http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Nanaki404&feedformat=atomBoard Game Arena - User contributions [en]2024-03-29T13:23:10ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Post-release_phase&diff=2088Post-release phase2016-12-04T16:55:15Z<p>Nanaki404: /* Updating the database schema */</p>
<hr />
<div><br />
Your game is now on BGA: congrats!<br />
<br />
But what happened when there are some bugs to fix or when you want to optimize something?<br />
<br />
Don't be afraid: you're still allowed to modify your game. You just have to pay attention to the points below.<br />
<br />
== Bugs reporting ==<br />
<br />
Bugs are reported in the [http://forum.boardgamearena.com/viewforum.php?f=4 BGA bugs forum].<br />
<br />
During days after your game has been published and from time to time, please have a look at it to check if everything is fine.<br />
<br />
== How to submit changes? ==<br />
<br />
There is 3 (short) steps to make your changes visible on BGA (from your Control Panel):<br />
<br />
* Commit your changes.<br />
* Build a new version (don't forget to do a successful commit BEFORE your build).<br />
* Deploy your new version in production.<br />
<br />
<br />
== What can be modified after release? ==<br />
<br />
Everything can be modified. BUT, some items requires a special attention, and you must inform us in some cases:<br />
<br />
===Changes that breaks the games in progress===<br />
<br />
Some changes will break the games in progress at the moment the release/the hotfix will be performed. Each time you make a change, you should ask you the question "it is safe to make this change in a game in progress", and if the answer is "no" you have to inform us.<br />
<br />
Example of changes that break the games in progress:<br />
* Changes in the database schema of the game (dbmodel.sql).<br />
* New global variable or game option accessed during the game (if it's only used during setup, it should be safe).<br />
* New statistic (it won't be initialized properly, so it's going to crash the game).<br />
* Change ID of existing game states (adding new game states is fine).<br />
<br />
Of course, as a rule of thumb, you should avoid to introduce changes that break a game in progress. Sometimes however, you do not have any other choice. In this case:<br />
* Try to group all your updates in one version, thus we won't have to block your game several times.<br />
* Tell us explicitly that you introduce some update that can break games in progress so we can block the game during a short time.<br />
<br />
Note: in the near future, we will introduce the possibility for you to block/unblock a game directly from your Control Panel in order to perform all the process by yourself.<br />
<br />
=== Updating Statistics ===<br />
<br />
You should be careful when updating a statistics:<br />
<br />
* If you want to add a new statistics, please refer to the paragraph above ("changes that breaks the games in progress").<br />
* If you want to update a statistic, please update it and do not remove/create another one. Otherwise, the statistic won't keep the same ID and players will lost all the historical statistics data.<br />
* If your game is published on BGA, please don't remove any statistics (historical data will be lost).<br />
<br />
=== Updating the database schema ===<br />
<br />
If you want to update the database schema of the game (dbmodel.sql), you should inform us before releasing the new version (see "[[#Changes that breaks the games in progress|changes that breaks the games in progress]]").<br />
<br />
Any modification in dbmodel.sql should also appear in your nameofyourgame.game.php, in a function<br />
<br />
function upgradeTableDb( $from_version ){<br />
<br />
if( $from_version <= YYMMDDHHMM ){ // where your current version in production has number YYMMDD-HHMM<br />
<br />
$sql = ""; // your request<br />
<br />
self::DbQuery($sql);<br />
<br />
}}<br />
<br />
Moreover, every new modification of the "player" table in the database should also be replicated ''in nameofyourgame.game.php'' only, for tables 'zz_replay1_player', 'zz_replay2_player' and 'zz_replay3_player'.<br />
<br />
Those tables are automatically modified for new games (so no need to see them in dbmodel.sql), but have to be manually modified for games in progress (through upgradeTableDb in nameofyourgame.game.php)<br />
<br />
=== Updating string to be translated ===<br />
<br />
When you update a string that has been marked to be translatable, please keep in mind that all current translations done by the BGA community will be lost.<br />
<br />
Consequently, when you are about to modify a string to be translated (after release), please ask you the following questions:<br />
* Is it just an English misspelling? In this case, it is better to fix the English translation of the string than the original string to be translated.<br />
* Has the meaning of the string changed? If yes, you HAVE to change the original string in order to invalidate all translations that has been done already.<br />
* Is there a similar string already used elsewhere in my game? In this case, you'd better use it again to enjoy immediately all translations already available.<br />
<br />
===Major changes===<br />
<br />
If you do some major changes to your game like:<br />
* Introducing a new expansion.<br />
* Major code rewriting/refactoring.<br />
<br />
... please tell us. In this case, we can:<br />
* Make your game back from "gold" to "public beta", to incite player to report bugs.<br />
* And eventually, publish a news about it :)</div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Post-release_phase&diff=2087Post-release phase2016-12-04T16:53:49Z<p>Nanaki404: /* Updating the database schema */</p>
<hr />
<div><br />
Your game is now on BGA: congrats!<br />
<br />
But what happened when there are some bugs to fix or when you want to optimize something?<br />
<br />
Don't be afraid: you're still allowed to modify your game. You just have to pay attention to the points below.<br />
