http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Thiago+bisquolo&feedformat=atomBoard Game Arena - User contributions [en]2024-03-28T10:50:00ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&diff=3703Gamehelpdragoncastle2019-11-27T21:28:00Z<p>Thiago bisquolo: </p>
<hr />
<div>Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]<br />
<br />
<br />
'''Setup:'''<br />
<br />
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens <br />
according to #players, extras stacked on leftmost space. <br />
• Player – 1 shrine. <br />
<br />
'''Concepts:'''<br />
<br />
• Available tile = at least one long side not blocked. <br />
• Adjacent = orthogonally, not diagonally. Different levels OK.<br />
<br />
'''Turn:'''<br />
<br />
• 1 Mandatory Action:<br />
a) Take 1 tile from top floor, then exact matching tile <br />
from any floor. <br />
<br />
b) Take 1 tile from top floor and 1 shrine. <br />
<br />
c) Take 1 tile from top floor, then discard facedown for <br />
1VP. <br />
<br />
d) Summon dragon. Allowed when only floor 1 tiles left. <br />
Claim rightmost countdown token (worth 2VP). Once <br />
exclamation mark revealed, play till end of round.<br />
<br />
• Put claimed tiles on own board, on free space or facedown <br />
tile, never on faceup tile or shrine. <br />
<br />
• If any 4+ adjacent tiles are of same colour, must consolidate <br />
by flipping facedown and scoring. <br />
<br />
• When consolidating, may build shrine from own pool onto <br />
newly consolidated tiles. Faction tiles allow 1 shrine, Special <br />
tiles allow 2. Dragon tile also gives 1VP. <br />
<br />
• 1 Optional Action: discard faceup tiles or shrine to activate <br />
Spirit power. <br />
<br />
'''Game end scoring:'''<br />
<br />
• VP tokens collected.<br />
• Countdown tokens. <br />
• Dragon card objective. <br />
• Shrines score 1/2/3VP at floors 1/2/3+. <br />
• Tiebreaker: most facedown stacks, then shrines. <br />
<br />
'''Other notes:'''<br />
<br />
• For Spirit cards and Dragon cards, refer pages 12 – 15. <br />
`<br />
<br />
'''# of tiles / VP'''<br />
<br />
4 / 2<br />
<br />
5 / 3<br />
<br />
6 / 5<br />
<br />
7 / 6<br />
<br />
8 / 8<br />
<br />
> 8 / +1</div>Thiago bisquolohttp://en.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&diff=3702Gamehelpdragoncastle2019-11-27T21:27:34Z<p>Thiago bisquolo: </p>
<hr />
<div>Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]<br />
<br />
<br />
'''Setup:'''<br />
<br />
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens <br />
according to #players, extras stacked on leftmost space. <br />
• Player – 1 shrine. <br />
<br />
'''Concepts:'''<br />
<br />
• Available tile = at least one long side not blocked. <br />
• Adjacent = orthogonally, not diagonally. Different levels OK.<br />
<br />
'''Turn:'''<br />
<br />
• 1 Mandatory Action:<br />
a) Take 1 tile from top floor, then exact matching tile <br />
from any floor. <br />
<br />
b) Take 1 tile from top floor and 1 shrine. <br />
<br />
c) Take 1 tile from top floor, then discard facedown for <br />
1VP. <br />
<br />
d) Summon dragon. Allowed when only floor 1 tiles left. <br />
Claim rightmost countdown token (worth 2VP). Once <br />
exclamation mark revealed, play till end of round.<br />
<br />
• Put claimed tiles on own board, on free space or facedown <br />
tile, never on faceup tile or shrine. <br />
<br />
• If any 4+ adjacent tiles are of same colour, must consolidate <br />
by flipping facedown and scoring. <br />
<br />
• When consolidating, may build shrine from own pool onto <br />
newly consolidated tiles. Faction tiles allow 1 shrine, Special <br />
tiles allow 2. Dragon tile also gives 1VP. <br />
<br />
• 1 Optional Action: discard faceup tiles or shrine to activate <br />
Spirit power. <br />
<br />
'''Game end scoring:'''<br />
• VP tokens collected.<br />
• Countdown tokens. <br />
• Dragon card objective. <br />
• Shrines score 1/2/3VP at floors 1/2/3+. <br />
• Tiebreaker: most facedown stacks, then shrines. <br />
<br />
'''Other notes:'''<br />
