http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Stst&feedformat=atomBoard Game Arena - User contributions [en]2024-03-28T17:40:21ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Gamehelpevolution&diff=16510Gamehelpevolution2023-04-06T07:51:36Z<p>Stst: </p>
<hr />
<div>In the game Evolution, players adapt their species with traits to survive in an ever-changing ecosystem. Food is scarce and carnivores run rampant. Your choices will determine the fate of the world's species: which will survive, which will thrive, and which will disappear from the planet forever.<br />
<br />
The goal of Evolution is to gain the most points by feeding your species, increasing their population, and evolving them to best ensure their survival.<br />
<br />
At the end of the game, players get points for the food their species have eaten during the game, the Population of their surviving species and the Trait Cards on their surviving species.<br />
<br />
== Gameplay ==<br />
A game of Evolution is played over a variable number of rounds. There are 4 phases in each round.<br />
<br />
=== Receiving cards ===<br />
Each player receives 3 cards, plus 1 card for each species they have in front of them. If the deck needs to be shuffled during this phase, this will be the last round of the game.<br />
<br />
=== Selecting Food ===<br />
You secretly choose 1 Trait Card from your hand, which is added facedown on the Watering Hole.<br />
<br />
These are the "Food Cards" that will be revealed during the Feeding Phase to determine how much Plant Food will be available for the round. The number at the bottom right of each Trait Card represents an amount of Plant Food.<br />
<br />
=== Playing cards ===<br />
Starting with the First Player, you may play as many Trait Cards as you wants, or save them for the next round. There are three things you can do (in any order) with each Trait Card:<br />
<br />
- Play a Trait : you may place a Trait Card facedown above one of your species. A species may not have any duplicate Trait Cards and may not have more than 3 Trait Cards. If a species already has 3 Trait Cards, a player may play a Trait Card on that species by first discarding a Trait Card that is already on that species.<br />
<br />
- Create a new Species : you may discard a Trait Card face-up into the discard pile to get a new species. This Species starts with a Body Size "1" and Population "1". The new species must be placed to the left or the right of his existing species; they may not be placed between existing species.<br />
<br />
- Increase Body Size or Population : you may discard a Trait Card face-up into the discard pile to increase the Body Size or Population of any one of their species by 1.<br />
<br />
When everyone has played cards, all of the played Trait Cards are flipped face-up.<br />
<br />
=== Feeding ===<br />
The Food Cards on the Watering Hole are revealed, the food numbers on these cards are added, and that much Plant Food are added from the Food Bank onto the Watering Hole.<br />
<br />
If the total on the Food Cards is a negative number, that much Plant Food are removed from the Watering Hole (if possible). The revealed Food Cards are discarded.<br />
<br />
Beginning with the First Player and continuing clockwise, each player must feed one of their Hungry species, according to the Species Traits. A Species is Hungry if it has less food than its Population. A Species which is no longer Hungry can no longer receive extra food.<br />
<br />
When a species takes food, it is placed in the space above the Population track starting with the "1" Population space. Any food eaten will be worth 1 point at the end of the game.<br />
<br />
- non-carnivore : you add 1 Plant Food from the Watering Hole onto your Species board<br />
<br />
- carnivore : carnivores can never take Plant Food. They feed by attacking other Species. You can attack another Species if your Body Size is larger than theirs and you have the necessary traits to overcome the defensive traits of the attacked Species. After an attack, you add Meat Food equal to the Body Size of the attacked Species from the reserve and the attacked Species population is reduced by 1.<br />
<br />
If a Species population reaches 0, it goes extinct. The Food that had been eaten by this Species is put in the owner's bag, and that Species is discarded (board and traits).<br />
<br />
Once every Species is no longer Hungry or can no longer feed, the feeding phase ends. <br />
<br />
If a species did not eat food equal to its Population, its Population is reduced to the amount of food eaten. If a species did not eat any food, it goes Extinct.<br />
<br />
All of the eaten Foods are put in the respective player's bags.<br />
<br />
If you have no surviving Species, you receive a new one.<br />
<br />
The First Player token passes to the next player.<br />
<br />
== Ending and Scoring ==<br />
Once the deck runs out, the game ends at the end of that round.<br />
<br />
You receive 1 point per :<br />
<br />
- food token in your bag<br />
<br />
- population for your surviving Species<br />
<br />
- Trait cards on your surviving Species<br />
<br />
If there is a tie, the player with the most Trait Card points is the winner. If there is still a tie, the player with the most Population points is the winner.<br />
<br />
== 2-Player rules ==<br />
40Trait cards are removed at random from the deck at the beginning of the game.<br />
<br />
Your Species can only have 2 Traits cards instead of 3.<br />
<br />
== Quick variant and 6-player rules ==<br />
The Playing card phase is played simultaneously by all players.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpone&diff=6567Gamehelpone2020-12-20T21:10:35Z<p>Stst: </p>
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<div>== Summary ==<br />
<br />
ONE is a simple strategy game for 2-6 players. Your goal is to form the largest group of connected stones. Capture opponents' stones to block their expansion and add points to your score. At the end of the game, the player with the most points wins.<br />
