http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Sternenfee83&feedformat=atomBoard Game Arena - User contributions [en]2024-03-29T01:30:18ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Gamehelpseasons&diff=844Gamehelpseasons2013-05-28T12:34:12Z<p>Sternenfee83: </p>
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<div>Season is a game of generating points (crystals) by choosing the correct combination of dice and the activation of card powers.<br />
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The game goes by each player separating their 9 cards into 3 packs of 3 cards. The card will be returned to the player on the starting of each cycle.<br />
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Each player can choose only one die per turn.<br />
The effects are as follows:<br />
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''Star'' - increase the maximum card player can summon (max 15)<br />
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''Elements'' - Gain an energy of the element shown (water, earth, air, fire)<br />
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''Numbers'' - Gain the number of Crystals as indicated by the number<br />
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''Square card'' - Draw a card<br />
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''Dice with frames surrounding'' - Allow user to transmute energy into crystal (depend on which part of the game is at)<br />
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''Dots'' - Indicate how fast the marker progresses through the seasons cycle<br />
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There is also a maximum of 3 helps provided at the cost of point deduction at the end of the game. The help will cost 5 points for the 1st time, 7 for the 2nd and 8 for the 3rd. There are 4 type of helps which include adding a star, allow user to transmute this turn with an additional crystal gained for each energy transmuted, change 2 energy into any element and allow user to choose a card out of 2 cards (must use with draw card dice).<br />
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At the end of the game the points are calculated by adding the numbers on each played card and the crystal owned and substracting 5 points for each power card remaining in hand. The player with the most victory points wins.<br />
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Note:<br />
Users need to discard energy immediately if the energy is more than the slots allocated.<br />
If a card allows you to summon another card but you have no space for this second card then it (the second card) will be discarded with no refund.<br />
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== Difficulty levels: ==<br />
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'''Apprentice wizard level'''<br />
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In order to make the game easier to learn, there are “pre-constructed” sets of nine power cards. Instead of taking step 1 of the first game phase, each player gets one of these sets.<br />
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'''Magician level'''<br />
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Only the power cards numbered 1 to 30 are in play. These cards have easy to grasp effects and will allow you to slowly discover the world of Seasons.<br />
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'''Archmage level'''<br />
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All 50 kinds of power cards are in play. The cards numbered 31 through 50 have more complex effects than the basic cards, but will allow you to extend the fun of playing by discovering new effects and combinations.</div>Sternenfee83http://en.doc.boardgamearena.com/index.php?title=Gamehelpraceforthegalaxy&diff=843Gamehelpraceforthegalaxy2013-05-28T12:28:48Z<p>Sternenfee83: </p>
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<div>In Race for the Galaxy players are competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet's goods and building developments. <br />
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The object of the game is to earn the most victory points from planets and developments played in their tableau, by consuming goods and from bonuses from special developments. <br />
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There are five phases to choose from: explore, develop, settle, consume and produce. Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order. Players that chose each phase get an extra benefit. At the end of each round players with more than 10 cards discard down to 10 cards and a new round begins. <br />
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The game continues until one player played 12 cards on their tableau or when the VP pool is exhausted. At the end of that round points are added up. The player with the most points is the winner! <br />
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In case of a tie, the player with the most goods on the board plus cards in hand wins. <br />
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You may drag a resource (single-coloured small card) to a consumption power to consume it.</div>Sternenfee83http://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonheart&diff=811Gamehelpdragonheart2013-05-11T23:04:14Z<p>Sternenfee83: /* Cards */</p>
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<div>==Summary==<br />
Dragonheart is a two player card game where the goal is to collect as many points as possible by placing your cards on the board and collecting the cards already placed there. There are 9 different cards, each with their own rules as to which cards can be collected when they are placed down.<br />
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==Goal==<br />
To have the most points by the end of the game.<br />
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==Game Start==<br />
At the start of the game, each player takes five cards from their deck and the Great Dragon piece is put on the board.<br />
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==End==<br />
The game ends when all nine ship cards have been used, or one players deck is exhausted. At that point, each player adds the value of all the cards in their respective piles, plus 3 extra points to whomever has the Great Dragon piece. Whoever has the most points, wins the game. In case of a tie, the player with the Great Dragon wins.<br />
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==Turns==<br />
Players alternate turns, putting down and picking up cards. A player may choose to put down as many cards of the same type as he or she wants to. The cards get placed on their corresponding picture on the game board. Depending on what was placed, a player may take cards from the board to put in their pile, or move cards to the bottom of the board, below the ship. <br />
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==Cards==<br />
There are nine types of cards in the game. Cards have a point value to them listed as a number in the corner, that is unrelated to what type of card it is. Arrows on the board indicate what cards can take what.<br />
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* ''Dwarf'': The player who places the fourth dwarf on the board, takes all four of the dwarf cards. No other card allows a player to take a dwarf.<br />
* ''Huntress'': The player who places the third huntress card, takes all fire dragon cards from the board. At that point, the three huntress cards are moved to the bottom of the board. <br />
* ''Fire Dragon'': Each time a fire dragon is placed, the player takes all of the treasure chest cards. <br />
* ''Treasure Chest'': Placing this card has no action, but it can be taken by a fire dragon or sorceress.<br />
* ''Troll'': Placing this card allows the player to take the sorceress pile.<br />
* ''Knight'': The player who places the second knight card, may choose to take either the sorceress or troll pile. Afterwards, the two knight cards are placed at the bottom of the board.<br />
* ''Petrified Dragon'': Placing this card has no effect, but when it is taken by a sorceress, the Great Dragon piece is taken too, either from the board or from the opponent.<br />
* ''Sorceress'': Placing a sorceress allows the player to take either the petrified dragon pile, or the treasure pile. Taking the petrified dragon cards (if there are any on the board) gives the player possession of the Great Dragon.<br />
* ''Ship'': The third ship card placed, allows the player to take all the knight and huntress cards placed at the bottom of the deck. The ship cards are then discarded. The third time that three ship cards are played ends the game and the opponent takes one final turn.<br />
* ''Great Dragon'': The great dragon piece goes to the last player to take a petrified dragon stack. Possession of the Great Dragon gives the player an extra card, plus three extra points at the end of the game. If the dragon is taken from an opponent, then the player gets a random card from the opponents hand.</div>Sternenfee83