http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Haoleboy&feedformat=atomBoard Game Arena - User contributions [en]2024-03-28T16:09:15ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Gamehelpgolf&diff=17099Gamehelpgolf2023-06-04T17:07:10Z<p>Haoleboy: Added formatting</p>
<hr />
<div>==== Goal ====<br />
Obtain the fewest points each round.<br />
<br />
==== Set up ====<br />
Deal six cards face-down to each player and form two rows and three columns.<br />
<br />
==== Game play ====<br />
Each player flips two of their face-down cards.<br />
<br />
The starting player is to the dealer's left.<br />
<br />
One each turn, you may do one of the following:<br />
<br />
* Take the card on the discard pile and replace any card on your board, or<br />
* Draw a card from the face-down deck and either replace a card on your board or discard the drawn card.<br />
<br />
The round ends when someone has six face-up cards in their board. Everyone else gets one more turn, after which they must turn over any remaining face-down cards on their board.<br />
<br />
==== Scoring ====<br />
Aces are worth one point. Twos are minus two points. 3-10 cards are the face value of the card. Jacks and Queens are ten points. Kings are worth nothing.<br />
<br />
Add up all the values of face-up cards. Any column or row having the same cards cancels their scores and becomes zero.<br />
<br />
===== Example =====<br />
2D 6H 4C<br />
<br />
KS 6S KH<br />
<br />
The score would be from left to right: -2 + 0 + 4 + 0 + 0 + 0 = 2<br />
<br />
The winner of the round has the fewest points. <br />
<br />
After the last of the rounds, the player with the fewest cumulative points from previous rounds is the winner.<br />
<br />
==== Variants ====<br />
<br />
===== Four cards =====<br />
Play as you would with six-cards, but only reveal the two flipped cards to yourself.<br />
<br />
===== Nine cards =====<br />
Play as you would with six-cards, but reveal three instead of two cards. Any three cards in any direction cancel their score.<br />
<br />
===== Power cards =====<br />
These are only available when discarding:<br />
<br />
* J - Peek at one of your face-down cards<br />
* Q - Peek at one of your opponent's face-down cards<br />
* K - Swap any two cards</div>Haoleboyhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpgolf&diff=17098Gamehelpgolf2023-06-04T17:00:17Z<p>Haoleboy: Built off watching the tutorial by Jagze</p>
<hr />
<div>Goal<br />
Obtain the fewest points each round.<br />
<br />
Set up<br />
Deal six cards face-down to each player and form two rows and three columns.<br />
<br />
Game play<br />
Each player flips two of their face-down cards.<br />
<br />
The starting player is to the dealer's left.<br />
<br />
One each turn, you may do one of the following:<br />
Take the card on the discard pile and replace any card on the board by clicking on it, or<br />
Draw a card from the face-down deck and either replace a card on the board or discard the drawn card.<br />
<br />
The round ends when someone has six face-up cards in their board. Everyone else gets one more turn, after which they must turn over any remaining face-down cards on their board.<br />
<br />
Scoring<br />
Ace is worth one point. Two is minus two points. 3-10 is the face value of the card. Jacks and Queens are ten points. Kings are worth nothing.<br />
<br />
Add up all the values of face-up cards. Any column or row having the same cards cancels their scores and becomes zero.<br />
<br />
Example:<br />
2D 6H 4C<br />
KS 6S KH<br />
<br />
The score would be from left to right: -2 + 0 + 4 + 0 + 0 + 0 = 2<br />
<br />
The winner of the round has the fewest points. <br />
<br />
After the last of the rounds, the player with the fewest cumulative points from previous rounds is the winner.<br />
<br />
Variants<br />
Four cards<br />
Play as you would with six-cards, but only reveal the two flipped cards to yourself.<br />
<br />
Nine cards<br />
Play as you would with six-cards, but reveal three instead of two cards. Any three cards in any direction cancel their score.<br />
<br />
Power cards<br />
These are only available when discarding:<br />
J - Peek at one of your face-down cards<br />
Q - Peek at one of your opponent's face-down cards<br />
K - Swap any two cards</div>Haoleboyhttp://en.doc.boardgamearena.com/index.php?title=Tips_lama&diff=16558Tips lama2023-04-10T06:30:21Z<p>Haoleboy: </p>
<hr />
<div>Especially on 2 player games, don't be afraid to quit, even if you have quite a few points in your hand. If your opponent is stuck and keeps drawing, you can often catch them with more points in their hand than you have.<br />
<br />
=== When to play ===<br />
If given a choice of playing a card of equal value or +1:<br />
<br />
* play the +1 early in a game;<br />
* play the equal value late in a game.<br />
<br />
Early in a game, the likelihood of someone being able to advance the count is higher; if you played the equal card early in the game, you'll likely get stuck with the +1 because the count will rise faster and move past that card's value.<br />
<br />
Late in the game, the likelihood of advancing the count is lower; you are more likely able to play the equal card and then play the +1 on your next turn.<br />
<br />
The only exception is the llama card; always play that with every opportunity over playing a 1.</div>Haoleboyhttp://en.doc.boardgamearena.com/index.php?title=Tips_lama&diff=16480Tips lama2023-04-02T19:14:04Z<p>Haoleboy: Added summary of when to play a card of equal value.</p>
<hr />
<div>Especially on 2 player games, don't be afraid to quit, even if you have quite a few points in your hand. If your opponent is stuck and keeps drawing, you can often catch them with more points in their hand than you have.<br />
<br />
=== When to play ===<br />
If given a choice of playing a card of equal value or +1:<br />
<br />
* play the +1 early in a game;<br />
* play the equal value late in a game.<br />
<br />
