http://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Blockmonoid&feedformat=atomBoard Game Arena - User contributions [en]2024-03-29T02:18:35ZUser contributionsMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Tips_marrakech&diff=16450Tips marrakech2023-03-28T22:43:50Z<p>Blockmonoid: added more info on the relative probabilities of the rolls. Minor edits to the other wording.</p>
<hr />
<div>For the rules of marrakech, see <b>[[Gamehelpmarrakech|GameHelpMarrakech]]</b><br />
<br />
* The die is a special die with sides 1, 2, 2, 3, 3 and 4 slippers. Rolls of 2 or 3 are the most common. Specifically, you can expect a 1 to occur 1/6 of the time, a 2 to occur 1/3 of the time, a 3 to occur 1/3 of the time, and a 4 to occur 1/6 of the time. So 2's and 3's are twice as common as 1's and 4's.<br />
* Remember that you get a point for each square of rug showing at the end of the game. Rugs in the centre of the board are the most likely to get covered up, while rugs in the corners are harder to cover.<br />
* Creating a large rug can give you a big reward if someone lands on it, but other players will be avoiding your rug at all costs, even if it means landing on other players' smaller rugs. You want to set it up so that other players are forced to risk landing on your rug.<br />
* Take note of how Assam moves when he passes the edge of the map, especially in the corners. In two of the corners he can land twice in a row on the same corner space, when he follows the arrows on the board.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigo&diff=16304Gamehelpsushigo2023-03-14T21:39:47Z<p>Blockmonoid: /* Playing a round */ explaining "clockwise" using up/down, not left/right. See talk page.</p>
<hr />
<div>How to play https://youtu.be/ZUa5GDVE3_8<br />
== Deck Contents ==<br />
108 cards:<br />
* 14 x Tempura<br />
* 14 x Sashimi<br />
* 14 x Dumpling<br />
* 12 x Maki roll with 2 icons<br />
* 8 x Maki roll with 3 icons<br />
* 6 x Maki roll with 1 icon<br />
* 10 x Salmon Nigiri<br />
* 5 x Squid Nigiri<br />
* 5 x Egg Nigiri<br />
* 10 x Pudding<br />
* 6 x Wasabi<br />
* 4 x Chopsticks<br />
<br />
== Setup ==<br />
The cards are shuffled and dealt as follows, depending on the number of players: <br />
* In a 2 player game, 10 cards are dealt to each player. (48 left over)<br />
* In a 3 player game, 9 cards are dealt to each player. (27 left over)<br />
* In a 4 player game, 8 cards are dealt to each player. (12 left over)<br />
* In a 5 player game, 7 cards are dealt to each player. (3 left over)<br />
Your hand of cards is kept secret to you initially, and the rest of the cards become the draw pile for future rounds.<br />
<br />
== How to play ==<br />
<br />
=== Playing a round ===<br />
The game takes place over 3 rounds, each with multiple turns.<br />
<br />
On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round.<br />
<br />
Your remaining hand is then passed the next player, and you receive a new hand from the previous player. When playing "clockwise", the next player is the player below you. Your next turn begins with fewer cards to choose from.<br />
<br />
==== Using Wasabi ====<br />
If you choose a squid, salmon or egg nigiri card, and already have a wasabi card in front of you, then this nigiri is placed on top of the wasabi. This shows that the nigiri has been dipped in wasabi and has tripled in value!<br />
<br />
You may have multiple wasabi cards in front of you but only 1 nigiri card may be placed on each wasabi card. You should play the wasabi before the nigiri, for it to triple the value.<br />
<br />
A wasabi without a nigiri scores nothing.<br />
<br />
==== Using Chopsticks ====<br />
If you already have a chopsticks card in front of you, you may take 2 sushi cards on a future turn!<br />
<br />
To use it, you just choose two cards instead of one on your turn. When cards are revealed, call out “Sushi Go!!”<br />
<br />
The chopsticks card is then put back into your hand. This means it will now be passed to the next player, who may take it to use again.<br />
<br />
NOTE: You may have multiple chopsticks cards in front of you but may only use 1 per turn. Any unused chopsticks at the end scores nothing.<br />
<br />
=== Ending a round ===<br />
When there is only one card left in the hand you receive, it will automatically be played with the other cards you have collected. (Often this final card won’t be of much use, but sometimes an unfortunate player will be forced to leave you with something valuable!)<br />
<br />
Now the cards you have collected are scored as follows:<br />
<br />
== Scoring ==<br />
==== Maki Rolls ====<br />
The maki roll icons, at the top of each maki card, are totalled for each player. A maki card may have 1 to 3 icons on it.<br />
<br />
The player with the most icons scores 6 points. If multiple players tie for the most, they split the 6 points evenly (ignoring any remainder) and no second place points are awarded.<br />
<br />
The player with the second most icons scores 3 points. If multiple players tie for second place, they split the points evenly (ignoring any remainder).<br />
<br />
Example: Chris has 5 maki roll icons, Phil has 3, Amy has 3 and Lisa has 2. Chris has the most and so scores 6 points. Phil and Amy tie for second place, and so divide the 3 points between them, scoring 1 point each. Lisa scores nothing.<br />
