http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Ufoseeker&feedformat=atomBoard Game Arena - User contributions [en]2022-11-27T15:17:54ZUser contributionsMediaWiki 1.34.1http://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&diff=2964Gamehelphypnosia2018-04-08T12:46:52Z<p>Ufoseeker: </p>
<hr />
<div>HYPNOSIA<br />
<br />
<br />
Hypnosia is a strategy game designed for 2 to 6 players. <br />
Content:<br />
<br />
-1 board<br />
<br />
-2 dices<br />
<br />
-24 pawns (4 pawns in 6 different colors)<br />
<br />
<br />
'''Set up of the game'''<br />
<br />
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.<br />
Each player throws the 2 dices: the player getting the higher score begins the game.<br />
<br />
'''Goal'''<br />
<br />
The goal of Hypnosia is to bring pawns on the center of the board.<br />
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.<br />
Important: a player must "burn" every points of the result of a dice, so that he can't stop his pawn before.<br />
<br />
'''How to move'''<br />
<br />
Pawns can only move in a anti-clockwise way.<br />
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.<br />
<br />
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". <br />
A pawn must first stop on this location, and it's only then it can go on the next inner circle:<br />
-during the next turn<br />
-in the same turn if the pawn came on the special location with the result of the 1st dice.<br />
<br />
<br />
A pawn can't go on an outsider circle.<br />
Once the 2 moves done, the following player on his left does the same sequence of events.<br />
<br />
'''Stacking pawns'''<br />
<br />
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.<br />
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.<br />
<br />
'''Capturing pawns'''<br />
<br />
A player can remove opponent's pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent's pawn or stack; in this case, the opponent's pawn or stack is definitely removed from the game.<br />
-A stack can remove a single opponent pawn.<br />
-A stack can remove an opponent's stack.<br />
-A single pawn can't remove an opponent stack.<br />
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.<br />
<br />
'''End of the game/Victory'''<br />
<br />
To enter on the center, a player must:<br />
-put a pawn on one of the 6 special locations surrounding the center.<br />
-get a "1" with dices (because all points of dices must be "burnt", even there).<br />
<br />
The game ends:<br />
-as soon as there are 5 pawns on the center.<br />
-sooner if there are no more pawns on the board.<br />
<br />
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.<br />
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.<br />
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.</div>Ufoseekerhttp://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&diff=2963Gamehelphypnosia2018-04-08T12:46:21Z<p>Ufoseeker: </p>
<hr />
<div>HYPNOSIA<br />
<br />
<br />
Hypnosia is a strategy game designed for 2 to 6 players. <br />
Content:<br />
<br />
-1 board<br />
<br />
-2 dices<br />
<br />
-24 pawns (4 pawns in 6 different colors)<br />
<br />
'''Set up of the game'''<br />
<br />
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.<br />
<br />
<br />
Each player throws the 2 dices: the player getting the higher score begins the game.<br />
'''Goal'''<br />
<br />
The goal of Hypnosia is to bring pawns on the center of the board.<br />
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.<br />
Important: a player must "burn" every points of the result of a dice, so that he can't stop his pawn before.<br />
<br />
'''How to move'''<br />
<br />
Pawns can only move in a anti-clockwise way.<br />
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.<br />
<br />
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". <br />
A pawn must first stop on this location, and it's only then it can go on the next inner circle:<br />
-during the next turn<br />
-in the same turn if the pawn came on the special location with the result of the 1st dice.<br />
<br />
<br />
A pawn can't go on an outsider circle.<br />
Once the 2 moves done, the following player on his left does the same sequence of events.<br />
<br />
'''Stacking pawns'''<br />
<br />
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.<br />
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.<br />
<br />
'''Capturing pawns'''<br />
<br />
A player can remove opponent's pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent's pawn or stack; in this case, the opponent's pawn or stack is definitely removed from the game.<br />
-A stack can remove a single opponent pawn.<br />
-A stack can remove an opponent's stack.<br />
-A single pawn can't remove an opponent stack.<br />
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.<br />
<br />
'''End of the game/Victory'''<br />
<br />
To enter on the center, a player must:<br />
-put a pawn on one of the 6 special locations surrounding the center.<br />
-get a "1" with dices (because all points of dices must be "burnt", even there).<br />
<br />
The game ends:<br />
-as soon as there are 5 pawns on the center.<br />
-sooner if there are no more pawns on the board.<br />
<br />