Early in a game, the likelihood of someone being able to advance the count is higher; if you played the equal card early in the game, you'll likely get stuck with the +1 because he count will rise faster and move past that card's value.<br />
<br />
Late in the game, the likelihood of advancing the count is lower; you are more likely able to play the equal card and then play the +1 on your next turn.<br />
<br />
The only exception is the llama card; always play that with every opportunity over playing a 1.</div>Haoleboyhttp://en.doc.boardgamearena.com/index.php?title=Gamehelplama&diff=13599Gamehelplama2022-06-14T20:11:32Z<p>Haoleboy: Added a line from the official rules about the deck running out.</p>
<hr />
<div>[[Category:Card games]]<br />
== L.L.A.M.A ==<br />
<br />
* Each player is dealt 6 cards.<br />
* The object of the game is to be closest to zero when someone crosses 40 negative points.<br />
* Black token = -10 points<br />
* White token = -1 points<br />
<br />
== Turns ==<br />
<br />
* Each turn, you may play either the same or one higher than the top card of the discard.<br />
* With llamas counting as both higher than 6 and less than 1 creating a loop.<br />
* If you can't or don't want to play, you may draw a card or quit the round.<br />
* If you are the only one left in the round, you may not choose to draw.<br />
* If the draw pile runs out, don’t create a new one. From now on, you can’t choose this action.<br />
* The last player to take a turn in the previous round starts off the new round.<br />
<br />
== End Round Scoring ==<br />
<br />
When one player has played all their cards or all players have quit the round then players' hands are scored.<br />
* Each card is the face value and lamas are worth 10 negative points.<br />
* You only score one of each rank<br />
** ''For example if you have 5 3's it only counts as 3 negative points''.<br />
* Players take scoring tokens indicating their current score.<br />
* If a player played all their cards that person may return one scoring token of any value.<br />
<br />
== End of Game ==<br />
<br />
* The game is over when one player obtains 40 negative points.<br />
* The player with the highest (most positive) score is the winner.</div>Haoleboyhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&diff=10586Gamehelpwelcometo2021-12-18T03:13:08Z<p>Haoleboy: added the official rules for the Christmas Lights Thematic Neighborhood</p>
<hr />
<div>== Purpose of the Game ==<br />
<br />
Architects gradually develop their three streets by building houses, identified by their numbers.<br />
<br />
Houses will be grouped into housing estates, but only fully-completed ones count at the end of the game.<br />
<br />
Parks and pools help to improve the neighborhood.<br />
<br />
Architects can raise the quality of their constructions in order to promote their estates’ value.<br />
<br />
All of this while trying to be the first to complete the City Plans!<br />
<br />
Finally, by increasing recruitment through temp agencies, architects can hasten the construction and get in the mayor’s good graces.<br />
<br />
== Gameplay ==<br />
<br />
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a House Number and an Effect. These combinations are used to perform actions.<br />
<br />
Players take turns simultaneously. Each player individually chooses one of the three combinations available to perform an action on their sheet. Multiple players can pick the same combination. <br />
<br />
Each player must write the number from the chosen combination in a house on one of the three streets on their sheet. Numbers must always be written in an empty house and must be written in ascending order from left to right.<br />
The same number can never appear twice in the same street (except for the "Bis" effect).<br />
<br />
When filling in houses, players may leave as many empty houses between two built houses, and then fill them in later. Numbers must still be in ascending order. Also, players may skip numbers when filling in houses, like placing a 10 directly after a 7.<br />
<br />
If a chosen house number cannot be played because the it cannot fit anywhere while preserving ascending order, this is marked as a '''building permit refusal'''.<br />
<br />
The player’s chosen combination also allows them to perform an '''effect'''. Players may perform the effect only if they did not receive a building permit refusal. <br />
<br />
'''Note:''' performing an effect is optional.<br />
<br />
Once all players have built their houses and carried out effects, a new turn begins. <br />
<br />
=== Effects ===<br />
<br />
==== Surveyor ====<br />
<br />
Allows the player to build a fence between two houses on the same street. To build a fence, choose any available, white-dotted space and draw a line on it.<br />
<br />
Permanent fences are present on both sides of each street. Fences determine the boundaries of housing estates. A completed housing estate is a row of 1 to 6 neighboring houses, all numbered (no blank spaces between them) and built between two fences. <br />
<br />
'''Score:''' Completed housing estates are necessary to fulfill City Plans and may be split further, as long as they have not previously fulfilled a City Plan).<br />
<br />
==== Real Estate Agent ====<br />
<br />
Promotes and increases the value of completed housing estates. To use the Real Estate Agent, choose a Real Estate column and cross off the top-most, lowest-numbered space. <br />
<br />
<br />
'''Score:''' At the end of the game, each completed estate (size 2, 3, 4, etc...) scores as many points as the smallest, unchecked number from its corresponding column.<br />
<br />
==== Landscaper ====<br />
<br />
Allows the player to build a park. <br />
<br />
'''Score:''' The player crosses off one of the trees at the end of the street. Parks must be crossed off on the same street that the house number is written. Parks are crossed off, left-to-right in ascending order.<br />
<br />
==== Pool Manufacturer ====<br />
<br />
Allows a player to score points when building houses that have a planned pool.<br />
<br />
