http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Murp&feedformat=atomBoard Game Arena - User contributions [en]2024-03-28T09:48:06ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&diff=5257Gamehelpk22020-08-12T21:20:27Z<p>Murp: /* Turn Summary */</p>
<hr />
<div>==Rules Overview==<br />
<br />
===General Summary===<br />
* You have two climbers (a smooth one and a squiggly one, to keep them straight). You win by getting them both as high as possible, and back down without dying, over 18 turns.<br />
* Each card you play either lets you MOVE (self explanatory) or ACCLIMATIZE (increase the buffer between you and icy death) one climber.<br />
<br />
===Moving===<br />
* Each space on the mountain either has a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.<br />
* Cards in your hand with GREEN numbers (no idea why they didn't make it gold as well) give your climbers these movement points. Some have a single, all-purpose number, others have a smaller number you can use to move any direction and a larger number you can ONLY use to move down.<br />
<br />
''You can combine movement cards but not divide them.''<br />
<br />
* For example, if you have a two cards of value 1, you CAN combine them to give one of your climbers 2 movement points.<br />
* However, if you have a card of value 3, you CANNOT split it to give one climber 1 point and the other one 2. <br />
<br />
===Acclimatization===<br />
* Each of your climbers has an acclimatization value, which you can see next to your figures at the top right of the screen<br />
* Many spaces on the mountain have a BLUE (good) or RED (bad) number on their bottom left. These increase or decrease your acclimatization if you end movement on those spaces.<br />
* You can also play cards with BLUE numbers to increase a climber's acclimatization.<br />
* This is important because if your acclimatization drops to zero, that climber dies and loses all his/her points<br />
<br />
===Other Stuff: Risk, Tents, and Weather===<br />
* '''Risk:''' Each turn, whoever chooses movement cards with the highest sum has to take a Risk token. You get to choose which token, from a pool of three, so it is sometimes minimal. But these tokens will reduce your movement or acclimatization.<br />
** The penalty can only be applied to a climber who was moved/acclimatized by a card this turn.<br />
** Moral of the story, you want to move fast, but not faster than everyone else.<br />
* '''Tents:''' Each climber has one tent (so, two per team). You can pitch this tent on any space by re-paying the movement point cost on that space (e.g., a space with a Gold 2 requires 2 movement points to pitch a tent). Tents give their climber +1 acclimatization at the end of each turn in which they are on that space.<br />
* '''Weather:''' Across the top of the board you can see the weather and the forecast, a little way out.<br />
** Good weather has no effect<br />
** Bad weather reduces acclimatization and/or movement, but only if you are at a certain elevation on the mountain. <br />
** Hover the mouse to see the important details, you can't read the elevation just from the picture.<br />
<br />
==Turn Summary==<br />
<br />
'''Card Selection'''<br />
# Each player selects three cards for the round, which they will use during the action phase<br />
# Choices are made secretly and then revealed simultaneously<br />
<br />
''Mechanics:'' Highlight 3 of your 6 cards, then confirm at top of page<br />
<br />
'''Risk Tokens'''<br />
# The player with the most movement points (summed) must take a risk token<br />
# In case of a tie, no one takes a risk token<br />
# A new risk token will then be revealed, so three are always available<br />
<br />
''Mechanics:'' The game will automatically assign the most favorable token to the correct player<br />
<br />
'''Action Phase'''<br />
# Select cards, one at a time or multiple at a time, and which climber to apply them to<br />
:::* Acclimatization cards will be applied automatically, and will raise the selected climbers acclimatization level<br />
:::* Movement cards will allow you to move (click on a highlighted space on the mountain), apply risk penalties, or pitch a tent (buttons at top of screen)<br />
# If they gained elevation, each climber's newly gained victory points are marked on the victory point track<br />
# Note the influence of weather on movement (only in winter weather)!<br />
# There are stacking limits (number of climbers a space can hold) at each elevation based upon the number of players. See the diagrams on the right. <br />
:::* These limits only apply at the END of your move. In other words, you can move through a space that is full, but cannot stop there.<br />
<br />
'''Acclimatization Check'''<br />
# Add/subtract acclimatization:<br />
::* Add/Subtract for blue or red acclimatization numbers on each climber's current space<br />
::* A tent of the player's color adds +1 to acclimatization<br />
::* Subtract acclimatization resulting from the current weather, if in the affected altitude zone<br />