<br />
== Bugs reporting ==<br />
<br />
Bugs are reported in the [http://forum.boardgamearena.com/viewforum.php?f=4 BGA bugs forum].<br />
<br />
During days after your game has been published and from time to time, please have a look at it to check if everything is fine.<br />
<br />
== How to submit changes? ==<br />
<br />
There is 3 (short) steps to make your changes visible on BGA (from your Control Panel):<br />
<br />
* Commit your changes.<br />
* Build a new version (don't forget to do a successful commit BEFORE your build).<br />
* Deploy your new version in production.<br />
<br />
<br />
== What can be modified after release? ==<br />
<br />
Everything can be modified. BUT, some items requires a special attention, and you must inform us in some cases:<br />
<br />
===Changes that breaks the games in progress===<br />
<br />
Some changes will break the games in progress at the moment the release/the hotfix will be performed. Each time you make a change, you should ask you the question "it is safe to make this change in a game in progress", and if the answer is "no" you have to inform us.<br />
<br />
Example of changes that break the games in progress:<br />
* Changes in the database schema of the game (dbmodel.sql).<br />
* New global variable or game option accessed during the game (if it's only used during setup, it should be safe).<br />
* New statistic (it won't be initialized properly, so it's going to crash the game).<br />
* Change ID of existing game states (adding new game states is fine).<br />
<br />
Of course, as a rule of thumb, you should avoid to introduce changes that break a game in progress. Sometimes however, you do not have any other choice. In this case:<br />
* Try to group all your updates in one version, thus we won't have to block your game several times.<br />
* Tell us explicitly that you introduce some update that can break games in progress so we can block the game during a short time.<br />
<br />
Note: in the near future, we will introduce the possibility for you to block/unblock a game directly from your Control Panel in order to perform all the process by yourself.<br />
<br />
=== Updating Statistics ===<br />
<br />
You should be careful when updating a statistics:<br />
<br />
* If you want to add a new statistics, please refer to the paragraph above ("changes that breaks the games in progress").<br />
* If you want to update a statistic, please update it and do not remove/create another one. Otherwise, the statistic won't keep the same ID and players will lost all the historical statistics data.<br />
* If your game is published on BGA, please don't remove any statistics (historical data will be lost).<br />
<br />
=== Updating the database schema ===<br />
<br />
If you want to update the database schema of the game (dbmodel.sql), you should inform us before releasing the new version (see "[[#changes that breaks the games in progress|changes that breaks the games in progress]]").<br />
<br />
Any modification in dbmodel.sql should also appear in your nameofyourgame.game.php, in a function<br />
<br />
function upgradeTableDb( $from_version ){<br />
<br />
if( $from_version <= YYMMDDHHMM ){ // where your current version in production has number YYMMDD-HHMM<br />
<br />
$sql = ""; // your request<br />
<br />
self::DbQuery($sql);<br />
<br />
}}<br />
<br />
Moreover, every new modification of the "player" table in the database should also be replicated ''in nameofyourgame.game.php'' only, for tables 'zz_replay1_player', 'zz_replay2_player' and 'zz_replay3_player'.<br />
<br />
Those tables are automatically modified for new games (so no need to see them in dbmodel.sql), but have to be manually modified for games in progress (through upgradeTableDb in nameofyourgame.game.php)<br />
<br />
=== Updating string to be translated ===<br />
<br />
When you update a string that has been marked to be translatable, please keep in mind that all current translations done by the BGA community will be lost.<br />
<br />
Consequently, when you are about to modify a string to be translated (after release), please ask you the following questions:<br />
* Is it just an English misspelling? In this case, it is better to fix the English translation of the string than the original string to be translated.<br />
* Has the meaning of the string changed? If yes, you HAVE to change the original string in order to invalidate all translations that has been done already.<br />
* Is there a similar string already used elsewhere in my game? In this case, you'd better use it again to enjoy immediately all translations already available.<br />
<br />
===Major changes===<br />
<br />
If you do some major changes to your game like:<br />
* Introducing a new expansion.<br />
* Major code rewriting/refactoring.<br />
<br />
... please tell us. In this case, we can:<br />
* Make your game back from "gold" to "public beta", to incite player to report bugs.<br />
* And eventually, publish a news about it :)</div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&diff=2086Game database model: dbmodel.sql2016-12-04T16:52:56Z<p>Nanaki404: </p>
<hr />
<div>In this file you specify the database schema of your game.<br />
<br />
This file contains SQL queries that will be executed during the creation of your game table.<br />
<br />
'''Note:''' you can't change the database schema during the game.<br />
<br />
== Create your schema ==<br />
<br />
To build this file, we recommend you to build the tables you need with the PhpMyAdmin tool (see BGA user guide), and then to export them and to copy/paste the content inside this file.<br />
<br />
'''Note:''' you must not use for a column the same name as for the table, as the framework replay function relies on regexp substitution to save/restore a previous state in a clone table with another name.<br />
<br />
== Default tables ==<br />
<br />
Important: by default, BGA creates 4 tables for your game: global, stats, gamelog, and player.<br />
<br />