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.<br />
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.<br />
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.</div>Ufoseekerhttp://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&diff=2962Gamehelphypnosia2018-04-08T12:46:00Z<p>Ufoseeker: </p>
<hr />
<div>HYPNOSIA<br />
<br />
<br />
Hypnosia is a strategy game designed for 2 to 6 players. <br />
Content:<br />
-1 board<br />
-2 dices<br />
-24 pawns (4 pawns in 6 different colors)<br />
<br />
'''Set up of the game'''<br />
<br />
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.<br />
<br />
<br />
Each player throws the 2 dices: the player getting the higher score begins the game.<br />
'''Goal'''<br />
<br />
The goal of Hypnosia is to bring pawns on the center of the board.<br />
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.<br />
Important: a player must "burn" every points of the result of a dice, so that he can't stop his pawn before.<br />
<br />
'''How to move'''<br />
<br />
Pawns can only move in a anti-clockwise way.<br />
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.<br />
<br />
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". <br />
A pawn must first stop on this location, and it's only then it can go on the next inner circle:<br />
-during the next turn<br />
-in the same turn if the pawn came on the special location with the result of the 1st dice.<br />
<br />
<br />
A pawn can't go on an outsider circle.<br />
Once the 2 moves done, the following player on his left does the same sequence of events.<br />
<br />
'''Stacking pawns'''<br />
<br />
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.<br />
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.<br />
<br />
'''Capturing pawns'''<br />
<br />
A player can remove opponent's pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent's pawn or stack; in this case, the opponent's pawn or stack is definitely removed from the game.<br />
-A stack can remove a single opponent pawn.<br />
-A stack can remove an opponent's stack.<br />
-A single pawn can't remove an opponent stack.<br />
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.<br />
<br />
'''End of the game/Victory'''<br />
<br />
To enter on the center, a player must:<br />
-put a pawn on one of the 6 special locations surrounding the center.<br />
-get a "1" with dices (because all points of dices must be "burnt", even there).<br />
<br />
The game ends:<br />
-as soon as there are 5 pawns on the center.<br />
-sooner if there are no more pawns on the board.<br />
<br />
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.<br />
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.<br />
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.</div>Ufoseekerhttp://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&diff=2961Gamehelphypnosia2018-04-08T12:45:39Z<p>Ufoseeker: </p>
<hr />
<div>HYPNOSIA<br />
<br />
<br />
Hypnosia is a strategy game designed for 2 to 6 players. <br />
Content:<br />
-1 board<br />
-2 dices<br />
-24 pawns (4 pawns in 6 different colors)<br />
<br />
'''Set up of the game'''<br />
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.<br />
<br />
<br />
Each player throws the 2 dices: the player getting the higher score begins the game.<br />
'''Goal'''<br />
The goal of Hypnosia is to bring pawns on the center of the board.<br />
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.<br />
Important: a player must "burn" every points of the result of a dice, so that he can't stop his pawn before.<br />
<br />
'''How to move'''<br />
Pawns can only move in a anti-clockwise way.<br />
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.<br />
<br />
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". <br />
A pawn must first stop on this location, and it's only then it can go on the next inner circle:<br />
-during the next turn<br />
-in the same turn if the pawn came on the special location with the result of the 1st dice.<br />
<br />
<br />
A pawn can't go on an outsider circle.<br />
Once the 2 moves done, the following player on his left does the same sequence of events.<br />
<br />
'''Stacking pawns'''<br />
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.<br />
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.<br />
<br />
'''Capturing pawns'''<br />
A player can remove opponent's pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent's pawn or stack; in this case, the opponent's pawn or stack is definitely removed from the game.<br />
-A stack can remove a single opponent pawn.<br />
-A stack can remove an opponent's stack.<br />
-A single pawn can't remove an opponent stack.<br />
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.<br />
<br />
'''End of the game/Victory'''<br />
To enter on the center, a player must:<br />
-put a pawn on one of the 6 special locations surrounding the center.<br />
-get a "1" with dices (because all points of dices must be "burnt", even there).<br />
<br />
The game ends:<br />
-as soon as there are 5 pawns on the center.<br />
-sooner if there are no more pawns on the board.<br />
<br />
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.<br />
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.<br />