<br />
== How to Play ==<br />
<br />
The first player begins by placing a stone on the board at any point where two lines intersect. The next player may not mirror the first player's move. <br />
<br />
The goal is to create the largest group of connected stones. Stones are only connected if they are directly adjacent. Stones placed diagonally do not count. Here are some examples of connected stones: <br />
<br />
[[File:ONE_-_Connected_Stones.jpg|500px|center|Examples of connected stones]]<br />
<br />
<br />
Instead of placing a stone when it is your turn, you may choose to capture one of your opponent's stones instead. Captured stones count for <b>two</b> points. <br />
<br />
You may only capture a stone if one of your stones is adjacent to the stone you are capturing, and if there is a space directly on the opposite side. Multiple captures are permitted, even if they are of multiple colors. You may not capture diagonally, or capture your own stones. Here are some examples of legal captures:<br />
<br />
[[File:ONE_-_Capturing_Stones.jpeg|500px|center|Examples of legal captures]]<br />
<br />
== Endgame ==<br />
<br />
When a player runs out of stones, the game continues until it reaches the starting player, and then ends before their turn.<br />
<br />
== Scoring ==<br />
<br />
Score is calculated as follows:<br />
<br />
<blockquote><i># of stones in only your <b>ONE largest</b> connected group + (# of opponents' stones you captured x 2) = score</i></blockquote><br />
<br />
The player with the highest score wins.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpone&diff=6550Gamehelpone2020-12-19T15:25:38Z<p>Stst: Blanked the page</p>
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<div></div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=5285Gamehelpclassicgo2020-08-16T11:26:16Z<p>Stst: /* GAME OPTIONS OF THIS ADAPTATION: */</p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi (without compensation)<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white (this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. Handicap stones are placed on predefined intersection on the board automatically.)<br />
<br />
'''«AGA Rules» - AGA rules of Go rules; available values:'''<br />
<br />
- Yes<br />
<br />
- No (Paid pass only when playing out to the end after next series of passes). Variant (Method of counting: Japanese, AGA rules: No) is closer to the Japanese rules due to the absence of paid passes before a stage of designate dead stones (And therefore, you cannot put a stone to your territory without losing one point).</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=5283Gamehelpclassicgo2020-08-15T09:05:23Z<p>Stst: /* GAME OPTIONS OF THIS ADAPTATION: */</p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi (without compensation)<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white (this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. Handicap stones are placed on predefined intersection on the board automatically.)<br />
<br />
'''«AGA Rules» - AGA rules of Go rules; available values:'''<br />
<br />
- Yes<br />
<br />
- No (Paid pass only when playing out to the end after next series of passes). Variant (Method of counting: Japanese, AGA rules: No) is closer to the Japanese rules due to the absence of paid passes before a stage of designate dead stones (And therefore, you cannot put a stone in your territory without losing one point).</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=5272Gamehelpclassicgo2020-08-13T16:17:08Z<p>Stst: /* GAME OPTIONS OF THIS ADAPTATION: */</p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi (without compensation)<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white (this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. Handicap stones are placed on predefined intersection on the board automatically.)<br />
<br />
'''«AGA Rules» - AGA rules of Go rules; available values:'''<br />
<br />
- Yes<br />
<br />
- No (Paid pass only when playing out to the end after next series of passes). This variant is closer to the Japanese rules due to the absence of paid passes before a stage of designate dead stones.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=5271Gamehelpclassicgo2020-08-13T16:16:50Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi (without compensation)<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white (this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. Handicap stones are placed on predefined intersection on the board automatically.)<br />
<br />
'''«AGA Rules» - AGA rules of Go Rules; available values:'''<br />
<br />
- Yes<br />
<br />
- No (Paid pass only when playing out to the end after next series of passes). This variant is closer to the Japanese rules due to the absence of paid passes before a stage of designate dead stones.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=5270Gamehelpclassicgo2020-08-13T16:13:29Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi (without compensation)<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white (this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. Handicap stones are placed on predefined intersection on the board automatically.)<br />
<br />
'''«AGA Rules:'''<br />
<br />
- Yes<br />
<br />
- No (Paid pass only when playing out to the end after next series of passes). This variant is closer to the Japanese rules due to the absence of paid passes before a stage of designate dead stones.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelppylos&diff=2868Gamehelppylos2018-01-18T12:18:54Z<p>Stst: /* END OF THE GAME */</p>
<hr />
<div>===PLAYING A GAME===<br />
Start of the game.<br />
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.<br />
<br />
===Stacking on a square===<br />
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: <br />
*taking a ball from his reserve and placing it on the board, <br />
*placing a ball from his reserve on one of the squares of balls,<br />
*moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.<br />