<br />
==== Tempura ====<br />
A set of 2 tempura cards scores 5 points. A single tempura card is worth nothing. You may score multiple sets of tempura in a round.<br />
<br />
==== Sashimi ====<br />
A set of 3 sashimi cards scores 10 points. A single sashimi card or a set of only 2 is worth nothing. You may score multiple sets of sashimi in a round, although this is very hard to do!<br />
<br />
==== Dumplings ====<br />
The more dumpling cards you have, the more points you will score, as follows:<br />
<pre><br />
Dumplings: 1 2 3 4 5 or more<br />
Points: 1 3 6 10 15<br />
</pre><br />
<br />
==== Nigiri and Wasabi ====<br />
A squid nigiri scores 3 points. If it is on top of a wasabi card it scores 9 points.<br />
<br />
A salmon nigiri scores 2 points.If it is on top of a wasabi card it scores 6 points.<br />
<br />
An egg nigiri scores 1 point.If it is on top of a wasabi card it scores 3 points.<br />
<br />
A wasabi card with no nigiri on it scores nothing.<br />
<br />
==== Chopsticks ====<br />
A chopsticks card scores nothing.<br />
<br />
== Starting the next round ==<br />
Cards from the previous round are discarded, except for puddings cards which are kept in your fridge to be scored at the end of the game.<br />
<br />
Players are dealt a new hand of cards from the draw pile.<br />
<br />
== Ending the game ==<br />
The game ends after round 3. Sushi cards are scored the same as in rounds 1 and 2, and the pudding cards are now also scored.<br />
<br />
==== Puddings ====<br />
The player with the most pudding cards scores 6 points. If multiple players tie for the most, they split the points evenly (ignoring any remainder).<br />
<br />
The player with the fewest pudding cards (including players with none) loses 6 points. If multiple players tie for the least, they split the lost points evenly (ignoring any remainder).<br />
<br />
Example: Chris has 4 pudding cards, Phil has 3 and Lisa and Amy each have 0. Chris has the most and so scores 6 points. Lisa and Amy tie for the least and so divide the lost 6 points between them, each losing 3 points.<br />
<br />
On the rare occasion that all players have the same number of pudding cards, no one scores anything for them.<br />
<br />
NOTE: In a 2 player game, no one loses any points for puddings. Only the points for most pudding cards are awarded.<br />
<br />
== And the winner is... ==<br />
The player with the most points after 3 rounds is the winner. In case of a tie, whoever has the most pudding cards wins!<br />
<br />
==Variants==<br />
* Pass both ways: Players pass cards anticlockwise in the second round.<br />
* Soy sauce: If you have the most colours, you score 4 points. Only 1 soy sauce may be scored each round.<br />
===TWO-PLAYER VARIANT===<br />
This variant features a third “dummy” player that alternates between players.<br />
<br />
- Deal 3 players worth of cards (3 hands of 9).<br />
- Put the dummy player’s cards face down between you as a draw pile.<br />
- Choose one player to be the first to control the dummy player.<br />
- When you’re in control, draw the top card from the dummy pile and add it to your hand.<br />
<br />
then choose 1 card for yourself and 1 for the dummy player.<br />
<br />
(Your opponent plays 1 card as normal.)<br />
<br />
• Reveal cards and then switch hands, leaving the dummy pile in place.<br />
• Now your opponent controls the dummy player by drawing from the pile and then choosing 1 for themself and 1 for the dummy.<br />
• Take turns controlling the dummy pile until all cards are played out.<br />
• Play 3 rounds as described above, scoring as per normal rules.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Talk:Gamehelpsushigo&diff=16303Talk:Gamehelpsushigo2023-03-14T21:33:10Z<p>Blockmonoid: /* Direction for Passing */</p>
<hr />
<div>==Direction for Passing==<br />
<br />
The current description says "Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right." This is not helpful for understanding how the game is played in BGA, because BGA arranges all the players in a vertical stack. So which player is on your "left", which is on your "right"? Left and right would make sense for a horizontal arrangement of players. In the settings, you can also pick between cards passed "clockwise" or "both ways". Again, since the players are not arranged in a circle, it is not clear which direction "clockwise" is supposed to be.<br />
<br />
Based on my most recent game, it seems that "clockwise" means "passed to the player below you". However, I have been in other games where the cards seem to go in the opposite direction. Can someone determine decisively which direction the cards are passed and change the description to reflect the vertical (up/down) arrangement of the players? [[User:Blockmonoid|Blockmonoid]] ([[User talk:Blockmonoid|talk]]) 22:33, 14 March 2023 (CET)<br />
<br />
:ok, I found some more info in this bug report https://boardgamearena.com/bug?id=14681 . I'm going to change the text of the rules to reflect that cards are passed to the player below you. [[User:Blockmonoid|Blockmonoid]] ([[User talk:Blockmonoid|talk]]) 22:33, 14 March 2023 (CET)</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Talk:Gamehelpsushigo&diff=16302Talk:Gamehelpsushigo2023-03-14T21:28:13Z<p>Blockmonoid: Created page with "==Direction for Passing== The current description says "Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right." This is not helpful for understanding how the game is played in BGA, because BGA arranges all the players in a vertical stack. So which player is on your "left", which is on your "right"? Left and right would make sense for a horizontal arrangement of players. In the settings, you can also pick..."</p>