::* If acclimatization exceeds 6, it is reduced back to 6<br />
<br />
''If acclimatization drops below 1, the climber dies, losing any VP gained''<br />
<br />
'''End of Turn'''</li><br />
# The starting player marker passes to the left (on BGA, down)<br />
# The weather marker moves to the next space. If this puts the marker onto the second tile, a new forecast is added.<br />
# Draw 3 cards to have 6 again. If draw pile is empty, players will play their final three cards before reshuffling and drawing to 6.<br />
<br />
<br />
'''Cardlist'''<br />
<br />
Total: 18 cards<br />
<ol><br />
<li>Acclimatization cards (Blue)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 0<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 5<br />
|}<br />
<br />
<li>Movement cards (Green)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 5<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 10<br />
|}<br />
<br />
<li>Rope cards (Green)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2|3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1|3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1|2<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 3<br />
|}<br />
<br />
</ol></div>Murphttp://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&diff=5256Gamehelpk22020-08-12T21:19:28Z<p>Murp: /* General Summary */</p>
<hr />
<div>==Rules Overview==<br />
<br />
===General Summary===<br />
* You have two climbers (a smooth one and a squiggly one, to keep them straight). You win by getting them both as high as possible, and back down without dying, over 18 turns.<br />
* Each card you play either lets you MOVE (self explanatory) or ACCLIMATIZE (increase the buffer between you and icy death) one climber.<br />
<br />
===Moving===<br />
* Each space on the mountain either has a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.<br />
* Cards in your hand with GREEN numbers (no idea why they didn't make it gold as well) give your climbers these movement points. Some have a single, all-purpose number, others have a smaller number you can use to move any direction and a larger number you can ONLY use to move down.<br />
<br />
''You can combine movement cards but not divide them.''<br />
<br />
* For example, if you have a two cards of value 1, you CAN combine them to give one of your climbers 2 movement points.<br />
* However, if you have a card of value 3, you CANNOT split it to give one climber 1 point and the other one 2. <br />
<br />
===Acclimatization===<br />
* Each of your climbers has an acclimatization value, which you can see next to your figures at the top right of the screen<br />
* Many spaces on the mountain have a BLUE (good) or RED (bad) number on their bottom left. These increase or decrease your acclimatization if you end movement on those spaces.<br />
* You can also play cards with BLUE numbers to increase a climber's acclimatization.<br />
* This is important because if your acclimatization drops to zero, that climber dies and loses all his/her points<br />
<br />
===Other Stuff: Risk, Tents, and Weather===<br />
* '''Risk:''' Each turn, whoever chooses movement cards with the highest sum has to take a Risk token. You get to choose which token, from a pool of three, so it is sometimes minimal. But these tokens will reduce your movement or acclimatization.<br />
** The penalty can only be applied to a climber who was moved/acclimatized by a card this turn.<br />
** Moral of the story, you want to move fast, but not faster than everyone else.<br />
* '''Tents:''' Each climber has one tent (so, two per team). You can pitch this tent on any space by re-paying the movement point cost on that space (e.g., a space with a Gold 2 requires 2 movement points to pitch a tent). Tents give their climber +1 acclimatization at the end of each turn in which they are on that space.<br />
* '''Weather:''' Across the top of the board you can see the weather and the forecast, a little way out.<br />
** Good weather has no effect<br />
** Bad weather reduces acclimatization and/or movement, but only if you are at a certain elevation on the mountain. <br />
** Hover the mouse to see the important details, you can't read the elevation just from the picture.<br />
<br />
==Turn Summary==<br />
<br />
'''Card Selection'''<br />
# Each player selects three cards for the round, which they will use during the action phase<br />
# Choices are made secretly and then revealed simultaneously<br />
<br />
''Mechanics:'' Highlight 3 of your 6 cards, then confirm at top of page<br />
<br />
'''Risk Tokens'''<br />
# The player with the most movement points (summed) must take a risk token<br />
# In case of a tie, no one takes a risk token<br />
# A new risk token will then be revealed, so three are always available<br />
<br />
''Mechanics:'' The game will automatically assign the most favorable token to the correct player<br />
<br />
'''Action Phase'''<br />
# Select cards, one at a time or multiple at a time, and which climber to apply them to<br />
:::* Acclimatization cards will be applied automatically, and will raise the selected climbers acclimatization level<br />