The third level of balls hides the first level of balls beneath them. Click on a ball on the third level to see a ball that is hidden on the first level.<br />
<br />
===Square in the player's own color=== <br />
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; <br />
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).<br />
<br />
===END OF THE GAME===<br />
The winner is the one who places his last ball at the top of the pyramid.<br />
<br />
A player immediately loses the game if he has no move (can't move up his ball on the board and his reserve of balls is empty).<br />
<br />
===CHILDREN’S VERSION===<br />
To start gradually, it is possible to play without using the rules for the "square in the player's own color " - only the rules for stacking allow the player to save balls.<br />
<br />
===VERSION FOR MATURE PLAYERS: ADVANCED===<br />
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:<br />
*4 balls of the same color in line on the first level, <br />
*3 balls of the same color in line on the second level. <br />
A diagonal line is not an alignment. No more than two balls can be taken back per shot.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelppylos&diff=2867Gamehelppylos2018-01-18T12:17:52Z<p>Stst: /* END OF THE GAME */</p>
<hr />
<div>===PLAYING A GAME===<br />
Start of the game.<br />
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.<br />
<br />
===Stacking on a square===<br />
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: <br />
*taking a ball from his reserve and placing it on the board, <br />
*placing a ball from his reserve on one of the squares of balls,<br />
*moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.<br />
The third level of balls hides the first level of balls beneath them. Click on a ball on the third level to see a ball that is hidden on the first level.<br />
<br />
===Square in the player's own color=== <br />
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; <br />
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).<br />
<br />
===END OF THE GAME===<br />
The winner is the one who places his last ball at the top of the pyramid.<br />
A player immediately loses the game if he has no move (can't move up his ball on the board and his reserve of balls is empty).<br />
<br />
===CHILDREN’S VERSION===<br />
To start gradually, it is possible to play without using the rules for the "square in the player's own color " - only the rules for stacking allow the player to save balls.<br />
<br />
===VERSION FOR MATURE PLAYERS: ADVANCED===<br />
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:<br />
*4 balls of the same color in line on the first level, <br />
*3 balls of the same color in line on the second level. <br />
A diagonal line is not an alignment. No more than two balls can be taken back per shot.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2187Gamehelpclassicgo2017-01-12T07:41:41Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi (without compensation)<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white (this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. Handicap stones are placed on predefined intersection on the board automatically.)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2186Gamehelpclassicgo2017-01-12T06:01:15Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi (without compensation)<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. <br />
<br />
First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white <br />
<br />
(this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. <br />
<br />
Handicap stones are placed on predefined intersection on the board automatically.)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2179Gamehelpclassicgo2017-01-11T21:39:01Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. <br />
<br />
First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white <br />
<br />
(this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. <br />
<br />
Handicap stones are placed on predefined intersection on the board automatically.)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2178Gamehelpclassicgo2017-01-11T21:38:35Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''<br />
<br />
- Without komi<br />
<br />
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
- Handicap: 1 stone<br />
<br />
- Handicap: 2 stones<br />
<br />
- Handicap: 3 stones<br />
<br />
- Handicap: 4 stones<br />
<br />
- Handicap: 5 stones<br />
<br />
- Handicap: 6 stones<br />
<br />
- Handicap: 7 stones<br />
<br />
- Handicap: 8 stones<br />
<br />
- Handicap: 9 stones<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)<br />
<br />
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. <br />
<br />
First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white <br />
<br />
(this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. <br />
<br />
Handicap stones are placed on predefined intersection on the board automatically.)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2170Gamehelpclassicgo2017-01-06T20:35:07Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi» - compensation points to white for first black move; available values:'''<br />
<br />
- No (without compensation)<br />
<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2166Gamehelpclassicgo2017-01-06T18:24:55Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
'''«Grid size» - game board size; available values:'''<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
'''«Method of counting» - method for counting the score; available values:''' <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
'''«Komi» - compensation points to white for first black move; available values:'''<br />
<br />
- No (without compensation)<br />
<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2165Gamehelpclassicgo2017-01-06T18:23:40Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
«Grid size» - game board size; available values:<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