'''Score:''' If a player writes the house number associated with the Pool Manufacturer effect in a house with a planned pool, then the pool is built. Cross off the top-most, lowest-numbered space in their pools column.<br />
<br />
==== Temp Agency ====<br />
<br />
Allows the player to add or subtract 1 or 2 to the house number they are building. The Temp Agency allows the player to write numbers from 0 to 17.<br />
<br />
'''Score''': For each use of the Temp Agency, cross off one box from the Temp Agency column. At the end of the game, the player who crossed off the most Temp Agency boxes scores 7 points. The next highest scores 4 points, and the third-highest scores 1 point. In case of a tie, players score the same amount of points.<br />
<br />
==== Bis ====<br />
<br />
Allows the player to duplicate a house number on any street. The new house must be directly adjacent, to the left or right of the house with the same number. <br />
Duplicate houses can never be separated by fences. When duplicating a number, write "bis" next to the number in the new house. A house can be duplicated multiple times, and the duplicated number does not have to be associated with the number/effect combination.<br />
<br />
'''Score:''' Cross off the top-most, lowest-numbered space in the "bis" column. At the end of the game, '''subtract''' the smallest, unchecked number from the final score.<br />
<br />
=== City Plans ===<br />
<br />
A City Plan presents a goal set by the City to its architects, as in building a certain number of housing estates with mandated sizes.<br />
<br />
The first player(s) who meet the required conditions of a City Plan during the same turn immediately score the points indicated. Write the higher amount from the "Project" side of the City Plan card in the corresponding box (n°1, 2, or 3) in their Plans column. Turn over the City Plan to its "Approved" side. <br />
<br />
A player can only score each City Plan once.<br />
<br />
Other players who later achieve the same City Plan score the lower point amount.<br />
<br />
The first player who completes a goal can choose to reshuffle the 81 Construction cards and deal three new stacks of cards as in game setup.<br />
<br />
When an estate or a house has been used for a Plan, it cannot fulfill another City Plan. The player<br />
marks out the fence above each house to indicate it has already fulfilled a City Plan. However, a pool used for a City Plan does not invalidate its corresponding house for another plan.<br />
<br />
==== Housing Estates Plans ====<br />
<br />
To fulfill these City Plans, the player must complete all of the required housing estates.<br />
<br />
The estates do not have to be in the same street. There is no restriction to the location of a Plan’s estates.<br />
<br />
=== The game ends immediately when: === <br />
<br />
* A player crosses off their third Building Permit Refusal<br />
* A player achieves all three City Plans<br />
* A player has built all of the houses on their streets.<br />
<br />
Add up the points for City Plans, parks on each street, pools, temps, and completed estates. Then subtract the points from the "Bis" column and the Building Permit Refusal column.<br />
<br />
The player with the most points wins!<br />
<br />
In case of a tie, the player with the most completed estates wins. In case of another tie, the player with the most 1-house estates wins, then 2-house, etc... In case of another tie, (seriously?) players play another game of Welcome To.<br />
<br />
== Additional Info ==<br />
<br />
=== Distribution of cards ===<br />
<br />
==== Effect side of cards: ====<br />
<br />
*9x Pool Manufacturer cards<br />
*9x Temp Agency cards<br />
*9x "Bis" cards<br />
*18x Landscaper cards<br />
*18x Real Estate cards<br />
*18x Surveyor cards<br />
<br />
==== House Number side of cards: ====<br />
<br />
*3x 1,2,14,15<br />
*4x 3,13<br />
*5x 4,12<br />
*6x 5,11<br />
*7x 6,10<br />
*8x 7,9<br />
*9x 8<br />
<br />
=== Expert Rules and advanced variant: ===<br />
<br />
1. The Roundabout is an additional action. By placing a roundabout on your street, you can have one set of numbers to the right of the roundabout (0 to 18) and one set to the left (1 to 18). In addition, creating a roundabout automatically adds a gate to the right and left of the roundabout<br />
<br />
2. In the advanced variant, you only see the 3 cards with numbers on them. choose one and you will then be presented with the actions listed on the other two cards and you can choose one.<br />
<br />
== Expansions ==<br />
<br />
=== Ice Cream Truck ===<br />
<br />
Own the best ice cream truck in the neighborhood!<br />
<br />
There is one ice cream truck for each street; any truck can move on a turn. The top street's truck moves from right to left. The middle street's truck moves from left to right. You can choose which direction the bottom street's truck moves, left or right.<br />
<br />
==== Movement ====<br />
<br />
An ice cream truck drives only once through their street, and all missed ice cream orders are therefore lost.<br />
<br />
When you write a number in a house, draw a line from the ice cream truck to that house. If the ice cream truck ends its trip in front of a house with an ice cream cone, circle it and cross off all other ice cream cones encountered on the truck’s trip.<br />
<br />
==== Scoring ====<br />
<br />
If you are the first to circle or cross off the last ice cream cone on a street, you earn a bonus of one point for each ice cream cone circled in the street. All other players must cross off this bonus but can keep selling ice cream cones on that street.<br />
<br />
When you start numbering the bottom street, pick the ice cream truck you want on either side and cross off the other. Only one bonus applies for this street. <br />
<br />
You earn one point for each scoop of ice cream circled during the game.<br />
<br />
=== Christmas Lights ===<br />
<br />
Decorate the streets for Christmas with the longest lights possible.<br />
<br />
==== Gameplay ====<br />
<br />