<hr />
<div>==Direction for Passing==<br />
<br />
The current description says "Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right." This is not helpful for understanding how the game is played in BGA, because BGA arranges all the players in a vertical stack. So which player is on your "left", which is on your "right"? Left and right would make sense for a horizontal arrangement of players. In the settings, you can also pick between cards passed "clockwise" or "both ways". Again, since the players are not arranged in a circle, it is not clear which direction "clockwise" is supposed to be.<br />
<br />
Based on my most recent game, it seems that "clockwise" means "passed to the player below you". However, I have been in other games where the cards seem to go in the opposite direction. Can someone determine decisively which direction the cards are passed and change the description to reflect the vertical (up/down) arrangement of the players?</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpsechsnimmt&diff=15974Gamehelpsechsnimmt2023-02-07T16:04:29Z<p>Blockmonoid: /* End of a round */ Making it clearer what a "round" is, so it is not confused with a single turn. Game play stops at the end of a round.</p>
<hr />
<div>[[Category:Card games]]<br />
<br />
==Objective==<br />
The basic goal of the game is to avoid having to pick up cards, and try to force the other players to do so. Everyone starts with 66 points - you lose one for each "bullhead" on a card you have to pick up. When one player has lost all of their points, the game will end at the end of the current round and the player with the most points left wins!<br />
<br />
==On Your Turn==<br />
* Everyone starts a round with 10 cards in their hand. Four cards are placed on the table to start four rows. <br />
* Every player secretly chooses a card, and then all of the cards are revealed at the same time. <br />
* When the cards are revealed, they are placed on the ends of the rows, from lowest value played to highest, following two rules:<br />
# Cards are always placed in ascending order.<br />
# Cards are always placed next to the card on the board with the smallest difference between them.<br />
* As play progresses, the rows will fill up with cards - at five cards, a row is full. <br />
* If someone's card would go onto a full row (is the sixth card), that player has to pick up all of the cards in that row, and they lose as many points as there are "bullheads" on the cards (different cards are worth different amounts - see below). The card that the person played becomes the starting point of a new row.<br />
* If someone plays a card that is lower than the numbers at the end of all of the rows, then that player must take a row of their choice, and start a new row in its place with their card.<br />
<br />
==Bullheads==<br />
* Each card from 1 to 104 has a number of bullheads on it - this indicates how many points it is worth when it is picked up.<br />
* Cards which end in the number 5 (ex. 5, 15, 25) are worth 2 points.<br />
* Cards which end in the number 0 (10, 20, 30) are worth 3 points.<br />
* Cards which are multiples of 11 (11, 22, 33) are worth 5 points.<br />
* The 55 card ends in 5 and is a multiple of 11, so it is worth 7 points.<br />
* All other cards are worth 1 point.<br />
<br />
==End of a round==<br />
* The round ends when all 10 cards have been played from players' hands. If no-one has lost all of their points, then a new round begins.<br />
* If someone is out of points, then the game is over and whoever still has the most points is the winner.<br />
<br />
==Variants==<br />
===Tactics===<br />
* This ruleset changes the number of cards in play (based on how many people are playing) - other than that the rules are the same. <br />
* The number of cards is equal to 10 times the number of players plus 4 (5 players = cards 1 to 54, 6 players = cards 1 to 64, etc.)<br />
* Therefore, every card that could be played will find its way onto the table at some point. <br />
* This changes the strategy and makes paying attention to which cards are yet to be played more important.<br />
<br />
===Logic===<br />
* Apply the same rules as Tactics, with these additional rules.<br />
* At the start of the round all of the cards are placed on the table face up<br />
* Players take turns choosing cards one at a time to build their hands before the round properly starts.<br />
<br />
===Professional===<br />
* Cards are played to the left OR the right, depending on which is closest in numerical value. <br />
* The card that the person played becomes the starting point of a new row.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpmarrakech&diff=14275Gamehelpmarrakech2022-08-06T20:26:09Z<p>Blockmonoid: /* Payments between salespeople */ added that eliminated players rugs are not dangerous</p>
<hr />
<div>== Object of the Game ==<br />
<br />
* The rug market in Marrakesh square is on tenterhooks, the best salesperson will soon be named.<br />