«Method of counting» - method for counting the score; available values: <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
«Komi» - compensation points to white for first black move; available values:<br />
<br />
- No (without compensation)<br />
<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2164Gamehelpclassicgo2017-01-06T18:21:33Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
«Grid size» - game board size; available values:<br />
<br />
- 9x911<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
«Method of counting» - method for counting the score; available values: <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
«Komi» - compensation points to white for first black move; available values:<br />
<br />
- No (without compensation)<br />
<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2163Gamehelpclassicgo2017-01-06T18:20:19Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
<br />
«Grid size» - game board size; available values:<br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
«Method of counting» - method for counting the score; available values: <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
«Komi» - compensation points to white for first black move; available values:<br />
<br />
- No (without compensation)<br />
<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2162Gamehelpclassicgo2017-01-06T18:19:00Z<p>Stst: /* GAME OPTIONS OF THIS ADAPTATION: */</p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
==«Grid size» - game board size; available values:== <br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
«Method of counting» - method for counting the score; available values: <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
«Komi» - compensation points to white for first black move; available values:<br />
<br />
- No (without compensation)<br />
<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2161Gamehelpclassicgo2017-01-06T18:18:22Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
«Grid size» - game board size; available values: <br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
«Method of counting» - method for counting the score; available values: <br />
<br />
- Japanese (counting by territory and opponent's prisoners)<br />
<br />
- Chinese (counting by area only)<br />
<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
«Komi» - compensation points to white for first black move; available values:<br />
<br />
- No (without compensation)<br />
<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
<br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2160Gamehelpclassicgo2017-01-06T18:17:50Z<p>Stst: </p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
«Grid size» - game board size; available values: <br />
<br />
- 9x9<br />
<br />
- 13x13 <br />
<br />
- 19x19<br />
<br />
«Method of counting» - method for counting the score; available values: <br />
- Japanese (counting by territory and opponent's prisoners)<br />
- Chinese (counting by area only)<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
«Komi» - compensation points to white for first black move; available values: <br />
- No (without compensation)<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpclassicgo&diff=2159Gamehelpclassicgo2017-01-06T18:15:52Z<p>Stst: Created page with "===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== ===GAME OPTIONS OF THIS ADAPTATION:=== «Grid size» - game board size; available values: - 9x9 - 13..."</p>
<hr />
<div>===AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !=== <br />
<br />
===GAME OPTIONS OF THIS ADAPTATION:===<br />
«Grid size» - game board size; available values: <br />
- 9x9<br />
- 13x13 <br />
- 19x19<br />
<br />
«Method of counting» - method for counting the score; available values: <br />
- Japanese (counting by territory and opponent's prisoners)<br />
- Chinese (counting by area only)<br />
(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)<br />
<br />
«Komi» - compensation points to white for first black move; available values: <br />
- No (without compensation)<br />
- Normal (4 points for 19x19 and 5 points for 9x9, 13x13) <br />
- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)<br />
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1667Gamehelpnautilus2015-11-06T05:46:38Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
There is one exception to this rule: the Diver card of value 1 (with a crab on it) always wins against the card of value 14.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Game Option'''<br />
<br />
"Domain cards" option:<br />
<br />
- Visible: all collected domain cards by players are visible (by default).<br />
<br />
- Hidden: collected cards by player are visible and collected cards by opponent are hidden.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domains won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1666Gamehelpnautilus2015-10-31T20:07:59Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Game Option'''<br />
<br />
"Domain cards" option:<br />
<br />
- Visible: all collected domain cards by players are visible (by default).<br />
<br />
- Hidden: collected cards by player are visible and collected cards by opponent are hidden.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domains won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1665Gamehelpnautilus2015-10-31T20:06:22Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Game Option'''<br />
<br />
"Domain cards" option:<br />
<br />
- Visible: all collected domain cards by players are visible.<br />
<br />
- Hidden: collected cards by player are visible and collected cards by opponent are hidden.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domains won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1664Gamehelpnautilus2015-10-31T20:05:40Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Game Option'''<br />
<br />
"Domain cards" option:<br />
<br />
- Visible: all collected domain cards by players are visible.<br />
<br />
- Hidden: collected cards by player are visible and collected cards by opponent are hidden.<br />
