http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Count+of+East+Frisia&feedformat=atomBoard Game Arena - User contributions [en]2024-03-28T23:19:47ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Tips_clashofdecks&diff=11885Tips clashofdecks2022-02-14T09:08:37Z<p>Count of East Frisia: Ordered list alphabetically and added meteorite and assassin</p>
<hr />
<div>The game<br />
<br />
Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.<br />
<br />
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.<br />
<br />
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the Outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort. You may in fact try to trap some low damage dealing creatures in a lane.<br />
<br />
Furthermore note that if you play cards that are to the left of your Fort card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.<br />
<br />
Some other tips:<br />
* Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.<br />
* Whoever gets the Cyclone will probably lose.<br />
* In this implementation sprint attacks get carried over in berserk attacks (somewhat unclear if that is what the rules say it should do)<br />
<br />
-----<br />
The draw<br />
<br />
<br />
There is a certain set of cards that are available. Not all cards will come up in the draw each time.<br />
<br />
A possibly not yet complete list of cards:<br />
# Aberration<br />
# Abomination<br />
# Alpha<br />
# Annihilation<br />
# Assassin<br />
# Brute<br />
# Boom!<br />
# Carapace<br />
# Combustion<br />
# Cyclone<br />
# Gnome<br />
# Grrr<br />
# Lieutenant<br />
# Machine<br />
# Martyr<br />
# Meteorite<br />
# Microctopus<br />
# Mutant<br />
# Ogre<br />
# Parasite<br />
# Partisan<br />
# Reptile<br />
# Revenant<br />
# Scribe<br />
# Shaman<br />
# Troll<br />
# Vortex<br />
# Zombie<br />
<br />
Of these 27, 16 will be used in any game.<br />
<br />
Good cards:<br />
# Vortex<br />
# Martyr<br />
# Troll<br />
# Ogre<br />
# Carapace<br />
# Aberration<br />
# Brute<br />
# Boom!<br />
# Shaman<br />
# Annihilation<br />
# Parasite<br />
<br />
Bad cards:<br />
# Combustion<br />
# Cyclone<br />
<br />
Combos to try to get:<br />
* Parasite with Vortex<br />
* Shaman with some of: Ogre, Alpha, Abomination, Microctopus, Revenant<br />
* Troll with Boom!</div>Count of East Frisiahttp://en.doc.boardgamearena.com/index.php?title=Tips_clashofdecks&diff=11884Tips clashofdecks2022-02-14T08:47:30Z<p>Count of East Frisia: Added a few small bits of info</p>
<hr />
<div>The game<br />
<br />
Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.<br />
<br />
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.<br />
<br />
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the Outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort. You may in fact try to trap some low damage dealing creatures in a lane.<br />
<br />
Furthermore note that if you play cards that are to the left of your Fort card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.<br />
<br />
Some other tips:<br />
* Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.<br />
* Whoever gets the Cyclone will probably lose.<br />
* In this implementation sprint attacks get carried over in berserk attacks (somewhat unclear if that is what the rules say it should do)<br />
<br />
-----<br />
The draw<br />
<br />
<br />
There is a certain set of cards that are available. Not all cards will come up in the draw each time.<br />
<br />
A possibly not yet complete list of cards and a guess at how good they are:<br />
* Vortex<br />
* Martyr<br />
* Troll<br />
* Ogre<br />
* Carapace<br />
* Aberration<br />
* Brute<br />
* Boom!<br />
* Shaman<br />
* Annihilation<br />
* Parasite<br />
* Zombie<br />
* Lieutenant<br />
* Gnome<br />
* Alpha<br />
* Microctopus<br />
* Mutant<br />
* Abomination<br />
* Scribe<br />
* Revenant<br />
* Machine<br />
* Grrr<br />
* Reptile<br />
* Partisan<br />
* Combustion<br />
* Cyclone<br />
<br />
Of these 26, 16 will be used in any game.<br />
<br />
Combos to try to get:<br />
* Parasite with Vortex<br />
* Shaman with some of: Ogre, Alpha, Abomination, Microctopus, Revenant<br />
* Troll with Boom!</div>Count of East Frisiahttp://en.doc.boardgamearena.com/index.php?title=Tips_clashofdecks&diff=11810Tips clashofdecks2022-02-09T17:06:06Z<p>Count of East Frisia: Added Grrr to list of cards</p>
<hr />
<div>Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.<br />
<br />
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.<br />
<br />
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the Outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort. You may in fact try to trap some low damage dealing creatures in a lane.<br />
<br />
Furthermore note that if you play cards that are to the left of your Fort card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.<br />
<br />
Some other tips:<br />
* Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.<br />
* Whoever gets the Cyclone will probably lose.<br />
<br />
-----<br />
The Draw<br />
<br />
There is a certain set of cards that are available. Not all cards will come up in the draw each time.<br />
<br />
A possibly not yet complete list of cards and a guess at how good they are:<br />
* Vortex<br />
* Martyr<br />
* Troll<br />
* Ogre<br />
* Carapace<br />
* Aberration<br />
* Brute<br />
* Boom!<br />
* Shaman<br />
* Annihilation<br />
* Parasite<br />
* Zombie<br />
* Lieutenant<br />
* Gnome<br />
* Alpha<br />
* Microctopus<br />
* Mutant<br />
* Abomination<br />
* Scribe<br />
* Revenant<br />
* Machine<br />
* Grrr<br />
* Reptile<br />
* Partisan<br />
* Combustion<br />
* Cyclone<br />
<br />
Combos to try to get:<br />