* Each salesperson tries to have the highest number of rugs visible at the end of the game while also amassing the biggest fortune.<br />
* The player with the biggest fortune (worked out by adding together the number of visible rugs and the amount of money held by each salesperson) wins.<br />
<br />
== Game play ==<br />
<br />
* Each player begins with 30 Dirhams and 12 rugs of the same colour.<br />
* In turn, players make the following three moves:<br />
<br />
:1. they move Assam,<br />
:2. if necessary, they pay their opponent,<br />
:3. they then lay one of their own rugs.<br />
<br />
=== Moving Assam ===<br />
<br />
* The player chooses in which direction they want to move Assam before throwing the dice, Assam can be left alone or turned 90° left or right (he cannot turn 180°). <br />
* The player then throws the dice:<br />
** the number of slippers indicated on the dice determines how many squares Assam is moved.<br />
* Assam moves in a straight line (not diagonally) in the direction initially selected.<br />
* The game uses a six sided die with pip faces of '''1, 2, 2, 3, 3, 4'''<br />
* If Assam leaves the market, he follows the about-turn signalled by the swirls at the edge of the board<br />
** ''His movement off the board doesn't count towards the number of steps he takes.''<br />
<br />
=== Payments between salespeople ===<br />
<br />
* If Assam ends his move on an opponent's rug, the active player must make a payment to that rug's owner, equal to the total connected area of that rug colour in squares.<br />
** ''Squares are only connected if their sides are touching, it does not count if they only touch diagonally.''<br />
<br />
{{InfoBox|title=Example|body=Here Assam has landed on an area of five yellow squares, and the active player must pay the yellow rug owner 5 dirhams.<br />
<br />
[[File:Marrakech example.jpg|center|Example move]]}}<br />
<br />
* The player makes no payment if Assam ends his move on an empty square, or on one of the player's own rugs, or on one of an eliminated player's rugs.<br />
* If a player does not have enough dirhams to pay when required, that player is eliminated from the game.<br />
<br />
=== Laying rugs ===<br />
<br />
* The player then lays one of their rugs next to the square where Assam has finished, an edge of the rug must be placed against one of the four sides of this square.<br />
* A rug cannot be placed to entirely cover an opponent's rug. It can only be placed on ''two empty squares'' or ''an empty square and half a rug'' or ''two halves of two different rugs''.<br />
<br />
== End of the game ==<br />
<br />
* The game ends once the last rug is laid.<br />
* Each half of a rug visible and each Dirham counts as one point, and the player with the most points wins the game.<br />
* In the case of a tie, the player with the most Dirhams wins.<br />
* The game also ends if all players except one have been eliminated by not being able to pay when requested.<br />
** In this case the remaining player is declared the winner.<br />
<br />
== 2-player rules ==<br />
<br />
* In the two-player game, each player receives 24 rugs, in two different colours.<br />
* These are shuffled into a single draw pile:<br />
** each turn, a player will be playing a rug of a random colour.<br />
* The two colours remain separate for calculating payments:<br />
** an area of mixed yellow and red rugs is not counted as a single area for scoring, even though they are owned by the same player.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpforsale&diff=14108Gamehelpforsale2022-07-20T17:27:34Z<p>Blockmonoid: Explaining Coins + Property tiebreaker</p>
<hr />
<div>[[Category:Card games]]<br />
For Sale is comprised of two sections: bidding and selling. <br />
<br />
'''Bidding'''<br />
Each player in turn will be given the chance to 'bid' or 'pass' on a property. If you pass you are given the first card on the left for half of your current bid. If you have not placed a bid yet, you get the lowest value card for no fee. If you bid, the game continues until all players have had a chance to bid. It then goes around again and gives players the option to bid again until someone passes. The cards are then given out in order of who either passes first or has the highest bid. Strategically you could bid low just to ensure that you do not get the lowest card, however, if everyone else bids too then you may end up paying for a card you could have gotten for free. <br />
<br />
'''Passing'''<br />
If a player passes, they take the property that remains on the table with the lowest value. They also takes back half of their bid (rounded up). For example, if a player had previously bid $3,000, but ultimately decides to pass, they take back $1,000 into their hand.<br />
<br />
The rest of the money is returned to the bank and is placed out of the game. After all players but one have passed, the remaining bidding player takes the highest-valued property, but pays the full amount of their bid to the bank.<br />
<br />
It is not necessary to bid anything to gain the least valuable property. You can pass, pay nothing and secure the least valuable property at no charge.<br />
Depending on your position and who is the first to pass, you could end up with a good card without bidding any money if others have passed before you. <br />
<br />
'''How to bid on BGA:''' <br />
