiteandmalice|Spite and Malice]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpstarshipmerchants|Starship Merchants]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpstarshipmerchants|Starship Merchants]]</div></td></tr>
</table>VenthTheTenthhttp://en.doc.boardgamearena.com/index.php?title=Tips_tichu&diff=20573&oldid=20563Tips tichu2024-03-27T19:03:06Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:03, 27 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l130">Line 130:</td>
<td colspan="2" class="diff-lineno">Line 130:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If your team is behind in points and is about to lose by over 400 points, it is understood that one of you needs to make the Grand Tichu call. Some suggest it should be the person with the weaker set of 8 cards not the one with the strongest set. The reason for this is that the person with the stronger set of cards can support the person with the weaker set of cards in succeeding their grand Tichu call. Also, a person is more likely to succeed their Grand Tichu call because it is a 2 vs. 2 situation. The person who is in a 1 vs 2 situation needs stronger cards to exit because they are playing against 2 people alone. The person in a 2 vs 2 situation has the support of their partner to exit and does not need as strong of a hand.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If your team is behind in points and is about to lose by over 400 points, it is understood that one of you needs to make the Grand Tichu call. Some suggest it should be the person with the weaker set of 8 cards not the one with the strongest set. The reason for this is that the person with the stronger set of cards can support the person with the weaker set of cards in succeeding their grand Tichu call. Also, a person is more likely to succeed their Grand Tichu call because it is a 2 vs. 2 situation. The person who is in a 1 vs 2 situation needs stronger cards to exit because they are playing against 2 people alone. The person in a 2 vs 2 situation has the support of their partner to exit and does not need as strong of a hand.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Traditionally, you play cards 1,2, or several small steps above the previous card to maintain power balance. You don’t play big cards on top of small cards with a huge gap (A on 2, Dragon on 2, K on 3, etc….) There are times to break this rule. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Do not follow this style of play if doing so could cause the other side to achieve double victory. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If Dragon is gone and one player from opposite team is out of cards, the last card they play might be a single 2 or single Phoenix. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">There could be times when you’ll have to IMMEDIATELY play A on top of the solo Phoenix or solo 2, especially if you think it’s possible the remaining opponent on the other team still has an A and can take the lead. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If you don’t do this, the player on the other team might play their A on the single 2 or solo Phoenix immediately, take the lead and proceed to get rid of all cards in their hand with combinations you can’t beat.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">And, do not let concern about taking negative points in a trick (-25 from Phoenix) cause you to give up the lead to the other side, which then leads to double victory.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''See Beyond The Obvious'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''See Beyond The Obvious'''</div></td></tr>
</table>Teddy Winnhttp://en.doc.boardgamearena.com/index.php?title=Tutorial_roadtothreehoundred&diff=20571&oldid=20560Tutorial roadtothreehoundred2024-03-27T18:38:41Z<p></p>
<a href="//en.doc.boardgamearena.com/index.php?title=Tutorial_roadtothreehoundred&diff=20571&oldid=20560">Show changes</a>Marc bertranhttp://en.doc.boardgamearena.com/index.php?title=Help&diff=20568&oldid=20561Help2024-03-27T14:15:46Z<p><span dir="auto"><span class="autocomment">Games: </span> <a href="/Gamehelpterraformingmars" title="Gamehelpterraformingmars">Terraforming Mars</a> is no longer in beta.</span></p>
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:15, 27 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l601">Line 601:</td>
<td colspan="2" class="diff-lineno">Line 601:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpterramystica|Terra Mystica]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpterramystica|Terra Mystica]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpterranova|Terra Nova]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpterranova|Terra Nova]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Gamehelpterraformingmars|Terraforming Mars]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpthatslife|That's Life!]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpthatslife|That's Life!]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpbattleforhill|The Battle for Hill 218]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpbattleforhill|The Battle for Hill 218]]</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 813:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpstupormundi|Stupor Mundi]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpstupormundi|Stupor Mundi]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelptanghulu|Tang Hu Lu]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelptanghulu|Tang Hu Lu]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* [[Gamehelpterraformingmars|Terraforming Mars]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpthattimeyoukilledme|That Time You Killed Me]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpthattimeyoukilledme|That Time You Killed Me]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpthebrambles|The Brambles]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Gamehelpthebrambles|The Brambles]]</div></td></tr>