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.</div>Ufoseekerhttp://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&diff=2960Gamehelphypnosia2018-04-08T12:44:12Z<p>Ufoseeker: </p>
<hr />
<div>HYPNOSIA<br />
<br />
<br />
Hypnosia is a strategy game designed for 2 to 6 players. <br />
Content:<br />
-1 board<br />
-2 dices<br />
-24 pawns (4 pawns in 6 different colors)<br />
<br />
Set up of the game<br />
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.<br />
<br />
<br />
Each player throws the 2 dices: the player getting the higher score begins the game.<br />
Goal<br />
The goal of Hypnosia is to bring pawns on the center of the board.<br />
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.<br />
Important: a player must "burn" every points of the result of a dice, so that he can't stop his pawn before.<br />
<br />
How to move<br />
Pawns can only move in a anti-clockwise way.<br />
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.<br />
<br />
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". <br />
A pawn must first stop on this location, and it's only then it can go on the next inner circle:<br />
-during the next turn<br />
-in the same turn if the pawn came on the special location with the result of the 1st dice.<br />
<br />
<br />
A pawn can't go on an outsider circle.<br />
Once the 2 moves done, the following player on his left does the same sequence of events.<br />
<br />
Stacking pawns<br />
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.<br />
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.<br />
<br />
Capturing pawns<br />
A player can remove opponent's pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent's pawn or stack; in this case, the opponent's pawn or stack is definitely removed from the game.<br />
-A stack can remove a single opponent pawn.<br />
-A stack can remove an opponent's stack.<br />
-A single pawn can't remove an opponent stack.<br />
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.<br />
<br />
End of the game/Victory<br />
To enter on the center, a player must:<br />
-put a pawn on one of the 6 special locations surrounding the center.<br />
-get a "1" with dices (because all points of dices must be "burnt", even there).<br />
<br />
The game ends:<br />
-as soon as there are 5 pawns on the center.<br />
-sooner if there are no more pawns on the board.<br />
<br />
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.<br />
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.<br />
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.</div>Ufoseekerhttp://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&diff=2947Gamehelphypnosia2018-03-24T17:49:01Z<p>Ufoseeker: Created page with "HYPNOSIA Hypnosia is a strategy game designed for 2 to 6 players. Content: -1 board -2 dices -24 pawns (4 pawns in 6 different colors) Set up of the game Each player choos..."</p>
<hr />
<div>HYPNOSIA<br />
<br />
<br />
Hypnosia is a strategy game designed for 2 to 6 players. <br />
Content:<br />
-1 board<br />
-2 dices<br />
-24 pawns (4 pawns in 6 different colors)<br />
<br />
Set up of the game<br />
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.<br />
<br />
<br />
Each player throws the 2 dices: the player getting the higher score begins the game.<br />
Goal<br />
The goal of Hypnosia is to bring pawns on the center of the board.<br />
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.<br />
Important: a player must "burn" every points of the result of a dice, so that he can't stop his pawn before.<br />
<br />
How to move<br />
Pawns can only move in a anti-clockwise way.<br />
Pawns leave their starting location this way:<br />
<br />
<br />
<br />
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". <br />
A pawn must first stop on this location, and it's only then it can go on the next inner circle:<br />
-during the next turn<br />
-in the same turn if the pawn came on the special location with the result of the 1st dice.<br />
<br />
<br />
A pawn can't go on an outsider circle.<br />
Once the 2 moves done, the following player on his left does the same sequence of events.<br />
<br />
Stacking pawns<br />
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.<br />
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.<br />
<br />
Capturing pawns<br />
A player can remove opponent's pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent's pawn or stack; in this case, the opponent's pawn or stack is definitely removed from the game.<br />
-A stack can remove a single opponent pawn.<br />
-A stack can remove an opponent's stack.<br />
-A single pawn can't remove an opponent stack.<br />
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.<br />
<br />
End of the game/Victory<br />
To enter on the center, a player must:<br />
-put a pawn on one of the 6 special locations surrounding the center.<br />
-get a "1" with dices (because all points of dices must be "burnt", even there).<br />
<br />
The game ends:<br />
-as soon as there are 5 pawns on the center.<br />
-sooner if there are no more pawns on the board.<br />
<br />
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.<br />
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.</div>Ufoseeker