* Parasite with Vortex<br />
* Shaman with some of: Ogre, Alpha, Abomination, Microctopus, Revenant<br />
* Troll with Boom!</div>Count of East Frisiahttp://en.doc.boardgamearena.com/index.php?title=Tips_clashofdecks&diff=11802Tips clashofdecks2022-02-08T17:31:37Z<p>Count of East Frisia: Add first attempt at info about the draw</p>
<hr />
<div>Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.<br />
<br />
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.<br />
<br />
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the Outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort. You may in fact try to trap some low damage dealing creatures in a lane.<br />
<br />
Furthermore note that if you play cards that are to the left of your Fort card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.<br />
<br />
Some other tips:<br />
* Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.<br />
* Whoever gets the Cyclone will probably lose.<br />
<br />
-----<br />
The Draw<br />
<br />
There is a certain set of cards that are available. Not all cards will come up in the draw each time.<br />
<br />
A possibly not yet complete list of cards and a guess at how good they are:<br />
* Vortex<br />
* Martyr<br />
* Troll<br />
* Ogre<br />
* Carapace<br />
* Brute<br />
* Boom!<br />
* Shaman<br />
* Annihilation<br />
* Abberration<br />
* Parasite<br />
* Zombie<br />
* Lieutenant<br />
* Gnome<br />
* Alpha<br />
* Microctopus<br />
* Mutant<br />
* Abomination<br />
* Scribe<br />
* Revenant<br />
* Machine<br />
* Reptile<br />
* Partisan<br />
* Combustion<br />
* Cyclone<br />
<br />
Combos to try to get:<br />
* Parasite with Vortex<br />
* Shaman with some of: Ogre, Alpha, Abomination, Microctopus, Revenant<br />
* Troll with Boom!</div>Count of East Frisiahttp://en.doc.boardgamearena.com/index.php?title=Tips_tichu&diff=11675Tips tichu2022-01-26T08:16:49Z<p>Count of East Frisia: </p>
<hr />
<div>Even right, odd left, third best single card to your partner.<br />
<br />
https://scv.bu.edu/~aarondf/Games/Tichu/tichu_strategy.html<br />
<br />
* When using the 1 you can choose not to ask for a card using the empty set symbol Ø. This may be a good idea when you play a straight for example.<br />
* Also for use of the 1; you may like to ask for the card you gave the player next to you.</div>Count of East Frisiahttp://en.doc.boardgamearena.com/index.php?title=Tips_clashofdecks&diff=11648Tips clashofdecks2022-01-24T14:50:11Z<p>Count of East Frisia: </p>
<hr />
<div>Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.<br />
<br />
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.<br />
<br />
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort.<br />
<br />
Furthermore note that if you play cards that are to the left of your fortress card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.<br />
<br />
Some other tips:<br />
* Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.<br />
* Whoever gets the Cyclone will probably lose.</div>Count of East Frisiahttp://en.doc.boardgamearena.com/index.php?title=Tips_clashofdecks&diff=11403Tips clashofdecks2022-01-09T20:30:33Z<p>Count of East Frisia: Integrated old guide</p>
<hr />
<div>Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.<br />
<br />
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.<br />
<br />
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort.<br />
<br />
Furthermore note that if you play cards that are to the left of your fortress card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.<br />
<br />
Some other tips:<br />
Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.</div>Count of East Frisiahttp://en.doc.boardgamearena.com/index.php?title=Tips_clashofdecks&diff=11391Tips clashofdecks2022-01-09T12:30:04Z<p>Count of East Frisia: Minor cleanup</p>
<hr />
<div>Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.<br />
<br />
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols).<br />
<br />
Keep in mind that the goal is to destroy the opponents fortress. To do so you must first destroy the outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your fortress.<br />
<br />
Furthermore note that if you play cards that are to the left of your fortress card, when they are killed or used they come back to the right of your fortress card. So you can regenerate your fortress.<br />
<br />
Some other tips:<br />
Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.<br />
<br />
---<br />
<br />
look at your opponent cards before starting your turn. I use an anihlation or something on an indestructible way too many times</div>Count of East Frisiahttp://en.doc.boardgamearena.com/index.php?title=Tips_clashofdecks&diff=11390Tips clashofdecks2022-01-09T12:17:56Z<p>Count of East Frisia: Added some strategy tips to what was until now just one line</p>
<hr />
<div>Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.<br />
<br />
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols).<br />
<br />
Keep in mind that the goal is to destroy the opponents fortress. To do so you must first destroy the outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your fortress.<br />
<br />
Furthermore note that if you play cards that are to the left of your fortress card, when they are killed or used they come back to the right of your fortress card. So you can regenerate your fortress.<br />
<br />
<br />
Some other tips:<br />
Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.<br />
<br />
Combustion<br />
<br />
---<br />
<br />
look at your opponent cards before starting your turn. I use an anihlation or something on an indestructible way too many times</div>Count of East Frisia