</table>VenthTheTenthhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&diff=20567&oldid=0Gamehelpterraformingmars2024-03-27T14:15:05Z<p>Something to start</p>
<p><b>New page</b></p><div>1. Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).<br />
<br />
2. The winner is the player with most VPs at the end of the game. VPs come from your Terraform Rating (TR), your tiles on the game board, won awards, claimed milestones, and VPs on cards you have played.</div>K-Ron0508http://en.doc.boardgamearena.com/index.php?title=Gamehelpmythicbattlesragnarok&diff=20566&oldid=0Gamehelpmythicbattlesragnarok2024-03-27T14:02:34Z<p>Basic Rules introduced.</p>
<p><b>New page</b></p><div>Welcome to Mythic Battles: Ragnarok.<br />
<br />
<br />
Enter the battlegrounds of ancient norse mythology, pitting your Divinity's army against another.<br />
<br />
In ''Mythic Battles: Ragnarök'', Skirmish Mode provides a direct and tactical gameplay experience focused on combat and strategic unit management. Here's an overview of the basic rules, starting with the win conditions:<br />
<br />
=== How to Win ===<br />
<br />
# Defeat a Divinity: The game ends immediately if you manage to slay an opponent's divinity (either a God or Titan).<br />
# Absorb Divine Stones: Alternatively, you win if your divinity absorbs a total of four divine stones.<br />
<br />
=== Game Setup ===<br />
<br />
# Choose a Board: Agree on a game board to use.<br />
# Determine Lead Player: Each player rolls a die; the highest roll chooses who begins.<br />
# Recruit Your Army: Using Recruitment Points (RP), players draft their army, including gods, heroes, monsters, and troops, based on the number of players:<br />
#* 2 players: 18 RP each<br />
# Set Up the Battlefield (In BGA Battlefields are set up for you): miniatures, divine stones, and any other game components are arranged according to the selected board/battleground.<br />
<br />
=== Playing the Game ===<br />
<br />
# Each turn consists of:<br />
#* Start of Turn: Draw 1 card from your deck. Optionally, pass your turn to draw an additional card.<br />
#* Activate a Unit: Discard 1 activation card to activate a unit and carry out actions.<br />
#* Perform Actions: Units can perform either two simple actions (walk, attack, claim) or one complex action (run, deploy, absorb, ascend).<br />
#* End of Turn: Decide whether to use an Art of War card to activate another unit or to perform a troop recall.<br />
<br />
=== Actions ===<br />
<br />
* Simple Actions:<br />
** Walk: Move up to the unit's movement value in areas.<br />
** Attack: Engage an enemy unit within range and line of sight.<br />
** Claim: Take a divine stone in the same area.<br />
* Complex Actions:<br />
** Run: Increase movement by +1 and move.<br />
** Deploy: Place a new unit on the battlefield in your deployment zone.<br />
** Absorb: Divinity absorbs a divine stone they're carrying.<br />
** Ascend: Move into a Rock terrain area from an adjacent area.<br />
<br />
=== Managing Cards ===<br />
<br />
* Activation Cards: Used to activate units. Each unit has a specific number of these cards.<br />
* Art of War Cards: Versatile cards that can be used for additional activations, drawing cards, or executing special actions.<br />
<br />
=== Deck Management ===<br />
<br />
* When your deck runs out, shuffle your discard pile to create a new deck. Incorporate strategic use of your cards to maintain control over your army's abilities and actions.<br />
<br />
=== Strategy Tips ===<br />
<br />
* Balance the activation of your units to manage resources efficiently.<br />
* Use Art of War cards strategically for crucial activations or to draw more cards.<br />
* Position your units to take advantage of terrain and to protect your divinity while targeting your opponent's divinity and securing divine stones.</div>Ignatisuhttp://en.doc.boardgamearena.com/index.php?title=Tips_mycityrb&diff=20565&oldid=0Tips mycityrb2024-03-26T21:58:52Z<p>Created page with "- Read the rule changes and scoring for each chapter - The most difficult buildings to fill in late tend to be squares and U-shaped buildings. Try to keep room for those shapes as late as possible. - Leave room for growth in each of the building types"</p>
<p><b>New page</b></p><div>- Read the rule changes and scoring for each chapter<br />
- The most difficult buildings to fill in late tend to be squares and U-shaped buildings. Try to keep room for those shapes as late as possible.<br />