You must not modify the schema of global, stats and gamelog tables (and you must not access them directly with SQL queries in your PHP code).<br />
<br />
You may add columns to "player" table. This is very practical to add simple values associated with players.<br />
<br />
Example:<br />
<pre><br />
ALTER TABLE `player` ADD `player_reserve_size` SMALLINT UNSIGNED NOT NULL DEFAULT '7';<br />
</pre><br />
<br />
For your information, the useful columns of default "player" table are:<br />
* player_no: the index of player in natural playing order.<br />
* player_id<br />
* player_name: (note: you should better access this date with getActivePlayerName() or loadPlayersBasicInfos() methods)<br />
* player_score: the current score of the player (displayed in the player panel). You must update this field to update player's scores.<br />
* player_score_aux: the secondary score, used as a tie breaker. You must update this field according to tie breaking rules of the game (see also: [[Main_game_logic:_yourgamename.game.php#Manage_player_scores_and_Tie_breaker|Manage_player_scores_and_Tie_breaker]])<br />
<br />
== CREATE TABLES ==<br />
you can create tables, using engine InnoDB<br />
<pre><br />
CREATE TABLE IF NOT EXISTS `hands` <br />
(<br />
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, <br />
`player_id` TINYINT(1) NOT NULL,<br />
`1` BOOL NOT NULL DEFAULT 1, <br />
`2` BOOL NOT NULL DEFAULT 1, <br />
`3` BOOL NOT NULL DEFAULT 1, <br />
`4` BOOL NOT NULL DEFAULT 1, <br />
`5` BOOL NOT NULL DEFAULT 1, <br />
`6` BOOL NOT NULL DEFAULT 1, <br />
`7` BOOL NOT NULL DEFAULT 1, <br />
PRIMARY KEY (`id`)<br />
) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;<br />
</pre><br />
<br />
'''Note''': if you put comments, you cannot do it in same line than code,<br />
<pre><br />
`3` BOOL NOT NULL DEFAULT 1, -- activated or not<br />
</pre><br />
<br />
will comment also starting from `3` BOOL, and code will not be taken into account.<br />
<br />
== Link ==<br />
You can add your Db inits in function SetupNewGame() from file 'gamename.game.php'<br />
<br />
== Errors Log ==<br />
To trace Database creation check the logs that you can access in /admin/studio.<br />
<br />
== Post-release database modification ==<br />
If you want to modify your database schema after the first release of your game in production, you should consult the [[Post-release phase#Updating the database schema|related section]]</div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Post-release_phase&diff=2085Post-release phase2016-12-04T16:47:55Z<p>Nanaki404: /* What can be modified after release? */</p>
<hr />
<div><br />
Your game is now on BGA: congrats!<br />
<br />
But what happened when there are some bugs to fix or when you want to optimize something?<br />
<br />
Don't be afraid: you're still allowed to modify your game. You just have to pay attention to the points below.<br />
<br />
== Bugs reporting ==<br />
<br />
Bugs are reported in the [http://forum.boardgamearena.com/viewforum.php?f=4 BGA bugs forum].<br />
<br />
During days after your game has been published and from time to time, please have a look at it to check if everything is fine.<br />
<br />
== How to submit changes? ==<br />
<br />
There is 3 (short) steps to make your changes visible on BGA (from your Control Panel):<br />
<br />
* Commit your changes.<br />
* Build a new version (don't forget to do a successful commit BEFORE your build).<br />
* Deploy your new version in production.<br />
<br />
<br />
== What can be modified after release? ==<br />
<br />
Everything can be modified. BUT, some items requires a special attention, and you must inform us in some cases:<br />
<br />
===Changes that breaks the games in progress===<br />
<br />
Some changes will break the games in progress at the moment the release/the hotfix will be performed. Each time you make a change, you should ask you the question "it is safe to make this change in a game in progress", and if the answer is "no" you have to inform us.<br />
<br />
Example of changes that break the games in progress:<br />
* Changes in the database schema of the game (dbmodel.sql).<br />
* New global variable or game option accessed during the game (if it's only used during setup, it should be safe).<br />
* New statistic (it won't be initialized properly, so it's going to crash the game).<br />
* Change ID of existing game states (adding new game states is fine).<br />
<br />
Of course, as a rule of thumb, you should avoid to introduce changes that break a game in progress. Sometimes however, you do not have any other choice. In this case:<br />
* Try to group all your updates in one version, thus we won't have to block your game several times.<br />
* Tell us explicitly that you introduce some update that can break games in progress so we can block the game during a short time.<br />
<br />
Note: in the near future, we will introduce the possibility for you to block/unblock a game directly from your Control Panel in order to perform all the process by yourself.<br />
<br />
=== Updating Statistics ===<br />
<br />
You should be careful when updating a statistics:<br />
<br />
* If you want to add a new statistics, please refer to the paragraph above ("changes that breaks the games in progress").<br />
* If you want to update a statistic, please update it and do not remove/create another one. Otherwise, the statistic won't keep the same ID and players will lost all the historical statistics data.<br />
* If your game is published on BGA, please don't remove any statistics (historical data will be lost).<br />
<br />
=== Updating the database schema ===<br />
<br />
If you want to update the database schema of the game (dbmodel.sql), you should inform us before releasing the new version (see "changes that breaks the games in progress").<br />
<br />
Any modification in dbmodel.sql should also appear in your nameofyourgame.game.php, in a function<br />
<br />
function upgradeTableDb( $from_version ){<br />
<br />
if( $from_version <= YYMMDDHHMM ){ // where your current version in production has number YYMMDD-HHMM<br />