<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domains won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1634Gamehelpnautilus2015-09-22T05:56:58Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domains won by each player.<br />
<br />
In addition...<br />
<br />
In rules there is the phrase: "The Diver card of value 1 (with a crab on it) always wins against the card of value 14, and only against that card".<br />
<br />
As I think following logic of the game, it's inaccuracy in rules and this card wins as against the Diver card of value 14 so and against the Fishbone special card (if it participates in current round).</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1633Gamehelpnautilus2015-09-22T05:56:29Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domains won by each player.<br />
<br />
In addition...<br />
<br />
In rules there is the phrase: "The Diver card of value 1 (with a crab on it) always wins against the card of value 14, and only against that card".<br />
<br />
As I think following logic of the game, it's inaccuracy in rules and this card wins as against the Diver card of value 14 <br />
<br />
so and against the Fishbone special card (if it participates in current round).</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1632Gamehelpnautilus2015-09-22T05:55:49Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domains won by each player.<br />
<br />
In addition...<br />
<br />
In rules there is the phrase: "The Diver card of value 1 (with a crab on it) always wins against the card of value 14, and only against that card."<br />
<br />
As I think following logic of the game, it's inaccuracy in rules and this card wins as against the Diver card of value 14 <br />
<br />
so and against the Fishbone special card (if it participates in current round).</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1631Gamehelpnautilus2015-09-22T05:20:20Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domains won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1630Gamehelpnautilus2015-09-21T21:04:35Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It can happen when one of players has won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domain won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1629Gamehelpnautilus2015-09-21T20:50:01Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
One of players gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It will happen when one of players won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (at all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domain won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1628Gamehelpnautilus2015-09-21T18:53:18Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It will happen when one of players won 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (at all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domain won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1627Gamehelpnautilus2015-09-21T18:49:57Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. <br />
<br />
It will happen when one of players wins 3 of 5 domains at end of one of rounds.<br />
<br />
Player won the domain at end a round if:<br />
<br />
1. He has gained 4 or more score points in the domain (at all previous rounds including current round). <br />
<br />
OR <br />
<br />
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game and not to play superfluous rounds when one of players already won a game.<br />
<br />
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).<br />
<br />
Total score of a game is number of domain won by each player.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1626Gamehelpnautilus2015-09-21T13:27:46Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. It will happen wnen one of players wins in 3 of 5 domains at end of a round.<br />
<br />
Player won domain at end a round if:<br />
<br />
1. He has 4 or more score points in that domain. <br />
<br />
OR <br />
<br />
2. He has 3 score points and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game when one of players already won game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1625Gamehelpnautilus2015-09-21T13:27:13Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.<br />
<br />
'''Some Features of This Adaptation of the Game'''<br />
<br />
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. It will happen wnen one of players wins in 3 of 5 domains at end of a round.<br />
<br />
Player won domain at end a round if:<br />
<br />
1. He has 4 or more score points in that domain. <br />
OR <br />
2. He has 3 score points and domain card with -1 point(ink blot) already was played off (already in hand of one of players). <br />
<br />
It was done to end a game when one of players already won game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1624Gamehelpnautilus2015-09-21T10:22:15Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1623Gamehelpnautilus2015-09-21T10:21:29Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
<br />
Then the first player draws two special cards. <br />
<br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
<br />
either on their own side or on the side of their opponent. <br />
<br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),<br />
<br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain.<br />
<br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1622Gamehelpnautilus2015-09-21T10:20:33Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
<br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
Then the first player draws two special cards. <br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
either on their own side or on the side of their opponent. <br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), <br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain. <br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1621Gamehelpnautilus2015-09-21T10:19:52Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
Then the first player draws two special cards. <br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