You click on the little silver coins to the value of the bid that you would like to make. You then click 'bid'. <br />
<br />
'''Selling'''<br />
There are 30 money cards, the highest of which is $15,000 and the lowest is $0. (There are two of each -- $15,000, 14,000, 13,000, etc. -- skipping $1,000). In each round of selling, the values that appear are determined randomly. Sometimes the highest is $12,000, for example. You then select which property to 'sell' and hope that you have the highest card number than anyone else in that round. Money cards are issued based on the highest number on a card in any given round.<br />
<br />
'''Properties'''<br />
There are 30 property cards, the highest of which is 30 and the lowest is 1. (There is one of each number.)<br />
<br />
'''End of game'''<br />
The person who has the most money from selling + left over bidding money is the winner. If any players are tied, the tied player with the most bidding money left over wins the tie. If there is still a tie, the tied player with the highest property card wins the tie. <br />
<br />
In a BGA game's results, the Coins & Property tiebreaker is calculated as a number: 100 x (# coins left over) + highest property. For example, suppose three players tie. Player 1 had 3 coins left over and their highest property was 27. Player 2 had 3 coins left over and their highest property was 24. Player 3 had 5 coins left over and their highest property was 16. BGA would give the following values in the tiebreaker:<br />
<br />
Player 1: 100*3 + 27 = 327<br />
<br />
Player 2: 100*3 + 24 = 324<br />
<br />
Player 3: 100*5 + 16 = 516<br />
<br />
So Player 3 would win the tie, then Player 1, and Player 2 would be last.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&diff=10442Gamehelpcubirds2021-12-04T18:47:30Z<p>Blockmonoid: </p>
<hr />
<div>__NOTOC__<br />
The objective of the game is to build a collection of birds by 'flying home' flocks from their hand.<br />
A player wins when their collection contains either:<br />
<br />
- At least one bird of seven different species<br />
<br />
- Three birds of each of two different species<br />
<br />
The game is set up with four face up rows of 4 bird cards, and each player has one random bird in their collection. Each player starts with 8 cards in hand, and the game starts with the dealer and goes clockwise.<br />
<br />
A game plays in several rounds. At the beginning of each round, players discard their hand and draw 8 cards from the deck. The person who ended the previous round takes the first turn.<br />
A round continues until either someone wins the game, or a player has no cards in hand.<br />
<br />
==Turn==<br />
<br />
===Lay birds===<br />
On their turn, a player must lay one or more birds from their hand. '''All the birds of the chosen species''' that player has in their hand must be played. The player lays these birds (next to each other) on the left or the right side of one of the 4 rows at the center of the table. When a player places a bird in a row that already has one or more Birds of that species, the player must take all the cards between these birds into their hand.<br />
<br />
For example, if a player added the two Parrots to the left of this row, they would take the Owl and Flamingo:<br />
<br />
[[File: Cubirds illustration.png]].....................<br />
<br />
After taking the surrounded cards, the remaining birds are moved together and new cards are added (placed on the left or the right) from the draw pile to this row until there are two different species in it.<br />
<br />
If no cards were taken, the player may choose to draw two cards from the draw pile.<br />
<br />
===Complete a flock or "Fly Home" (optional)===<br />
<br />
A set of birds of the same species (a flock) that the player hold in their hand may be revealed to add one or two of this cards to their collection.<br />
<br />
Each card has two numbers, the lower representing the number stated for the small flock and the higher representing the number stated for the big Flock. When the number of revealed cards is higher or equal to:<br />
<br />
- '''The Small Flock''': the player ''adds one'' of the revealed cards to their collection;<br />
<br />
- '''The Big Flock''': the player ''adds two'' of the revealed cards to their collection.<br />
<br />
The remaining cards are placed into the discard pile. On their turn, a player can only complete a single Flock.<br />
<br />
''(Note that the BGA implementation gives a few seconds of "thinking time" for this decision even if you cannot play a flock, so that your opponent cannot tell whether you have an unclaimed flock in hand.)''<br />
<br />
==End of a round==<br />
<br />
A round ends when one of the players has no cards left in their hand. The remaining cards that players have in their hand go to the discard pile. The cards laid in rows at the center of the table remain in place. The player who ended the round becomes the new dealer.<br />
<br />
==End of the game==<br />
<br />
If a player collects 7 different species, or 2 species of at least 3 birds, they win.<br />
<br />
If it is impossible to deal 8 cards to each player (even with the discard pile), the game ends immediately. In this case, the player with the most bird cards in their collection wins the game.<br />
<br />
==Flock Size of Different Birds==<br />