To decorate the houses, you must write numbers in consecutive order in the streets. When two adjacent numbers are consecutive, you can connect them with a string of Christmas lights.<br />
<br />
A Bis number is considered consecutive to the identical number next to it.<br />
<br />
==== Scoring ====<br />
<br />
You can have multiples strings of lights in one street but at the end of the game, only the longest string of lights in each street will score additional points.<br />
<br />
For each street, earn as many points as there are houses connected by the longest string of lights.<br />
<br />
==== Example ====<br />
<br />
2 4 [empty] 6-7-8-8bis-9 11-12-13<br />
<br />
This would end up scoring five points for the six through nine chain of lights and nothing for the 11-13.<br />
<br />
==== City Plans ====<br />
<br />
Build two estates of three houses without any string of lights.<br />
<br />
Build two estates of six houses connected to each other by a single string of lights.<br />
<br />
Connect all the houses of one street with a single string of lights.</div>Haoleboyhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&diff=10149Gamehelpwelcometo2021-11-11T19:06:51Z<p>Haoleboy: /* Scoring */</p>
<hr />
<div>== Purpose of the Game ==<br />
<br />
Architects gradually develop their three streets by building houses, identified by their numbers.<br />
<br />
Houses will be grouped into housing estates, but only fully-completed ones count at the end of the game.<br />
<br />
Parks and pools help to improve the neighborhood.<br />
<br />
Architects can raise the quality of their constructions in order to promote their estates’ value.<br />
<br />
All of this while trying to be the first to complete the City Plans!<br />
<br />
Finally, by increasing recruitment through temp agencies, architects can hasten the construction and get in the mayor’s good graces.<br />
<br />
== Gameplay ==<br />
<br />
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a House Number and an Effect. These combinations are used to perform actions.<br />
<br />
Players take turns simultaneously. Each player individually chooses one of the three combinations available to perform an action on their sheet. Multiple players can pick the same combination. <br />
<br />
Each player must write the number from the chosen combination in a house on one of the three streets on their sheet. Numbers must always be written in an empty house and must be written in ascending order from left to right.<br />
The same number can never appear twice in the same street (except for the "Bis" effect).<br />
<br />
When filling in houses, players may leave as many empty houses between two built houses, and then fill them in later. Numbers must still be in ascending order. Also, players may skip numbers when filling in houses, like placing a 10 directly after a 7.<br />
<br />
If a chosen house number cannot be played because the it cannot fit anywhere while preserving ascending order, this is marked as a '''building permit refusal'''.<br />
<br />
The player’s chosen combination also allows them to perform an '''effect'''. Players may perform the effect only if they did not receive a building permit refusal. <br />
<br />
'''Note:''' performing an effect is optional.<br />
<br />
Once all players have built their houses and carried out effects, a new turn begins. <br />
<br />
=== Effects ===<br />
<br />
==== Surveyor ====<br />
<br />
Allows the player to build a fence between two houses on the same street. To build a fence, choose any available, white-dotted space and draw a line on it.<br />
<br />
Permanent fences are present on both sides of each street. Fences determine the boundaries of housing estates. A completed housing estate is a row of 1 to 6 neighboring houses, all numbered (no blank spaces between them) and built between two fences. <br />
<br />
'''Score:''' Completed housing estates are necessary to fulfill City Plans and may be split further, as long as they have not previously fulfilled a City Plan).<br />
<br />
==== Real Estate Agent ====<br />
<br />
Promotes and increases the value of completed housing estates. To use the Real Estate Agent, choose a Real Estate column and cross off the top-most, lowest-numbered space. <br />
<br />
<br />
'''Score:''' At the end of the game, each completed estate (size 2, 3, 4, etc...) scores as many points as the smallest, unchecked number from its corresponding column.<br />
<br />
==== Landscaper ====<br />
<br />
Allows the player to build a park. <br />
<br />
'''Score:''' The player crosses off one of the trees at the end of the street. Parks must be crossed off on the same street that the house number is written. Parks are crossed off, left-to-right in ascending order.<br />
<br />
==== Pool Manufacturer ====<br />
<br />
Allows a player to score points when building houses that have a planned pool.<br />
<br />
'''Score:''' If a player writes the house number associated with the Pool Manufacturer effect in a house with a planned pool, then the pool is built. Cross off the top-most, lowest-numbered space in their pools column.<br />
<br />
==== Temp Agency ====<br />
<br />
Allows the player to add or subtract 1 or 2 to the house number they are building. The Temp Agency allows the player to write numbers from 0 to 17.<br />
<br />
'''Score''': For each use of the Temp Agency, cross off one box from the Temp Agency column. At the end of the game, the player who crossed off the most Temp Agency boxes scores 7 points. The next highest scores 4 points, and the third-highest scores 1 point. In case of a tie, players score the same amount of points.<br />
<br />
==== Bis ====<br />
<br />
Allows the player to duplicate a house number on any street. The new house must be directly adjacent, to the left or right of the house with the same number. <br />
Duplicate houses can never be separated by fences. When duplicating a number, write "bis" next to the number in the new house. A house can be duplicated multiple times, and the duplicated number does not have to be associated with the number/effect combination.<br />