<br />
$sql = ""; // your request<br />
<br />
self::DbQuery($sql);<br />
<br />
}}<br />
<br />
Moreover, every new modification of the "player" table in the database should also be replicated ''in nameofyourgame.game.php'' only, for tables 'zz_replay1_player', 'zz_replay2_player' and 'zz_replay3_player'.<br />
<br />
Those tables are automatically modified for new games (so no need to see them in dbmodel.sql), but have to be manually modified for games in progress (through upgradeTableDb in nameofyourgame.game.php)<br />
<br />
=== Updating string to be translated ===<br />
<br />
When you update a string that has been marked to be translatable, please keep in mind that all current translations done by the BGA community will be lost.<br />
<br />
Consequently, when you are about to modify a string to be translated (after release), please ask you the following questions:<br />
* Is it just an English misspelling? In this case, it is better to fix the English translation of the string than the original string to be translated.<br />
* Has the meaning of the string changed? If yes, you HAVE to change the original string in order to invalidate all translations that has been done already.<br />
* Is there a similar string already used elsewhere in my game? In this case, you'd better use it again to enjoy immediately all translations already available.<br />
<br />
===Major changes===<br />
<br />
If you do some major changes to your game like:<br />
* Introducing a new expansion.<br />
* Major code rewriting/refactoring.<br />
<br />
... please tell us. In this case, we can:<br />
* Make your game back from "gold" to "public beta", to incite player to report bugs.<br />
* And eventually, publish a news about it :)</div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Help&diff=2084Help2016-12-04T14:09:51Z<p>Nanaki404: /* Games */</p>
<hr />
<div>An issue? A question?<br />
<br />
* [[Faq|Frequently asked questions]] is the most complete source of help for BGA.<br />
<br />
* [http://forum.boardgamearena.com Forums] are also helpful to get information.<br />
<br />
<br />
== Help contents ==<br />
<br />
* [[Faq|Frequently asked questions]]<br />
* [[About Board Game Arena|About Board Game Arena]]<br />
** [[About us|About us]]<br />
** [[Club Board Game Arena|Club Board Game Arena]]<br />
** [[Contact us|Contact us]]<br />
<br />
=== Detailed help ===<br />
<br />
* [[Getting started|Getting started]]<br />
* [[Browser support|Browser support]]<br />
* [[Moderation and grades|Moderation and grades]]<br />
* [[Game clock|Game clock]]<br />
* [[Rating|Rating]]<br />
* [[Reputation|Reputation]]<br />
* [[Translation guidelines|Translation guidelines]]<br />
<br />
== Games ==<br />
Game names which are displayed in red still need game help/summaries written for them. So help out and write one for them by creating a new page for these games. To do so simply click on them below, this will direct you to a page creation page.<br />
<table cellpadding="0" cellspacing="5" border="0"><br />
<tr><br />
<td valign="top"><br />
'''Available on BGA'''<br />
* [[Gamehelpsechsnimmt|6 Nimmt!]]<br />
* [[Gamehelpeightmastersrevenge|8 Master's Revenge]]<br />
* [[Gamehelpamyitis|Amyitis]]<br />
* [[Gamehelparmadora|Armadöra]]<br />
* [[Gamehelpassyria|Assyria]]<br />
* [[Gamehelpbackgammon|Backgammon]]<br />
* [[Gamehelpbattlesheep|Battle Sheep]]<br />
* [[Gamehelpbattleoflits|Battle of LITS]]<br />
* [[Gamehelpbelote|Belote]]<br />
* [[Gamehelpbombay|Bombay]]<br />
* [[Gamehelpcantstop|Can't Stop]] <br />
* [[Gamehelpcaylus|Caylus]]<br />
* [[Gamehelpcheckers|Checkers]]<br />
* [[Gamehelpchess|Chess]]<br />
* [[Gamehelpchinagold|China Gold]]<br />
* [[Gamehelpcinco|Cinco]]<br />
* [[Gamehelpcolorpop|Color Pop]]<br />
* [[Gamehelpcoloretto|Coloretto]]<br />
* [[Gamehelpcoltexpress|Colt Express]]<br />
* [[Gamehelpdarkagent|Dark Agent]]<br />
* [[Gamehelpdiams|Diam's]]<br />
* [[Gamehelpdragonline|Dragon Line]]<br />
* [[Gamehelpdragonheart|Dragonheart]]<br />
* [[Gamehelpelfenland|Elfenland]]<br />
* [[Gamehelpakeruption|Eruption]]<br />
* [[Gamehelpnorthwestpassage|Expedition: Northwest Passage]]<br />
<br />
</td><br />
<td valign="top"><br />
<br />
<br />
* [[Gamehelpflorenzacardgame|Florenza: The Card Game]]<br />
* [[Gamehelpgearnpiston|Gear & Piston]]<br />
* [[Gamehelpgomoku|Gomoku]]<br />
* [[Gamehelpgosu|Gosu]]<br />
* [[Gamehelpgyges|Gygès]]<br />
* [[Gamehelphaggis|Haggis]]<br />
* [[Gamehelphawaii|Hawaii]]<br />
* [[Gamehelphanabi|Hanabi]]<br />
* [[Gamehelphearts|Hearts]]<br />
* [[Gamehelphex|Hex]]<br />
* [[Gamehelphive|Hive]]<br />
* [[Gamehelpintheyearofthedragon|In the Year of the Dragon]]<br />
* [[Gamehelpinjawara|Injawara]]<br />
* [[Gamehelpjaipur|Jaipur]]<br />
* [[Gamehelpk2|K2]]<br />
* [[Gamehelpkahuna|Kahuna]]<br />
* [[Gamehelpkalah|Kalah]]<br />
* [[Gamehelpkeyflower|Keyflower]]<br />
* [[Gamehelpkoikoi|Koi-koi]]<br />
* [[Gamehelpkoryo|Koryŏ]]<br />
* [[Gamehelpledernierpeuple|Le Dernier Peuple]]<br />
* [[Gamehelplibertalia|Libertalia]]<br />
* [[Gamehelplordsofxidit|Lords of Xidit]]<br />
* [[Gamehelplostcities|Lost Cities]]<br />
</td><br />
<td valign="top"><br />
<br />
<br />
* [[Gamehelpmachiavelli|Machiavelli]]<br />
* [[Gamehelpmetromania|Metromania]]<br />
* [[Gamehelpmadeira|Madeira]]<br />
* [[Gamehelpnautilus|Nautilus]]<br />
* [[Gamehelpneutreeko|Neutreeko]]<br />
* [[Gamehelpniagara|Niagara]]<br />
* [[Gamehelpnoirkvi|Noir: Killer versus Inspector]]<br />
* [[Gamehelpdudo|Perudo]]<br />
* [[Gamehelppolis|Polis: Fight for the Hegemony]]<br />
* [[Gamehelppuertorico|Puerto Rico]]<br />
* [[Gamehelppylos|Pylos]]<br />
* [[Gamehelpquarto|Quarto]]<br />
* [[Gamehelpquantum|Quantum]]<br />
* [[Gamehelpquoridor|Quoridor]]<br />
* [[Gamehelpraceforthegalaxy|Race for the Galaxy]]<br />
* [[Gamehelpreversi|Reversi]]<br />
* [[Gamehelpsaboteur|Saboteur]]<br />
* [[Gamehelpseasons|Seasons]]<br />
* [[Gamehelpsenet|Senet]]<br />
* [[Gamehelpsobek|Sobek]]<br />
* [[Gamehelpspyrium|Spyrium]]<br />