* Pink Flamingo: small 2, big 3, number 7<br />
* Owl/Toucan: small 3, big 4, number 10<br />
* Duck/Parrot: small 4, big 6, number 13<br />
* Magpie: small 5, big 7, number 17<br />
* Reed Warbler/Robin: small 6, big 9, number 20</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpforsale&diff=7713Gamehelpforsale2021-03-24T21:05:44Z<p>Blockmonoid: add in tiebreaker</p>
<hr />
<div>For Sale is comprised of two sections: bidding and selling. <br />
<br />
'''Bidding'''<br />
Each player in turn will be given the chance to 'bid' or 'pass' on a property. If you pass you are given the first card on the left for half of your current bid. If you have not placed a bid yet, you get the lowest value card for no fee. If you bid, the game continues until all players have had a chance to bid. It then goes around again and gives players the option to bid again until someone passes. The cards are then given out in order of who either passes first or has the highest bid. Strategically you could bid low just to ensure that you do not get the lowest card, however, if everyone else bids too then you may end up paying for a card you could have gotten for free. <br />
<br />
Depending on your position and who is the first to pass, you could end up with a good card without bidding any money if others have passed before you. <br />
<br />
'''How to bid on BGA:''' <br />
You click on the little silver coins to the value of the bid that you would like to make. You then click 'bid'. <br />
<br />
'''Selling'''<br />
There are 30 money cards, the highest of which is $15,000 and the lowest is $0. (There are two of each -- $15,000, 14,000, 13,000, etc. -- skipping $1,000). In each round of selling, the values that appear are determined randomly. Sometimes the highest is $12,000, for example. You then select which property to 'sell' and hope that you have the highest card number than anyone else in that round. Money cards are issued based on the highest number on a card in any given round.<br />
<br />
'''Properties'''<br />
There are 30 property cards, the highest of which is 30 and the lowest is 1. (There is one of each number.)<br />
<br />
'''End of game'''<br />
The person who has the most money from selling + left over bidding money is the winner. If any players are tied, the tied player with the most bidding money left over wins the tie.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6300Gamehelpfrenchtarot2020-11-30T06:53:29Z<p>Blockmonoid: /* Petit au bout */</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (these have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 and a half points<br />
<br />
• King: 4 and a half points<br />
<br />
• Queen: 3 and a half points<br />
<br />
• Knight: 2 and a half points<br />
<br />
• Jack: 1 and a half points<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (in the three- or four-player version) or 3 cards (in the five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the dealer must also set aside the 6 (in the three- or four-player version) or 3 cards (in the five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass, going exactly once around the table. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4. In the rare case that the Taker has all four kings in hand, then when calling a suit, they show the 4 kings. In this case, the player with the queen (D) in that suit becomes the secret partner.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a trump if one cannot follow suit<br />
<br />
• If one must play a trump, one must play a higher trump than any trump already played on the trick<br />
<br />
• One must play a lower trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the Fool switches sides (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
<br />
If the Petit (1 of trump) is played on the last trick, the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 trumps with three players, 10 trumps with four players, 8 trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 trumps with three players, 13 trumps with four players, 10 trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 trumps with three players, 15 trumps with four players, 13 trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6299Gamehelpfrenchtarot2020-11-30T06:52:57Z<p>Blockmonoid: /* Scoring */</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (these have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 and a half points<br />
<br />
• King: 4 and a half points<br />
<br />
• Queen: 3 and a half points<br />
<br />
• Knight: 2 and a half points<br />
<br />
• Jack: 1 and a half points<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (in the three- or four-player version) or 3 cards (in the five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the dealer must also set aside the 6 (in the three- or four-player version) or 3 cards (in the five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass, going exactly once around the table. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4. In the rare case that the Taker has all four kings in hand, then when calling a suit, they show the 4 kings. In this case, the player with the queen (D) in that suit becomes the secret partner.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a trump if one cannot follow suit<br />
<br />
• If one must play a trump, one must play a higher trump than any trump already played on the trick<br />