<br />
'''Score:''' Cross off the top-most, lowest-numbered space in the "bis" column. At the end of the game, '''subtract''' the smallest, unchecked number from the final score.<br />
<br />
=== City Plans ===<br />
<br />
A City Plan presents a goal set by the City to its architects, as in building a certain number of housing estates with mandated sizes.<br />
<br />
The first player(s) who meet the required conditions of a City Plan during the same turn immediately score the points indicated. Write the higher amount from the "Project" side of the City Plan card in the corresponding box (n°1, 2, or 3) in their Plans column. Turn over the City Plan to its "Approved" side. <br />
<br />
A player can only score each City Plan once.<br />
<br />
Other players who later achieve the same City Plan score the lower point amount.<br />
<br />
The first player who completes a goal can choose to reshuffle the 81 Construction cards and deal three new stacks of cards as in game setup.<br />
<br />
When an estate or a house has been used for a Plan, it cannot fulfill another City Plan. The player<br />
marks out the fence above each house to indicate it has already fulfilled a City Plan. However, a pool used for a City Plan does not invalidate its corresponding house for another plan.<br />
<br />
==== Housing Estates Plans ====<br />
<br />
To fulfill these City Plans, the player must complete all of the required housing estates.<br />
<br />
The estates do not have to be in the same street. There is no restriction to the location of a Plan’s estates.<br />
<br />
=== The game ends immediately when: === <br />
<br />
* A player crosses off their third Building Permit Refusal<br />
* A player achieves all three City Plans<br />
* A player has built all of the houses on their streets.<br />
<br />
Add up the points for City Plans, parks on each street, pools, temps, and completed estates. Then subtract the points from the "Bis" column and the Building Permit Refusal column.<br />
<br />
The player with the most points wins!<br />
<br />
In case of a tie, the player with the most completed estates wins. In case of another tie, the player with the most 1-house estates wins, then 2-house, etc... In case of another tie, (seriously?) players play another game of Welcome To.<br />
<br />
== Additional Info ==<br />
<br />
=== Distribution of cards ===<br />
<br />
==== Effect side of cards: ====<br />
<br />
*9x Pool Manufacturer cards<br />
*9x Temp Agency cards<br />
*9x "Bis" cards<br />
*18x Landscaper cards<br />
*18x Real Estate cards<br />
*18x Surveyor cards<br />
<br />
==== House Number side of cards: ====<br />
<br />
*3x 1,2,14,15<br />
*4x 3,13<br />
*5x 4,12<br />
*6x 5,11<br />
*7x 6,10<br />
*8x 7,9<br />
*9x 8<br />
<br />
=== Expert Rules and advanced variant: ===<br />
<br />
1. The Roundabout is an additional action. By placing a roundabout on your street, you can have one set of numbers to the right of the roundabout (0 to 18) and one set to the left (1 to 18). In addition, creating a roundabout automatically adds a gate to the right and left of the roundabout<br />
<br />
2. In the advanced variant, you only see the 3 cards with numbers on them. choose one and you will then be presented with the actions listed on the other two cards and you can choose one.<br />
<br />
== Expansions ==<br />
<br />
=== Ice Cream Truck expansion ===<br />
<br />
Own the best ice cream truck in the neighborhood!<br />
<br />
There is one ice cream truck for each street; any truck can move on a turn. The top street's truck moves from right to left. The middle street's truck moves from left to right. You will chose the direction for the bottom street's truck to move.<br />
<br />
==== Movement ====<br />
<br />
An ice cream truck drives only once through their street, and all missed ice cream orders are therefore lost.<br />
<br />
When you write a number in a house, draw a line from the ice cream truck to that house. If the ice cream truck ends his trip in front of a house with an ice cream cone, circle it and cross off all other ice cream cones encountered on the truck’s trip.<br />
<br />
==== Scoring ====<br />
<br />
If you are the first to circle or cross off the last ice cream cone on a street, you earn a bonus of one point for each ice cream cone circled in the street. All other players must cross off this bonus but can keep selling ice cream cones on that street.<br />
<br />
When you start numbering the bottom street, pick the ice cream truck you want on either side and cross off the other. Only one bonus applies for this street. <br />
<br />
You earn one point for each scoop of ice cream circled during the game.</div>Haoleboyhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&diff=10148Gamehelpwelcometo2021-11-11T18:50:34Z<p>Haoleboy: Creation of an Expansions sub-heading. Grammatical changes to Ice Cream Truck expansion.</p>
<hr />
<div>== Purpose of the Game ==<br />
<br />
Architects gradually develop their three streets by building houses, identified by their numbers.<br />
<br />
Houses will be grouped into housing estates, but only fully-completed ones count at the end of the game.<br />
<br />
Parks and pools help to improve the neighborhood.<br />
<br />
Architects can raise the quality of their constructions in order to promote their estates’ value.<br />
<br />
All of this while trying to be the first to complete the City Plans!<br />
<br />
Finally, by increasing recruitment through temp agencies, architects can hasten the construction and get in the mayor’s good graces.<br />
<br />
== Gameplay ==<br />
<br />
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a House Number and an Effect. These combinations are used to perform actions.<br />
<br />
Players take turns simultaneously. Each player individually chooses one of the three combinations available to perform an action on their sheet. Multiple players can pick the same combination. <br />
<br />
Each player must write the number from the chosen combination in a house on one of the three streets on their sheet. Numbers must always be written in an empty house and must be written in ascending order from left to right.<br />