:::* Movement cards will allow you to move (click on a highlighted space on the mountain), apply risk penalties, or pitch a tent (buttons at top of screen)<br />
# Each climber's newly gained victory points are marked on the victory point track<br />
# Note the influence of weather on movement (only in winter weather)!<br />
# There are stacking limits (number of climbers a space can hold) at each elevation based upon the number of players. See the diagrams on the right. <br />
:::* These limits only apply at the END of your move. In other words, you can move through a space that is full, but cannot stop there.<br />
<br />
'''Acclimatization Check'''<br />
# Add/subtract acclimatization:<br />
::* Add/Subtract for blue or red acclimatization numbers on each climber's current space<br />
::* A tent of the player's color adds +1 to acclimatization<br />
::* Subtract acclimatization resulting from the current weather, if in the affected altitude zone<br />
::* If acclimatization exceeds 6, it is reduced back to 6<br />
<br />
''If acclimatization drops below 1, the climber dies, losing any VP gained''<br />
<br />
'''End of Turn'''</li><br />
# The starting player marker passes to the left (on BGA, down)<br />
# The weather marker moves to the next space. If this puts the marker onto the second tile, a new forecast is added.<br />
# Draw 3 cards to have 6 again. If draw pile is empty, players will play their final three cards before reshuffling and drawing to 6.<br />
<br />
<br />
'''Cardlist'''<br />
<br />
Total: 18 cards<br />
<ol><br />
<li>Acclimatization cards (Blue)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 0<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 5<br />
|}<br />
<br />
<li>Movement cards (Green)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 5<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 10<br />
|}<br />
<br />
<li>Rope cards (Green)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2|3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1|3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1|2<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 3<br />
|}<br />
<br />
</ol></div>Murphttp://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&diff=5255Gamehelpk22020-08-12T21:18:55Z<p>Murp: </p>
<hr />
<div>==Rules Overview==<br />
<br />
===General Summary===<br />
* You have two climbers (a smooth one and a squiggly one, to keep them straight). You win by getting them both as high as possible, and back down without them dying over 18 turns.<br />
* Each card you play either lets you MOVE (self explanatory) or ACCLIMATIZE (increase the buffer between you and icy death) one climber.<br />
<br />
===Moving===<br />
* Each space on the mountain either has a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.<br />
* Cards in your hand with GREEN numbers (no idea why they didn't make it gold as well) give your climbers these movement points. Some have a single, all-purpose number, others have a smaller number you can use to move any direction and a larger number you can ONLY use to move down.<br />
<br />
''You can combine movement cards but not divide them.''<br />
<br />
* For example, if you have a two cards of value 1, you CAN combine them to give one of your climbers 2 movement points.<br />
* However, if you have a card of value 3, you CANNOT split it to give one climber 1 point and the other one 2. <br />
<br />
===Acclimatization===<br />
* Each of your climbers has an acclimatization value, which you can see next to your figures at the top right of the screen<br />
* Many spaces on the mountain have a BLUE (good) or RED (bad) number on their bottom left. These increase or decrease your acclimatization if you end movement on those spaces.<br />
* You can also play cards with BLUE numbers to increase a climber's acclimatization.<br />
* This is important because if your acclimatization drops to zero, that climber dies and loses all his/her points<br />
<br />
===Other Stuff: Risk, Tents, and Weather===<br />
* '''Risk:''' Each turn, whoever chooses movement cards with the highest sum has to take a Risk token. You get to choose which token, from a pool of three, so it is sometimes minimal. But these tokens will reduce your movement or acclimatization.<br />
** The penalty can only be applied to a climber who was moved/acclimatized by a card this turn.<br />
** Moral of the story, you want to move fast, but not faster than everyone else.<br />
* '''Tents:''' Each climber has one tent (so, two per team). You can pitch this tent on any space by re-paying the movement point cost on that space (e.g., a space with a Gold 2 requires 2 movement points to pitch a tent). Tents give their climber +1 acclimatization at the end of each turn in which they are on that space.<br />
* '''Weather:''' Across the top of the board you can see the weather and the forecast, a little way out.<br />