either on their own side or on the side of their opponent. <br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), <br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain. <br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1620Gamehelpnautilus2015-09-21T10:18:50Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game. 111<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
Then the first player draws two special cards. <br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
either on their own side or on the side of their opponent. <br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), <br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain. <br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1619Gamehelpnautilus2015-09-21T10:15:11Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
<br />
The gameboard is placed between the two players.<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
Then the first player draws two special cards. <br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
either on their own side or on the side of their opponent. <br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), <br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain. <br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1618Gamehelpnautilus2015-09-21T10:14:29Z<p>Stst: </p>
<hr />
<div>'''Object of the Game'''<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
'''Setup'''<br />
The gameboard is placed between the two players.<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
'''Preparation of the Round'''<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
Then the first player draws two special cards. <br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
'''Round Overview'''<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
either on their own side or on the side of their opponent. <br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
'''End of the Round'''<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
'''End of Game and Scoring'''<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), <br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain. <br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1617Gamehelpnautilus2015-09-21T10:10:10Z<p>Stst: </p>
<hr />
<div>===Object of the Game===<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
===Setup===<br />
The gameboard is placed between the two players.<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
===Preparation of the Round===<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
Then the first player draws two special cards. <br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
===Round Overview===<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
either on their own side or on the side of their opponent. <br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
===End of the Round===<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
===End of Game and Scoring===<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), <br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain. <br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1616Gamehelpnautilus2015-09-21T10:06:43Z<p>Stst: </p>
<hr />
<div>=== Object of the Game ===<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
=== Setup ===<br />
The gameboard is placed between the two players.<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
=== Preparation of the Round ===<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
Then the first player draws two special cards. <br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
=== Round Overview ===<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
either on their own side or on the side of their opponent. <br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
=== End of the Round ===<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
=== End of Game and Scoring ===<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), <br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain. <br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&diff=1615Gamehelpnautilus2015-09-21T10:04:35Z<p>Stst: Created page with "== Object of the Game == During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigati..."</p>
<hr />
<div>== Object of the Game ==<br />
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. <br />
<br />
The player who has won in the most domains will be declared the winner at the end of the game.<br />
<br />
== Setup ==<br />
The gameboard is placed between the two players.<br />
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.<br />
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.<br />
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. <br />
The remaining cards form the draw pile which is placed next to the game board, face down.<br />
The youngest player gets the Nemo token, thus becoming the first player of the round.<br />
<br />
== Preparation of the Round ==<br />
Before starting a round, each player gets 5 Diver cards, which they look at secretly.<br />
Then the first player draws two special cards. <br />
After having looked at them, the player keeps one and gives the other to his or her opponent.<br />
<br />
Some special cards can be played at the beginning of the round and others during the round.<br />
<br />
== Round Overview ==<br />
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, <br />
either on their own side or on the side of their opponent. <br />
Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.<br />
<br />
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.<br />
<br />
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.<br />
<br />
== End of the Round ==<br />
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). <br />
<br />
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.<br />
<br />
== End of Game and Scoring ==<br />
The game ends at the end of the 6th round, when the pile of Domain cards is empty.<br />
<br />
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), <br />
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.<br />