The same number can never appear twice in the same street (except for the "Bis" effect).<br />
<br />
When filling in houses, players may leave as many empty houses between two built houses, and then fill them in later. Numbers must still be in ascending order. Also, players may skip numbers when filling in houses, like placing a 10 directly after a 7.<br />
<br />
If a chosen house number cannot be played because the it cannot fit anywhere while preserving ascending order, this is marked as a '''building permit refusal'''.<br />
<br />
The player’s chosen combination also allows them to perform an '''effect'''. Players may perform the effect only if they did not receive a building permit refusal. <br />
<br />
'''Note:''' performing an effect is optional.<br />
<br />
Once all players have built their houses and carried out effects, a new turn begins. <br />
<br />
=== Effects ===<br />
<br />
==== Surveyor ====<br />
<br />
Allows the player to build a fence between two houses on the same street. To build a fence, choose any available, white-dotted space and draw a line on it.<br />
<br />
Permanent fences are present on both sides of each street. Fences determine the boundaries of housing estates. A completed housing estate is a row of 1 to 6 neighboring houses, all numbered (no blank spaces between them) and built between two fences. <br />
<br />
'''Score:''' Completed housing estates are necessary to fulfill City Plans and may be split further, as long as they have not previously fulfilled a City Plan).<br />
<br />
==== Real Estate Agent ====<br />
<br />
Promotes and increases the value of completed housing estates. To use the Real Estate Agent, choose a Real Estate column and cross off the top-most, lowest-numbered space. <br />
<br />
<br />
'''Score:''' At the end of the game, each completed estate (size 2, 3, 4, etc...) scores as many points as the smallest, unchecked number from its corresponding column.<br />
<br />
==== Landscaper ====<br />
<br />
Allows the player to build a park. <br />
<br />
'''Score:''' The player crosses off one of the trees at the end of the street. Parks must be crossed off on the same street that the house number is written. Parks are crossed off, left-to-right in ascending order.<br />
<br />
==== Pool Manufacturer ====<br />
<br />
Allows a player to score points when building houses that have a planned pool.<br />
<br />
'''Score:''' If a player writes the house number associated with the Pool Manufacturer effect in a house with a planned pool, then the pool is built. Cross off the top-most, lowest-numbered space in their pools column.<br />
<br />
==== Temp Agency ====<br />
<br />
Allows the player to add or subtract 1 or 2 to the house number they are building. The Temp Agency allows the player to write numbers from 0 to 17.<br />
<br />
'''Score''': For each use of the Temp Agency, cross off one box from the Temp Agency column. At the end of the game, the player who crossed off the most Temp Agency boxes scores 7 points. The next highest scores 4 points, and the third-highest scores 1 point. In case of a tie, players score the same amount of points.<br />
<br />
==== Bis ====<br />
<br />
Allows the player to duplicate a house number on any street. The new house must be directly adjacent, to the left or right of the house with the same number. <br />
Duplicate houses can never be separated by fences. When duplicating a number, write "bis" next to the number in the new house. A house can be duplicated multiple times, and the duplicated number does not have to be associated with the number/effect combination.<br />
<br />
'''Score:''' Cross off the top-most, lowest-numbered space in the "bis" column. At the end of the game, '''subtract''' the smallest, unchecked number from the final score.<br />
<br />
=== City Plans ===<br />
<br />
A City Plan presents a goal set by the City to its architects, as in building a certain number of housing estates with mandated sizes.<br />
<br />
The first player(s) who meet the required conditions of a City Plan during the same turn immediately score the points indicated. Write the higher amount from the "Project" side of the City Plan card in the corresponding box (n°1, 2, or 3) in their Plans column. Turn over the City Plan to its "Approved" side. <br />
<br />
A player can only score each City Plan once.<br />
<br />
Other players who later achieve the same City Plan score the lower point amount.<br />
<br />
The first player who completes a goal can choose to reshuffle the 81 Construction cards and deal three new stacks of cards as in game setup.<br />
<br />
When an estate or a house has been used for a Plan, it cannot fulfill another City Plan. The player<br />
marks out the fence above each house to indicate it has already fulfilled a City Plan. However, a pool used for a City Plan does not invalidate its corresponding house for another plan.<br />
<br />
==== Housing Estates Plans ====<br />
<br />
To fulfill these City Plans, the player must complete all of the required housing estates.<br />
<br />
The estates do not have to be in the same street. There is no restriction to the location of a Plan’s estates.<br />
<br />
=== The game ends immediately when: === <br />
<br />
* A player crosses off their third Building Permit Refusal<br />
* A player achieves all three City Plans<br />
* A player has built all of the houses on their streets.<br />
<br />
Add up the points for City Plans, parks on each street, pools, temps, and completed estates. Then subtract the points from the "Bis" column and the Building Permit Refusal column.<br />
<br />
The player with the most points wins!<br />
<br />
In case of a tie, the player with the most completed estates wins. In case of another tie, the player with the most 1-house estates wins, then 2-house, etc... In case of another tie, (seriously?) players play another game of Welcome To.<br />
<br />
== Additional Info ==<br />
<br />