** Good weather has no effect<br />
** Bad weather reduces acclimatization and/or movement, but only if you are at a certain elevation on the mountain. <br />
** Hover the mouse to see the important details, you can't read the elevation just from the picture.<br />
<br />
==Turn Summary==<br />
<br />
'''Card Selection'''<br />
# Each player selects three cards for the round, which they will use during the action phase<br />
# Choices are made secretly and then revealed simultaneously<br />
<br />
''Mechanics:'' Highlight 3 of your 6 cards, then confirm at top of page<br />
<br />
'''Risk Tokens'''<br />
# The player with the most movement points (summed) must take a risk token<br />
# In case of a tie, no one takes a risk token<br />
# A new risk token will then be revealed, so three are always available<br />
<br />
''Mechanics:'' The game will automatically assign the most favorable token to the correct player<br />
<br />
'''Action Phase'''<br />
# Select cards, one at a time or multiple at a time, and which climber to apply them to<br />
:::* Acclimatization cards will be applied automatically, and will raise the selected climbers acclimatization level<br />
:::* Movement cards will allow you to move (click on a highlighted space on the mountain), apply risk penalties, or pitch a tent (buttons at top of screen)<br />
# Each climber's newly gained victory points are marked on the victory point track<br />
# Note the influence of weather on movement (only in winter weather)!<br />
# There are stacking limits (number of climbers a space can hold) at each elevation based upon the number of players. See the diagrams on the right. <br />
:::* These limits only apply at the END of your move. In other words, you can move through a space that is full, but cannot stop there.<br />
<br />
'''Acclimatization Check'''<br />
# Add/subtract acclimatization:<br />
::* Add/Subtract for blue or red acclimatization numbers on each climber's current space<br />
::* A tent of the player's color adds +1 to acclimatization<br />
::* Subtract acclimatization resulting from the current weather, if in the affected altitude zone<br />
::* If acclimatization exceeds 6, it is reduced back to 6<br />
<br />
''If acclimatization drops below 1, the climber dies, losing any VP gained''<br />
<br />
'''End of Turn'''</li><br />
# The starting player marker passes to the left (on BGA, down)<br />
# The weather marker moves to the next space. If this puts the marker onto the second tile, a new forecast is added.<br />
# Draw 3 cards to have 6 again. If draw pile is empty, players will play their final three cards before reshuffling and drawing to 6.<br />
<br />
<br />
'''Cardlist'''<br />
<br />
Total: 18 cards<br />
<ol><br />
<li>Acclimatization cards (Blue)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 0<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 5<br />
|}<br />
<br />
<li>Movement cards (Green)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 5<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 10<br />
|}<br />
<br />
<li>Rope cards (Green)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2|3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1|3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1|2<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 3<br />
|}<br />
<br />
</ol></div>Murphttp://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&diff=5254Gamehelpk22020-08-12T21:18:28Z<p>Murp: Added a more conceptual rules summary to orient new players. Reformatted and reworded the older turn mechanics list on the page for clarity and consistency.</p>
<hr />
<div>==Rules Overview==<br />
<br />
===General Summary===<br />
* You have two climbers (a smooth one and a squiggly one, to keep them straight). You win by getting them both as high as possible, and back down without them dying over 18 turns.<br />
* Each card you play either lets you MOVE (self explanatory) or ACCLIMATIZE (increase the buffer between you and icy death) one climber.<br />
<br />
===Moving===<br />
* Each space on the mountain either has a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.<br />
* Cards in your hand with GREEN numbers (no idea why they didn't make it gold as well) give your climbers these movement points. Some have a single, all-purpose number, others have a smaller number you can use to move any direction and a larger number you can ONLY use to move down.<br />
<br />
''You can combine movement cards but not divide them.''<br />
<br />
* For example, if you have a two cards of value 1, you CAN combine them to give one of your climbers 2 movement points.<br />
* However, if you have a card of value 3, you CANNOT split it to give one climber 1 point and the other one 2. <br />
<br />
<br />
===Acclimatization===<br />
* Each of your climbers has an acclimatization value, which you can see next to your figures at the top right of the screen<br />
* Many spaces on the mountain have a BLUE (good) or RED (bad) number on their bottom left. These increase or decrease your acclimatization if you end movement on those spaces.<br />