<br />
The player with the highest points score in a domain wins that domain. <br />
The player who wins most domains wins the game.</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpkalah&diff=1112Gamehelpkalah2014-04-28T20:02:18Z<p>Stst: /* VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME) */</p>
<hr />
<div>===EQUIPMENT===<br />
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. <br />
<br />
A player owns the six holes closest to him and the Kalah on his right side.<br />
<br />
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.<br />
<br />
===OBJECT===<br />
The object of the game is to capture more stones than one's opponent.<br />
<br />
===RULES=== <br />
At the beginning of the game, from 3 to 6 stones are placed in each hole.<br />
<br />
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.<br />
<br />
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player's own Kalah but not his/her opponent's Kalah.<br />
<br />
If the last stone is dropped into an opponent's hole or a non-empty hole of the player, the move ends without anything being captured.<br />
<br />
If the last stone falls into the player's Kalah, he must move again.<br />
<br />
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. <br />
If the opposite hole is empty, nothing is captured. A capture ends the move.<br />
<br />
===END OF THE GAME===<br />
The game ends:<br />
<br />
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.<br />
<br />
OR<br />
<br />
When a player collected more half of all stones in his/her Kalah.<br />
<br />
The player who has collected most stones in his/her Kalah is declared the winner.<br />
<br />
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===<br />
«Pie rule» - Second player can take opponent's first move and change sides of the board.<br />
<br />
«Empty Capture» - This variant permits to capture the last stone when landing in an empty hole on the player's own side even when the opposite hole of the opponent is empty.<br />
<br />
===COMMENT FROM THE DEVELOPER (stst)===<br />
'''THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME'''</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpkalah&diff=1105Gamehelpkalah2014-04-10T09:40:17Z<p>Stst: /* VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME) */</p>
<hr />
<div>===EQUIPMENT===<br />
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. <br />
<br />
A player owns the six holes closest to him and the Kalah on his right side.<br />
<br />
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.<br />
<br />
===OBJECT===<br />
The object of the game is to capture more stones than one's opponent.<br />
<br />
===RULES=== <br />
At the beginning of the game, from 3 to 6 stones are placed in each hole.<br />
<br />
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.<br />
<br />
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player's own Kalah but not his/her opponent's Kalah.<br />
<br />
If the last stone is dropped into an opponent's hole or a non-empty hole of the player, the move ends without anything being captured.<br />
<br />
If the last stone falls into the player's Kalah, he must move again.<br />
<br />
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. <br />
If the opposite hole is empty, nothing is captured. A capture ends the move.<br />
<br />
===END OF THE GAME===<br />
The game ends:<br />
<br />
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.<br />
<br />
OR<br />
<br />
When a player collected more half of all stones in his/her Kalah.<br />
<br />
The player who has collected most stones in his/her Kalah is declared the winner.<br />
<br />
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===<br />
«Pie rule» - Second player can take opponent's first move and change side of the board.<br />
<br />
«Empty Capture» - This variant permits to capture the last stone when landing in an empty hole on the player's own side even when the opposite hole of the opponent is empty.<br />
<br />
===COMMENT FROM THE DEVELOPER (stst)===<br />
'''THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME'''</div>Ststhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpkalah&diff=1104Gamehelpkalah2014-04-10T07:48:00Z<p>Stst: </p>
<hr />
<div>===EQUIPMENT===<br />
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. <br />
<br />
A player owns the six holes closest to him and the Kalah on his right side.<br />
<br />
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.<br />
<br />
===OBJECT===<br />
The object of the game is to capture more stones than one's opponent.<br />
<br />
===RULES=== <br />
At the beginning of the game, from 3 to 6 stones are placed in each hole.<br />
<br />
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.<br />
<br />
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player's own Kalah but not his/her opponent's Kalah.<br />
<br />
If the last stone is dropped into an opponent's hole or a non-empty hole of the player, the move ends without anything being captured.<br />
<br />
If the last stone falls into the player's Kalah, he must move again.<br />
<br />
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. <br />
If the opposite hole is empty, nothing is captured. A capture ends the move.<br />
<br />
===END OF THE GAME===<br />
The game ends:<br />
<br />
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.<br />
<br />
OR<br />
<br />
When a player collected more half of all stones in his/her Kalah.<br />
<br />
The player who has collected most stones in his/her Kalah is declared the winner.<br />
<br />
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===<br />
"Pie rule" - Second player can take opponent's first move and change side of the board.<br />
<br />
"Empty Capture" - This variant permits to capture the last stone when landing in an empty hole on the player's own side even when the opposite hole of the opponent is empty.<br />
<br />
===COMMENT FROM THE DEVELOPER (stst)===<br />
'''THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME'''</div>Stst