* [[Gamehelpstoneage|Stone Age]]<br />
* [[Gamehelptakenoko|Takenoko]]<br />
* [[Gamehelptargi|Targi]]<br />
* [[Gamehelptashkalar|Tash-Kalar]]<br />
<br />
</td><br />
<td valign="top"><br />
<br />
<br />
* [[Gamehelptheboss|The Boss]]<br />
* [[Gamehelpthejellymonsterlab|The Jelly Monster Lab]]<br />
* [[Gamehelpcarrara|The Palaces of Carrara]]<br />
* [[Gamehelpthermopyles|Thermopyles]]<br />
* [[Gamehelpthroughtheages|Through the Ages]]<br />
* [[Gamehelptimemasters|Time Masters]]<br />
* [[Gamehelptobago|Tobago]]<br />
* [[Gamehelptokaido|Tokaido]]<br />
* [[Gamehelptournay|Tournay]]<br />
* [[Gamehelptroyes|Troyes]]<br />
* [[Gamehelptwintinbots|Twin Tin Bots]]<br />
* [[Gamehelptzolkin|Tzolk'in]]<br />
* [[Gamehelpunclechestnuttablegype|Uncle Chesnut's Table Gype]]<br />
* [[Gamehelpunitedsquare|United Square]]<br />
* [[Gamehelpxiangqi|Xiangqi]]<br />
* [[Gamehelpyatzy|Yahtzee]]<br />
</td><br />
<td valign="top"><br />
'''Removed from BGA''' <br />
* [[Gamehelpdominion|Dominion]]<br />
</td><br />
</tr><br />
</table></div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Gamehelpbelote&diff=2079Gamehelpbelote2016-11-29T08:51:07Z<p>Nanaki404: /* Belote Rebelote */</p>
<hr />
<div>Belote is one of the most popular card game in France.<br />
<br />
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).<br />
<br />
Teammates are not allowed to communicate during the game, so '''please be fair and do not share information with your partner'''.<br />
<br />
== Overview ==<br />
<br />
Belote usually plays in several ''hands'', up until one team reach a total score of at least 1000.<br />
Unlike most game, it is also played '''counter-clockwise'''.<br />
<br />
Each hand is played in two phases, a bidding phase and a playing phase.<br />
<br />
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the '''trump''' suit for this hand.<br />
<br />
During the playing phase, each player plays a card, one after the other. <br />
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.<br />
This player then starts the next trick.<br />
<br />
== Points and card order ==<br />
<br />
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Non-Trump cards<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Trump cards<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0<br />
|}<br />
<br />
<br />
<br />
Special cases, when "No Trumps" or "All Trumps" is chosen, no suit is stronger than another. The points are as follows : <br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ No Trumps<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 19 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ All Trumps<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 13 || 9 || 6 || 5 || 3 || 2 || 0 || 0<br />
|}<br />
<br />
== Bidding ==<br />
<br />
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.<br />
One card (out of the remaining 12) is made visible to all players.<br />
<br />
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.<br />
If one player takes it, the bidding ends, and the suit of this card becomes the '''Trump''' for this hand.<br />
<br />
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.<br />
But during this second time, if a player takes this card, he can choose any suit to be '''Trump''' for this hand.<br />
<br />
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.<br />
<br />
<br />
<br />
If the "All/No Trumps" variant is enabled, and all 4 players refuse twice, there is a '''third''' round during which players can choose "All trumps" or "No trumps" instead of a trump suit, or pass.<br />
The hand is cancelled if all 4 players pass three times.<br />
<br />
== Playing ==<br />
<br />
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.<br />
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.<br />
<br />
If possible, each player must play a card sharing the suit with the first card played during this trick (also called ''leading'' suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called ''overtrumping'').<br />
<br />
If a player does not have any card of the ''leading'' suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.<br />
<br />
If a player does not have any card of the ''leading'' suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. <br />
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he ''overtrumps'').<br />
<br />
== Additional points ==<br />
<br />
The player winning the last trick earns his team 10 additional points called '''Dix de Der'''.<br />
<br />
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called '''Capot'''.<br />
<br />
If the team containing the player who took the card during the bidding (called ''attacking team'') has less points than the other team (''defending team'') for the hand, they '''lose the contract'''. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.<br />
<br />
If both attacking team and defending team have the exact same amount of points for a hand, there is a '''Contention'''. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.<br />
<br />
== Belote Rebelote ==<br />
<br />
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called '''belote''' and '''rebelote'''.<br />
When playing one of these card, he says "Belote", and "Rebelote" for the second one, regardless of whether he starts by the Queen or the King.<br />
<br />
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.<br />
<br />
Those 20 points are counted to know if a team ''lose the contract'' or if there is a ''contention''.<br />
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.<br />
<br />
<br />
There is a special case with the "All trumps" variant, because all suits are "trumps", which means a hand can contain up to 4 belote-rebelote, each awarding 20 points to its team.</div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Gamehelpbelote&diff=2078Gamehelpbelote2016-11-29T08:47:46Z<p>Nanaki404: /* Bidding */</p>
<hr />
<div>Belote is one of the most popular card game in France.<br />
<br />
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).<br />
<br />