<br />
• One must play a lower trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the Fool switches sides (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
<br />
If the Petit (1 of trump) is played on the last trick, the team who wins that round scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 trumps with three players, 10 trumps with four players, 8 trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 trumps with three players, 13 trumps with four players, 10 trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 trumps with three players, 15 trumps with four players, 13 trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6298Gamehelpfrenchtarot2020-11-30T06:48:10Z<p>Blockmonoid: /* Play */</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (these have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 and a half points<br />
<br />
• King: 4 and a half points<br />
<br />
• Queen: 3 and a half points<br />
<br />
• Knight: 2 and a half points<br />
<br />
• Jack: 1 and a half points<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (in the three- or four-player version) or 3 cards (in the five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the dealer must also set aside the 6 (in the three- or four-player version) or 3 cards (in the five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass, going exactly once around the table. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4. In the rare case that the Taker has all four kings in hand, then when calling a suit, they show the 4 kings. In this case, the player with the queen (D) in that suit becomes the secret partner.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a trump if one cannot follow suit<br />
<br />
• If one must play a trump, one must play a higher trump than any trump already played on the trick<br />
<br />
• One must play a lower trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the Fool switches sides (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6297Gamehelpfrenchtarot2020-11-30T06:47:00Z<p>Blockmonoid: /* Bids */</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (these have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 and a half points<br />
<br />
• King: 4 and a half points<br />
<br />
• Queen: 3 and a half points<br />
<br />
• Knight: 2 and a half points<br />
<br />
• Jack: 1 and a half points<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (in the three- or four-player version) or 3 cards (in the five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the dealer must also set aside the 6 (in the three- or four-player version) or 3 cards (in the five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass, going exactly once around the table. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4. In the rare case that the Taker has all four kings in hand, then when calling a suit, they show the 4 kings. In this case, the player with the queen (D) in that suit becomes the secret partner.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6296Gamehelpfrenchtarot2020-11-30T06:43:33Z<p>Blockmonoid: /* Dealing */</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (these have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 and a half points<br />
<br />
• King: 4 and a half points<br />
<br />
• Queen: 3 and a half points<br />
<br />
• Knight: 2 and a half points<br />
<br />
• Jack: 1 and a half points<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (in the three- or four-player version) or 3 cards (in the five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the dealer must also set aside the 6 (in the three- or four-player version) or 3 cards (in the five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6295Gamehelpfrenchtarot2020-11-30T06:42:04Z<p>Blockmonoid: /* Cards */</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (these have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 and a half points<br />
<br />
• King: 4 and a half points<br />
<br />
• Queen: 3 and a half points<br />
<br />
• Knight: 2 and a half points<br />
<br />
• Jack: 1 and a half points<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (three- or four-player version) or 3 cards (five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the card dealer must also set aside the 6 (three- or four-player version) or 3 cards (five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6294Gamehelpfrenchtarot2020-11-30T06:41:04Z<p>Blockmonoid: /* Overview */</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (These have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 and a half points<br />
<br />
• King: 4 and a half points<br />
<br />
• Queen: 3 and a half points<br />
<br />
• Knight: 2 and a half points<br />
<br />
• Jack: 1 and a half points<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (three- or four-player version) or 3 cards (five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the card dealer must also set aside the 6 (three- or four-player version) or 3 cards (five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6110Gamehelpfrenchtarot2020-11-09T08:28:09Z<p>Blockmonoid: /* Card points */</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each hand gets the points in the hand. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of 6 rounds, the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (These have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 and a half points<br />
