http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Eiraku&feedformat=atomBoard Game Arena - User contributions [en]2024-03-29T06:34:12ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Gamehelpledernierpeuple&diff=1701Gamehelpledernierpeuple2015-12-07T02:57:14Z<p>Eiraku: /* Played on your turn during Power Card phase */</p>
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<div>In "Le Dernier Peuple" (The Last Folks), you personify a people.<br />
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Each player has a "home" card which of his/her color. You play cards to move your 2 meeples around the cards's circle and gain points.<br />
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== Goal ==<br />
Reach 12 points.<br />
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== A turn==<br />
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=== Power Cards Phase (optional) ===<br />
You can use a power card (those cards are collected on pickaxes). Each card has a unique effect - read it by hovering the card in your hand with your mouse. See section below for more details on each specific power card.<br />
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=== Movement Phase ===<br />
You have to chose between:<br />
(a) drawing 2 movement cards; OR<br />
(b) use 1 movement card then draw 1 movement card.<br />
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A grey downward arrow allows you to move your meeple ; a black upward arrow allows you to move any opponent's meeple. Each arrow gives 2 possibilities : <br />
(a) moving a meeple by the number indicated in the circle <br />
(positive = clockwise ; negative = unclockwise); OR <br />
(b) moving a meeple toward the card with the number indicated in the square.<br />
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Some movement cards have 2 small numbers next to the big circled number. The big number X is always the addition of the 2 small numbers Y and +/- 1 : X=Y+1 or X=Y-1. It means that, by using this card, you'll first move the meeple by Y cards, then see if an event (attack or supply) occurs. If yes, solve the event, and redeploy the involved meeples normally. If no event occurs, move the meeple once more.<br />
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If your meeple ends up on a card with a pickaxe, you draw a power card (purple outline).<br />
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You'll gain points by surrounding any "home" card with your 2 meeples or with 1 of your meeple and one opponent's meeple.<br />
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=== Resolving attacks and supplies ===<br />
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''Supply'' : If a player surrounds his own "home" card with his 2 meeples, he gets 2 points.<br />
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''Noble Attack'' : If a player surrounds another player's "home" card with his 2 meeples, he wins 3 points, and the attacked ennemy loses 1 point.<br />
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''Sneaky attack'' : If a home card is surrounded by a meeple of the active player and another player's meeple, the active player gets 2 points, the other meeple's owner gets 1 point, and the attacked player loses 1 point.<br />
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=== Redeployment ===<br />
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If an attack or a supply has been made, then both meeples involved will be redeployed. The meeple of the active player gets redeployed first ; then the other meeple (of the same player, or of another player).<br />
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A movement card is drawn, and the meeple is moved toward the card with the number indicated in the square. Same process for the second meeple.<br />
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Basically, on BGA, this will mean the 2 meeples will be teleported randomly to some card on the board.<br />
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== Power Card Details ==<br />
(Card names may not match BGA exactly since Google translate used: http://www.ledernierpeuple.com/regles.php#but_du_jeu)<br />
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=== Played on your turn during Power Card phase ===<br />
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Strength: Win 2 VPs from the bank.<br />
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Heal: Win 1 VP from the bank.<br />
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Thief: Steal 1 VP from the player of your choice.<br />
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Bandit: Steal a card at random from the hand of the player of your choice.<br />
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Curse: The player of your choice returns 1 VP to the bank.<br />
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Black Magic: Randomly select from a card from an opponent's hand and discard the card without applying the effect.<br />
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Barter: Trade your hand of cards with the player of your choice.<br />
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Speed: Play 2 consecutive rounds.<br />
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Mace: The player of your choice must spend his next turn.<br />
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Switch: Swap one of your pawns with another pawn of the player of your choice. (Do not resolve the possible action generated by this new configuration.)<br />
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Luck: Draw 1 movement card and 1 power card and add them to your hand.<br />
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=== Played out of turn in response to an attack or power card (except Swap) ===<br />
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Defence: You do not suffer the effect and the attackers do not earn VPs. Moreover, in case of attack countered attackers pawns are still repositioned.</div>Eiraku