• For Spirit cards and Dragon cards, refer pages 12 – 15. <br />
`<br />
<br />
'''# of tiles / VP'''<br />
<br />
4 / 2<br />
<br />
5 / 3<br />
<br />
6 / 5<br />
<br />
7 / 6<br />
<br />
8 / 8<br />
<br />
> 8 / +1</div>Thiago bisquolohttp://en.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&diff=3701Gamehelpdragoncastle2019-11-27T21:26:53Z<p>Thiago bisquolo: </p>
<hr />
<div>Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]<br />
<br />
'''Setup:'''<br />
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens <br />
according to #players, extras stacked on leftmost space. <br />
• Player – 1 shrine. <br />
<br />
'''Concepts:'''<br />
• Available tile = at least one long side not blocked. <br />
• Adjacent = orthogonally, not diagonally. Different levels OK.<br />
<br />
'''Turn:'''<br />
• 1 Mandatory Action:<br />
a) Take 1 tile from top floor, then exact matching tile <br />
from any floor. <br />
b) Take 1 tile from top floor and 1 shrine. <br />
c) Take 1 tile from top floor, then discard facedown for <br />
1VP. <br />
d) Summon dragon. Allowed when only floor 1 tiles left. <br />
Claim rightmost countdown token (worth 2VP). Once <br />
exclamation mark revealed, play till end of round.<br />
<br />
• Put claimed tiles on own board, on free space or facedown <br />
tile, never on faceup tile or shrine. <br />
<br />
• If any 4+ adjacent tiles are of same colour, must consolidate <br />
by flipping facedown and scoring. <br />
<br />
• When consolidating, may build shrine from own pool onto <br />
newly consolidated tiles. Faction tiles allow 1 shrine, Special <br />
tiles allow 2. Dragon tile also gives 1VP. <br />
<br />
• 1 Optional Action: discard faceup tiles or shrine to activate <br />
Spirit power. <br />
<br />
'''Game end scoring:'''<br />
• VP tokens collected.<br />
• Countdown tokens. <br />
• Dragon card objective. <br />
• Shrines score 1/2/3VP at floors 1/2/3+. <br />
• Tiebreaker: most facedown stacks, then shrines. <br />
<br />
'''Other notes:'''<br />
• For Spirit cards and Dragon cards, refer pages 12 – 15. <br />
`<br />
<br />
'''# of tiles / VP'''<br />
<br />
4 / 2<br />
<br />
5 / 3<br />
<br />
6 / 5<br />
<br />
7 / 6<br />
<br />
8 / 8<br />
<br />
> 8 / +1</div>Thiago bisquolohttp://en.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&diff=3700Gamehelpdragoncastle2019-11-27T21:26:36Z<p>Thiago bisquolo: </p>
<hr />
<div>Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]<br />
<br />
'''Setup:'''<br />
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens <br />
according to #players, extras stacked on leftmost space. <br />
• Player – 1 shrine. <br />
<br />
'''Concepts:'''<br />
• Available tile = at least one long side not blocked. <br />
• Adjacent = orthogonally, not diagonally. Different levels OK.<br />
<br />
'''Turn:'''<br />
• 1 Mandatory Action:<br />
a) Take 1 tile from top floor, then exact matching tile <br />
from any floor. <br />
b) Take 1 tile from top floor and 1 shrine. <br />
c) Take 1 tile from top floor, then discard facedown for <br />
1VP. <br />
d) Summon dragon. Allowed when only floor 1 tiles left. <br />
Claim rightmost countdown token (worth 2VP). Once <br />
exclamation mark revealed, play till end of round.<br />
<br />
• Put claimed tiles on own board, on free space or facedown <br />
tile, never on faceup tile or shrine. <br />
<br />
• If any 4+ adjacent tiles are of same colour, must consolidate <br />
by flipping facedown and scoring. <br />
<br />
• When consolidating, may build shrine from own pool onto <br />
newly consolidated tiles. Faction tiles allow 1 shrine, Special <br />
tiles allow 2. Dragon tile also gives 1VP. <br />
<br />
• 1 Optional Action: discard faceup tiles or shrine to activate <br />
Spirit power. <br />
<br />
'''Game end scoring:'''<br />
• VP tokens collected.<br />
• Countdown tokens. <br />
• Dragon card objective. <br />
• Shrines score 1/2/3VP at floors 1/2/3+. <br />
• Tiebreaker: most facedown stacks, then shrines. <br />
<br />
'''Other notes:'''<br />
• For Spirit cards and Dragon cards, refer pages 12 – 15. <br />
`<br />