Teammates are not allowed to communicate during the game, so '''please be fair and do not share information with your partner'''.<br />
<br />
== Overview ==<br />
<br />
Belote usually plays in several ''hands'', up until one team reach a total score of at least 1000.<br />
Unlike most game, it is also played '''counter-clockwise'''.<br />
<br />
Each hand is played in two phases, a bidding phase and a playing phase.<br />
<br />
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the '''trump''' suit for this hand.<br />
<br />
During the playing phase, each player plays a card, one after the other. <br />
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.<br />
This player then starts the next trick.<br />
<br />
== Points and card order ==<br />
<br />
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Non-Trump cards<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Trump cards<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0<br />
|}<br />
<br />
<br />
<br />
Special cases, when "No Trumps" or "All Trumps" is chosen, no suit is stronger than another. The points are as follows : <br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ No Trumps<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 19 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ All Trumps<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 13 || 9 || 6 || 5 || 3 || 2 || 0 || 0<br />
|}<br />
<br />
== Bidding ==<br />
<br />
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.<br />
One card (out of the remaining 12) is made visible to all players.<br />
<br />
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.<br />
If one player takes it, the bidding ends, and the suit of this card becomes the '''Trump''' for this hand.<br />
<br />
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.<br />
But during this second time, if a player takes this card, he can choose any suit to be '''Trump''' for this hand.<br />
<br />
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.<br />
<br />
<br />
<br />
If the "All/No Trumps" variant is enabled, and all 4 players refuse twice, there is a '''third''' round during which players can choose "All trumps" or "No trumps" instead of a trump suit, or pass.<br />
The hand is cancelled if all 4 players pass three times.<br />
<br />
== Playing ==<br />
<br />
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.<br />
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.<br />
<br />
If possible, each player must play a card sharing the suit with the first card played during this trick (also called ''leading'' suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called ''overtrumping'').<br />
<br />
If a player does not have any card of the ''leading'' suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.<br />
<br />
If a player does not have any card of the ''leading'' suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. <br />
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he ''overtrumps'').<br />
<br />
== Additional points ==<br />
<br />
The player winning the last trick earns his team 10 additional points called '''Dix de Der'''.<br />
<br />
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called '''Capot'''.<br />
<br />
If the team containing the player who took the card during the bidding (called ''attacking team'') has less points than the other team (''defending team'') for the hand, they '''lose the contract'''. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.<br />
<br />
If both attacking team and defending team have the exact same amount of points for a hand, there is a '''Contention'''. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.<br />
<br />
== Belote Rebelote ==<br />
<br />
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called '''belote''' and '''rebelote'''.<br />
When playing one of these card, he says "Belote", and "Rebelote" for the second one, regardless of whether he starts by the Queen or the King.<br />
<br />
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.<br />
<br />
Those 20 points are counted to know if a team ''lose the contract'' or if there is a ''contention''.<br />
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.</div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Gamehelpbelote&diff=2077Gamehelpbelote2016-11-29T08:45:07Z<p>Nanaki404: </p>
<hr />
<div>Belote is one of the most popular card game in France.<br />
<br />
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).<br />
<br />
Teammates are not allowed to communicate during the game, so '''please be fair and do not share information with your partner'''.<br />
<br />
== Overview ==<br />
<br />
Belote usually plays in several ''hands'', up until one team reach a total score of at least 1000.<br />
Unlike most game, it is also played '''counter-clockwise'''.<br />
<br />
Each hand is played in two phases, a bidding phase and a playing phase.<br />
<br />
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the '''trump''' suit for this hand.<br />
<br />
During the playing phase, each player plays a card, one after the other. <br />
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.<br />
This player then starts the next trick.<br />
<br />
== Points and card order ==<br />
<br />
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Non-Trump cards<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Trump cards<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0<br />
|}<br />
<br />
<br />
<br />
Special cases, when "No Trumps" or "All Trumps" is chosen, no suit is stronger than another. The points are as follows : <br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ No Trumps<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 19 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ All Trumps<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 13 || 9 || 6 || 5 || 3 || 2 || 0 || 0<br />
|}<br />
<br />
== Bidding ==<br />
<br />
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.<br />
One card (out of the remaining 12) is made visible to all players.<br />