=== Distribution of cards ===<br />
<br />
==== Effect side of cards: ====<br />
<br />
*9x Pool Manufacturer cards<br />
*9x Temp Agency cards<br />
*9x "Bis" cards<br />
*18x Landscaper cards<br />
*18x Real Estate cards<br />
*18x Surveyor cards<br />
<br />
==== House Number side of cards: ====<br />
<br />
*3x 1,2,14,15<br />
*4x 3,13<br />
*5x 4,12<br />
*6x 5,11<br />
*7x 6,10<br />
*8x 7,9<br />
*9x 8<br />
<br />
=== Expert Rules and advanced variant: ===<br />
<br />
1. The Roundabout is an additional action. By placing a roundabout on your street, you can have one set of numbers to the right of the roundabout (0 to 18) and one set to the left (1 to 18). In addition, creating a roundabout automatically adds a gate to the right and left of the roundabout<br />
<br />
2. In the advanced variant, you only see the 3 cards with numbers on them. choose one and you will then be presented with the actions listed on the other two cards and you can choose one.<br />
<br />
== Expansions ==<br />
<br />
=== Ice Cream Truck expansion ===<br />
<br />
Own the best ice cream truck in the neighborhood!<br />
<br />
There is one ice cream truck for each street; any truck can move on a turn. The top street's truck moves from right to left. The middle street's truck moves from left to right. You will chose the direction for the bottom street's truck to move.<br />
<br />
==== Movement ====<br />
<br />
An ice cream truck drives only once through their street, and all missed ice cream orders are therefore lost.<br />
<br />
When you write a number in a house, draw a line from the ice cream truck to that house. If the ice cream truck ends his trip in front of a house with an ice cream cone, circle it and cross off all other ice cream cones encountered on the truck’s trip.<br />
<br />
==== Scoring ====<br />
<br />
If you are the first to circle or cross off the last ice cream cone on a street, you earn a bonus of one point for each ice cream cone circled in the street. All other players must cross off this bonus but can keep selling ice cream cones on that street.<br />
<br />
When you start numbering the third street, pick the ice cream truck you want from either side and cross off the other. Only one bonus applies for this street. <br />
<br />
You earn one point for each scoop of ice cream circled during the game.</div>Haoleboyhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&diff=10144Gamehelpwelcometo2021-11-11T15:39:09Z<p>Haoleboy: Addition for Ice Cream Truck rules, from Board Game Arena file. Modified for clarification regarding the movement of trucks on a turn.</p>
<hr />
<div>== Purpose of the Game ==<br />
<br />
Architects gradually develop their three streets by building houses, identified by their numbers.<br />
<br />
Houses will be grouped into housing estates, but only fully-completed ones count at the end of the game.<br />
<br />
Parks and pools help to improve the neighborhood.<br />
<br />
Architects can raise the quality of their constructions in order to promote their estates’ value.<br />
<br />
All of this while trying to be the first to complete the City Plans!<br />
<br />
Finally, by increasing recruitment through temp agencies, architects can hasten the construction and get in the mayor’s good graces.<br />
<br />
== Gameplay ==<br />
<br />
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a House Number and an Effect. These combinations are used to perform actions.<br />
<br />
Players take turns simultaneously. Each player individually chooses one of the three combinations available to perform an action on their sheet. Multiple players can pick the same combination. <br />
<br />
Each player must write the number from the chosen combination in a house on one of the three streets on their sheet. Numbers must always be written in an empty house and must be written in ascending order from left to right.<br />
The same number can never appear twice in the same street (except for the "Bis" effect).<br />
<br />
When filling in houses, players may leave as many empty houses between two built houses, and then fill them in later. Numbers must still be in ascending order. Also, players may skip numbers when filling in houses, like placing a 10 directly after a 7.<br />
<br />
If a chosen house number cannot be played because the it cannot fit anywhere while preserving ascending order, this is marked as a '''building permit refusal'''.<br />
<br />
The player’s chosen combination also allows them to perform an '''effect'''. Players may perform the effect only if they did not receive a building permit refusal. <br />
<br />
'''Note:''' performing an effect is optional.<br />
<br />
Once all players have built their houses and carried out effects, a new turn begins. <br />
<br />
=== Effects ===<br />
<br />
==== Surveyor ====<br />
<br />
Allows the player to build a fence between two houses on the same street. To build a fence, choose any available, white-dotted space and draw a line on it.<br />
<br />
Permanent fences are present on both sides of each street. Fences determine the boundaries of housing estates. A completed housing estate is a row of 1 to 6 neighboring houses, all numbered (no blank spaces between them) and built between two fences. <br />
<br />
'''Score:''' Completed housing estates are necessary to fulfill City Plans and may be split further, as long as they have not previously fulfilled a City Plan).<br />
<br />
==== Real Estate Agent ====<br />
<br />
Promotes and increases the value of completed housing estates. To use the Real Estate Agent, choose a Real Estate column and cross off the top-most, lowest-numbered space. <br />
<br />
<br />
'''Score:''' At the end of the game, each completed estate (size 2, 3, 4, etc...) scores as many points as the smallest, unchecked number from its corresponding column.<br />
<br />
==== Landscaper ====<br />
<br />
Allows the player to build a park. <br />
<br />
'''Score:''' The player crosses off one of the trees at the end of the street. Parks must be crossed off on the same street that the house number is written. Parks are crossed off, left-to-right in ascending order.<br />