'''# of tiles / VP'''<br />
<br />
4 / 2<br />
<br />
5 / 3<br />
<br />
6 / 5<br />
<br />
7 / 6<br />
<br />
8 / 8<br />
<br />
> 8 / +1</div>Thiago bisquolohttp://en.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&diff=3699Gamehelpdragoncastle2019-11-27T21:26:14Z<p>Thiago bisquolo: </p>
<hr />
<div>Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]<br />
<br />
'''Setup:'''<br />
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens <br />
according to #players, extras stacked on leftmost space. <br />
• Player – 1 shrine. <br />
<br />
'''Concepts:'''<br />
• Available tile = at least one long side not blocked. <br />
• Adjacent = orthogonally, not diagonally. Different levels OK.<br />
<br />
'''Turn:'''<br />
• 1 Mandatory Action:<br />
a) Take 1 tile from top floor, then exact matching tile <br />
from any floor. <br />
b) Take 1 tile from top floor and 1 shrine. <br />
c) Take 1 tile from top floor, then discard facedown for <br />
1VP. <br />
d) Summon dragon. Allowed when only floor 1 tiles left. <br />
Claim rightmost countdown token (worth 2VP). Once <br />
exclamation mark revealed, play till end of round.<br />
<br />
• Put claimed tiles on own board, on free space or facedown <br />
tile, never on faceup tile or shrine. <br />
<br />
• If any 4+ adjacent tiles are of same colour, must consolidate <br />
by flipping facedown and scoring. <br />
<br />
• When consolidating, may build shrine from own pool onto <br />
newly consolidated tiles. Faction tiles allow 1 shrine, Special <br />
tiles allow 2. Dragon tile also gives 1VP. <br />
<br />
• 1 Optional Action: discard faceup tiles or shrine to activate <br />
Spirit power. <br />
<br />
'''Game end scoring:'''<br />
• VP tokens collected.<br />
• Countdown tokens. <br />
• Dragon card objective. <br />
• Shrines score 1/2/3VP at floors 1/2/3+. <br />
• Tiebreaker: most facedown stacks, then shrines. <br />
<br />
'''Other notes:'''<br />
• For Spirit cards and Dragon cards, refer pages 12 – 15. <br />
`<br />
'''# of tiles / VP'''<br />
4 / 2<br />
5 / 3<br />
6 / 5<br />
7 / 6<br />
8 / 8<br />
> 8 / +1</div>Thiago bisquolohttp://en.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&diff=3698Gamehelpdragoncastle2019-11-27T19:40:18Z<p>Thiago bisquolo: Created page with "Dragon Castle Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine. C..."</p>
<hr />
<div>Dragon Castle<br />
<br />
Setup:<br />
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens <br />
according to #players, extras stacked on leftmost space. <br />
• Player – 1 shrine. <br />
<br />
Concepts:<br />
• Available tile = at least one long side not blocked. <br />
• Adjacent = orthogonally, not diagonally. Different levels OK.<br />
<br />
Turn:<br />
• 1 Mandatory Action:<br />
a) Take 1 tile from top floor, then exact matching tile <br />
from any floor. <br />
b) Take 1 tile from top floor and 1 shrine. <br />
c) Take 1 tile from top floor, then discard facedown for <br />
1VP. <br />
d) Summon dragon. Allowed when only floor 1 tiles left. <br />
Claim rightmost countdown token (worth 2VP). Once <br />
exclamation mark revealed, play till end of round. <br />
• Put claimed tiles on own board, on free space or facedown <br />
tile, never on faceup tile or shrine. <br />
• If any 4+ adjacent tiles are of same colour, must consolidate <br />
by flipping facedown and scoring. <br />
• When consolidating, may build shrine from own pool onto <br />
newly consolidated tiles. Faction tiles allow 1 shrine, Special <br />
tiles allow 2. Dragon tile also gives 1VP. <br />
• 1 Optional Action: discard faceup tiles or shrine to activate <br />
Spirit power. <br />
<br />
Game end scoring:<br />
• VP tokens collected.<br />
• Countdown tokens. <br />
• Dragon card objective. <br />
• Shrines score 1/2/3VP at floors 1/2/3+. <br />
• Tiebreaker: most facedown stacks, then shrines. <br />
<br />
Other notes:<br />
• For Spirit cards and Dragon cards, refer pages 12 – 15. <br />
`<br />
# of tiles / VP<br />
4 2<br />
5 3<br />
6 5<br />
7 6<br />
8 8<br />
> 8 +1</div>Thiago bisquolo