* You can also play cards with BLUE numbers to increase a climber's acclimatization.<br />
* This is important because if your acclimatization drops to zero, that climber dies and loses all his/her points<br />
<br />
===Other Stuff: Risk, Tents, and Weather===<br />
* '''Risk:''' Each turn, whoever chooses movement cards with the highest sum has to take a Risk token. You get to choose which token, from a pool of three, so it is sometimes minimal. But these tokens will reduce your movement or acclimatization.<br />
** The penalty can only be applied to a climber who was moved/acclimatized by a card this turn.<br />
** Moral of the story, you want to move fast, but not faster than everyone else.<br />
* '''Tents:''' Each climber has one tent (so, two per team). You can pitch this tent on any space by re-paying the movement point cost on that space (e.g., a space with a Gold 2 requires 2 movement points to pitch a tent). Tents give their climber +1 acclimatization at the end of each turn in which they are on that space.<br />
* '''Weather:''' Across the top of the board you can see the weather and the forecast, a little way out.<br />
** Good weather has no effect<br />
** Bad weather reduces acclimatization and/or movement, but only if you are at a certain elevation on the mountain. <br />
** Hover the mouse to see the important details, you can't read the elevation just from the picture.<br />
<br />
==Turn Summary==<br />
<br />
'''Card Selection'''<br />
# Each player selects three cards for the round, which they will use during the action phase<br />
# Choices are made secretly and then revealed simultaneously<br />
<br />
''Mechanics:'' Highlight 3 of your 6 cards, then confirm at top of page<br />
<br />
'''Risk Tokens'''<br />
# The player with the most movement points (summed) must take a risk token<br />
# In case of a tie, no one takes a risk token<br />
# A new risk token will then be revealed, so three are always available<br />
<br />
''Mechanics:'' The game will automatically assign the most favorable token to the correct player<br />
<br />
'''Action Phase'''<br />
# Select cards, one at a time or multiple at a time, and which climber to apply them to<br />
:::* Acclimatization cards will be applied automatically, and will raise the selected climbers acclimatization level<br />
:::* Movement cards will allow you to move (click on a highlighted space on the mountain), apply risk penalties, or pitch a tent (buttons at top of screen)<br />
# Each climber's newly gained victory points are marked on the victory point track<br />
# Note the influence of weather on movement (only in winter weather)!<br />
# There are stacking limits (number of climbers a space can hold) at each elevation based upon the number of players. See the diagrams on the right. <br />
:::* These limits only apply at the END of your move. In other words, you can move through a space that is full, but cannot stop there.<br />
<br />
'''Acclimatization Check'''<br />
# Add/subtract acclimatization:<br />
::* Add/Subtract for blue or red acclimatization numbers on each climber's current space<br />
::* A tent of the player's color adds +1 to acclimatization<br />
::* Subtract acclimatization resulting from the current weather, if in the affected altitude zone<br />
::* If acclimatization exceeds 6, it is reduced back to 6<br />
<br />
''If acclimatization drops below 1, the climber dies, losing any VP gained''<br />
<br />
'''End of Turn'''</li><br />
# The starting player marker passes to the left (on BGA, down)<br />
# The weather marker moves to the next space. If this puts the marker onto the second tile, a new forecast is added.<br />
# Draw 3 cards to have 6 again. If draw pile is empty, players will play their final three cards before reshuffling and drawing to 6.<br />
<br />
<br />
'''Cardlist'''<br />
<br />
Total: 18 cards<br />
<ol><br />
<li>Acclimatization cards (Blue)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 0<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 5<br />
|}<br />
<br />
<li>Movement cards (Green)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 3<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 5<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 10<br />
|}<br />
<br />
<li>Rope cards (Green)</li><br />
<br />
{| class="wikitable" style="border-spacing: 2px; border: 1px solid darkgray;"<br />
|-<br />
! scope="row" style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Points<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 2|3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1|3<br />
| style="width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1|2<br />
| style="width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | <br />
|-<br />
! scope="row" style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Quantity<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | 1<br />
| style="text-align: center; border-spacing: 2px; border: 1px solid darkgray;" | Total: 3<br />
|}<br />
<br />
</ol></div>Murp