<br />
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.<br />
If one player takes it, the bidding ends, and the suit of this card becomes the '''Trump''' for this hand.<br />
<br />
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.<br />
But during this second time, if a player takes this card, he can choose any suit to be '''Trump''' for this hand.<br />
<br />
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.<br />
<br />
== Playing ==<br />
<br />
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.<br />
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.<br />
<br />
If possible, each player must play a card sharing the suit with the first card played during this trick (also called ''leading'' suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called ''overtrumping'').<br />
<br />
If a player does not have any card of the ''leading'' suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.<br />
<br />
If a player does not have any card of the ''leading'' suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. <br />
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he ''overtrumps'').<br />
<br />
== Additional points ==<br />
<br />
The player winning the last trick earns his team 10 additional points called '''Dix de Der'''.<br />
<br />
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called '''Capot'''.<br />
<br />
If the team containing the player who took the card during the bidding (called ''attacking team'') has less points than the other team (''defending team'') for the hand, they '''lose the contract'''. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.<br />
<br />
If both attacking team and defending team have the exact same amount of points for a hand, there is a '''Contention'''. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.<br />
<br />
== Belote Rebelote ==<br />
<br />
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called '''belote''' and '''rebelote'''.<br />
When playing one of these card, he says "Belote", and "Rebelote" for the second one, regardless of whether he starts by the Queen or the King.<br />
<br />
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.<br />
<br />
Those 20 points are counted to know if a team ''lose the contract'' or if there is a ''contention''.<br />
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.</div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Gamehelpbelote&diff=2076Gamehelpbelote2016-11-29T08:44:47Z<p>Nanaki404: /* Points and card order */</p>
<hr />
<div>Belote is one of the most popular card game in France.<br />
<br />
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).<br />
<br />
Teammates are not allowed to communicate during the game, so '''please be fair and do not share information with your partner'''.<br />
<br />
== Overview ==<br />
<br />
Belote usually plays in several ''hands'', up until one team reach a total score of at least 1000.<br />
Unlike most game, it is also played '''counter-clockwise'''.<br />
<br />
Each hand is played in two phases, a bidding phase and a playing phase.<br />
<br />
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the '''trump''' suit for this hand.<br />
<br />
During the playing phase, each player plays a card, one after the other. <br />
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.<br />
This player then starts the next trick.<br />
<br />
== Points and card order ==<br />
<br />
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Non-Trump cards<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Trump cards<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0<br />
|}<br />
<br />
<br />
<br />
Special cases, when "No Trumps" or "All Trumps" is chosen, no suit is stronger than another. The points are as follows : <br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ No Trumps<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 19 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ All Trumps<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 13 || 9 || 6 || 5 || 3 || 2 || 0 || 0<br />
|}<br />
<br />
== Bidding ==<br />
<br />
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.<br />
One card (out of the remaining 12) is made visible to all players.<br />
<br />
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.<br />
If one player takes it, the bidding ends, and the suit of this card becomes the '''Trump''' for this hand.<br />
<br />
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.<br />
But during this second time, if a player takes this card, he can choose any suit to be '''Trump''' for this hand.<br />
<br />
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.<br />
<br />
== Playing ==<br />
<br />
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.<br />
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.<br />
<br />
If possible, each player must play a card sharing the suit with the first card played during this trick (also called ''leading'' suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called ''overtrumping'').<br />
<br />
If a player does not have any card of the ''leading'' suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.<br />
<br />
If a player does not have any card of the ''leading'' suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. <br />
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he ''overtrumps'').<br />
<br />
== Additional points ==<br />
<br />
The player winning the last trick earns his team 10 additional points called '''Dix de Der'''.<br />
<br />
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called '''Capot'''.<br />
<br />
If the team containing the player who took the card during the bidding (called ''attacking team'') has less points than the other team (''defending team'') for the hand, they '''lose the contract'''. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.<br />
<br />
If both attacking team and defending team have the exact same amount of points for a hand, there is a '''Contention'''. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.<br />