<br />
==== Pool Manufacturer ====<br />
<br />
Allows a player to score points when building houses that have a planned pool.<br />
<br />
'''Score:''' If a player writes the house number associated with the Pool Manufacturer effect in a house with a planned pool, then the pool is built. Cross off the top-most, lowest-numbered space in their pools column.<br />
<br />
==== Temp Agency ====<br />
<br />
Allows the player to add or subtract 1 or 2 to the house number they are building. The Temp Agency allows the player to write numbers from 0 to 17.<br />
<br />
'''Score''': For each use of the Temp Agency, cross off one box from the Temp Agency column. At the end of the game, the player who crossed off the most Temp Agency boxes scores 7 points. The next highest scores 4 points, and the third-highest scores 1 point. In case of a tie, players score the same amount of points.<br />
<br />
==== Bis ====<br />
<br />
Allows the player to duplicate a house number on any street. The new house must be directly adjacent, to the left or right of the house with the same number. <br />
Duplicate houses can never be separated by fences. When duplicating a number, write "bis" next to the number in the new house. A house can be duplicated multiple times, and the duplicated number does not have to be associated with the number/effect combination.<br />
<br />
'''Score:''' Cross off the top-most, lowest-numbered space in the "bis" column. At the end of the game, '''subtract''' the smallest, unchecked number from the final score.<br />
<br />
=== City Plans ===<br />
<br />
A City Plan presents a goal set by the City to its architects, as in building a certain number of housing estates with mandated sizes.<br />
<br />
The first player(s) who meet the required conditions of a City Plan during the same turn immediately score the points indicated. Write the higher amount from the "Project" side of the City Plan card in the corresponding box (n°1, 2, or 3) in their Plans column. Turn over the City Plan to its "Approved" side. <br />
<br />
A player can only score each City Plan once.<br />
<br />
Other players who later achieve the same City Plan score the lower point amount.<br />
<br />
The first player who completes a goal can choose to reshuffle the 81 Construction cards and deal three new stacks of cards as in game setup.<br />
<br />
When an estate or a house has been used for a Plan, it cannot fulfill another City Plan. The player<br />
marks out the fence above each house to indicate it has already fulfilled a City Plan. However, a pool used for a City Plan does not invalidate its corresponding house for another plan.<br />
<br />
==== Housing Estates Plans ====<br />
<br />
To fulfill these City Plans, the player must complete all of the required housing estates.<br />
<br />
The estates do not have to be in the same street. There is no restriction to the location of a Plan’s estates.<br />
<br />
=== The game ends immediately when: === <br />
<br />
* A player crosses off their third Building Permit Refusal<br />
* A player achieves all three City Plans<br />
* A player has built all of the houses on their streets.<br />
<br />
Add up the points for City Plans, parks on each street, pools, temps, and completed estates. Then subtract the points from the "Bis" column and the Building Permit Refusal column.<br />
<br />
The player with the most points wins!<br />
<br />
In case of a tie, the player with the most completed estates wins. In case of another tie, the player with the most 1-house estates wins, then 2-house, etc... In case of another tie, (seriously?) players play another game of Welcome To.<br />
<br />
== Additional Info ==<br />
<br />
=== Distribution of cards ===<br />
<br />
==== Effect side of cards: ====<br />
<br />
*9x Pool Manufacturer cards<br />
*9x Temp Agency cards<br />
*9x "Bis" cards<br />
*18x Landscaper cards<br />
*18x Real Estate cards<br />
*18x Surveyor cards<br />
<br />
==== House Number side of cards: ====<br />
<br />
*3x 1,2,14,15<br />
*4x 3,13<br />
*5x 4,12<br />
*6x 5,11<br />
*7x 6,10<br />
*8x 7,9<br />
*9x 8<br />
<br />
=== Expert Rules and advanced variant: ===<br />
<br />
1. The Roundabout is an additional action. By placing a roundabout on your street, you can have one set of numbers to the right of the roundabout (0 to 18) and one set to the left (1 to 18). In addition, creating a roundabout automatically adds a gate to the right and left of the roundabout<br />
<br />
2. In the advanced variant, you only see the 3 cards with numbers on them. choose one and you will then be presented with the actions listed on the other two cards and you can choose one.<br />
<br />
=== Ice Cream Truck variant ===<br />
<br />
Own the best ice cream truck in the neighborhood!<br />
<br />
There is one ice cream truck for each street; any truck can move on a turn. The top street's truck moves from right to left. The second street's truck moves from left to right. You will chose the direction for the bottom street's truck to move.<br />
<br />
==== Movement ====<br />
<br />
An ice cream truck goes only once through their street and all missed ice cream orders are therefore lost.<br />
<br />
When you write a number in a house, draw a line from the ice cream truck to that house. If the ice cream truck ends his trip in front of a house with an ice cream cone, circle it and then cross off all other ice cream cones on the truck’s trip.<br />
<br />
==== Scoring ====<br />
<br />
If you are the first to circle or cross off the last ice cream cone of one street, you earn a bonus of 1 point for each ice cream cone circled in the street. All other players must cross off this bonus, but can keep selling ice cream cones on that street.<br />
<br />
When you start numbering the 3rd street, pick the ice cream truck you want from either side and cross off the other. Only one bonus applies for this street. <br />
<br />
You earn 1 point for each scoop of ice cream circled during the game.</div>Haoleboy