- Leave room for growth in each of the building types</div>Tooncestdchttp://en.doc.boardgamearena.com/index.php?title=Gamehelpwarchest&diff=20564&oldid=15924Gamehelpwarchest2024-03-26T19:27:16Z<p>Added that there are six coins.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:27, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Overview ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Overview ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The aim is to be the first to place all your control markers on green spaces (the "locations")</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The aim is to be the first to place all <ins style="font-weight: bold; text-decoration: none;">six of </ins>your control markers on green spaces (the "locations")<ins style="font-weight: bold; text-decoration: none;">. You start the game controlling two locations.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each player has a set of coins representing different units, which will be different for each player; each unit <del style="font-weight: bold; text-decoration: none;">behave </del>differently from the others.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each player has a set of coins representing different units, which will be different for each player; each unit <ins style="font-weight: bold; text-decoration: none;">behaves </ins>differently from the others.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<td colspan="2" class="diff-lineno">Line 25:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Placement===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Placement===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you choose to place the coin on the board this can either be on an empty <del style="font-weight: bold; text-decoration: none;">space </del>with <del style="font-weight: bold; text-decoration: none;">either </del>one of your control markers, or on a space where the same unit is present to bolster it (i.e. make it more difficult to get rid of)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you choose to place the coin on the board this can either be on an empty <ins style="font-weight: bold; text-decoration: none;">location </ins>with one of your control markers, or on a space where the same unit is present to bolster it (i.e. <ins style="font-weight: bold; text-decoration: none;">increase it's strength to </ins>make it more difficult to get rid of)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Ironmann66http://en.doc.boardgamearena.com/index.php?title=Tips_tichu&diff=20563&oldid=20558Tips tichu2024-03-26T18:17:45Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:17, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13">Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Do you think your opponents will pass you low cards? If you do, you can save a single 2 and/or 3 in your hand, giving them slightly higher cards, hoping they’ll give you another 2 or 3. Or, gamble with the way you pass your cards, hoping they’ll give you the 2 or 3 needed to make your straight, create a combination, and/or form a bomb.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Do you think your opponents will pass you low cards? If you do, you can save a single 2 and/or 3 in your hand, giving them slightly higher cards, hoping they’ll give you another 2 or 3. Or, gamble with the way you pass your cards, hoping they’ll give you the 2 or 3 needed to make your straight, create a combination, and/or form a bomb.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If your team is way behind in score, and your partner has called Grand, consider giving your second highest card while keeping your Ace/Dragon/Phoenix. The goal is for your team to score 400 points.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If your team is way behind in score, and your partner has called Grand, consider giving your second highest card while keeping your Ace/Dragon/Phoenix. The goal is for your team to score 400 points.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* From boardgamegeek: “A common passing dilemma is whether to make the risky pass (for the straight) or the conservative pass (for the pairs and triplets). In general, straights are preferable to pairs, because 33 is usually as much a loser as 3, whereas 23456 can convert 5 losers into a null. The main consideration is how much benefit you derive from taking the risk, and how much risk you are taking (double-ended draws like holding 3456 are naturally much more likely than gutshot draws, where you need one specific card). For example, in the following hand: Dog 334566 89TTKKA I would pass 3 6 A. Getting that 2 or 7 will instantly convert quite a few losers into nulls, and you might be able to threaten a quick exit if you can get in with your KK. If you don't get it, your hand is not that much worse off than before, and in any event certainly not a Tichu-threatening or Tichu-denying hand. But with this hand: 234455 789QQKKA I would pass 3/2/A. Your 4455 is probably a loser but one that can be covered by QQKK: if you can get a lead, QQKK goes from a null to a loser-covering winner. (If you are playing against opponents that you know often pass low cards, I would pass 7 8 A instead.) Passing 5 4 A is tempting, but turns a somewhat-decent defensive hand into utter junk if you don't get that 6.”</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Using the 1 ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Using the 1 ==</div></td></tr>
</table>Teddy Winn