<br />
== Belote Rebelote ==<br />
<br />
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called '''belote''' and '''rebelote'''.<br />
When playing one of these card, he says "Belote", and "Rebelote" for the second one, regardless of whether he starts by the Queen or the King.<br />
<br />
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.<br />
<br />
Those 20 points are counted to know if a team ''lose the contract'' or if there is a ''contention''.<br />
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.<br />
<br />
== Remarks ==<br />
<br />
This rules summary is a first draft. Please feel free to contact me if anything is unclear or poorly worded.<br />
<br />
Nanaki404</div>Nanaki404http://en.doc.boardgamearena.com/index.php?title=Gamehelpbelote&diff=2006Gamehelpbelote2016-10-02T15:55:07Z<p>Nanaki404: Created page with "Belote is one of the most popular card game in France. It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits). Teammates are n..."</p>
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<div>Belote is one of the most popular card game in France.<br />
<br />
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).<br />
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Teammates are not allowed to communicate during the game, so '''please be fair and do not share information with your partner'''.<br />
<br />
== Overview ==<br />
<br />
Belote usually plays in several ''hands'', up until one team reach a total score of at least 1000.<br />
Unlike most game, it is also played '''counter-clockwise'''.<br />
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Each hand is played in two phases, a bidding phase and a playing phase.<br />
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During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the '''trump''' suit for this hand.<br />
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During the playing phase, each player plays a card, one after the other. <br />
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.<br />
This player then starts the next trick.<br />
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== Points and card order ==<br />
<br />
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.<br />
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{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Non-Trump cards<br />
|-<br />
! | Rank<br />
|| A || 10 || K || Q || J || 9 || 8 || 7<br />
|-<br />
! | Points<br />
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0<br />
|}<br />
<br />
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"<br />
|+ Trump cards<br />
|-<br />
! | Rank<br />
|| J || 9 || A || 10 || K || Q || 8 || 7<br />
|-<br />
! | Points<br />
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0<br />
|}<br />
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== Bidding ==<br />
<br />
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.<br />
One card (out of the remaining 12) is made visible to all players.<br />
<br />
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.<br />
If one player takes it, the bidding ends, and the suit of this card becomes the '''Trump''' for this hand.<br />
<br />
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.<br />
But during this second time, if a player takes this card, he can choose any suit to be '''Trump''' for this hand.<br />
<br />
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.<br />
<br />
== Playing ==<br />
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Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.<br />
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.<br />
<br />
If possible, each player must play a card sharing the suit with the first card played during this trick (also called ''leading'' suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called ''overtrumping'').<br />
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If a player does not have any card of the ''leading'' suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.<br />
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If a player does not have any card of the ''leading'' suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. <br />
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he ''overtrumps'').<br />
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== Additional points ==<br />
<br />
The player winning the last trick earns his team 10 additional points called '''Dix de Der'''.<br />
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If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called '''Capot'''.<br />
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If the team containing the player who took the card during the bidding (called ''attacking team'') has less points than the other team (''defending team'') for the hand, they '''lose the contract'''. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.<br />
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If both attacking team and defending team have the exact same amount of points for a hand, there is a '''Contention'''. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.<br />
<br />
== Belote Rebelote ==<br />
<br />
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called '''belote''' and '''rebelote'''.<br />
When playing one of these card, he says "Belote", and "Rebelote" for the second one, regardless of whether he starts by the Queen or the King.<br />
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The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.<br />
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Those 20 points are counted to know if a team ''lose the contract'' or if there is a ''contention''.<br />
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.<br />
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== Remarks ==<br />
<br />
This rules summary is a first draft. Please feel free to contact me if anything is unclear or poorly worded.<br />
<br />
Nanaki404</div>Nanaki404