<br />
• King: 4 and a half points<br />
<br />
• Queen: 3 and a half points<br />
<br />
• Knight: 2 and a half points<br />
<br />
• Jack: 1 and a half points<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (three- or four-player version) or 3 cards (five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the card dealer must also set aside the 6 (three- or four-player version) or 3 cards (five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6109Gamehelpfrenchtarot2020-11-09T08:26:09Z<p>Blockmonoid: removing the header about being written by a French speaker. It has now been edited by an English speaker.</p>
<hr />
<div>== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each hand gets the points in the hand. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of 6 rounds, the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (These have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of the cards (the '''Bout''' cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 points and a half<br />
<br />
• King: 4 points and a half<br />
<br />
• Queen: 3 points and a half<br />
<br />
• Knight: 2 points and a half<br />
<br />
• Jack: 1 point and a half<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (three- or four-player version) or 3 cards (five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the card dealer must also set aside the 6 (three- or four-player version) or 3 cards (five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6108Gamehelpfrenchtarot2020-11-09T08:22:11Z<p>Blockmonoid: </p>
<hr />
<div>'''THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...'''<br />
<br />
'''DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)''' <br />
<br />
== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each hand gets the points in the hand. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of 6 rounds, the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (These have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of these cards (the Bout cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 points and a half<br />
<br />
• King: 4 points and a half<br />
<br />
• Queen: 3 points and a half<br />
<br />
• Knight: 2 points and a half<br />
<br />
• Jack: 1 point and a half<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. <br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (three- or four-player version) or 3 cards (five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the card dealer must also set aside the 6 (three- or four-player version) or 3 cards (five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Bids ==<br />
<br />
Counterclockwise from the Dealer, the players either bid or pass. The person who bid the highest becomes the Taker. There are only four possible bids:<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard Without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard Against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in his/her hand then discards an equal number of cards. The discarded cards go to the Taker's score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker's score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker's opponents.<br />
<br />
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.<br />
<br />
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
In the five-player variant, the Taker's partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). <br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
== Variants ==<br />
<br />
=== Misères (variant) ===<br />
<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6107Gamehelpfrenchtarot2020-11-09T08:05:02Z<p>Blockmonoid: /* Taker's goal */</p>
<hr />
<div>'''THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...'''<br />
<br />
'''DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)''' <br />
<br />
== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each hand gets the points in the hand. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of 6 rounds, the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (These have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of these cards (the Bout cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 points and a half<br />
<br />
• King: 4 points and a half<br />
<br />
• Queen: 3 points and a half<br />
<br />
• Knight: 2 points and a half<br />
<br />
• Jack: 1 point and a half<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. Bouts are special cards that make it easier for the Taker to win.<br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (three- or four-player version) or 3 cards (five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the card dealer must also set aside the 6 (three- or four-player version) or 3 cards (five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
<br />
'''English Speaker to the rescue:'''<br />
<br />
The purpose of the game is to play against the TAKER.<br />
<br />
The TAKER is the person who made the most aggressive bet at the start of the round.<br />
<br />
You do not want to let the TAKER get any of the three bouts. The more bouts the TAKER has, the less points they need to win the hand.<br />
<br />
If the TAKER achieves the correct amount of card points (total amount of points gained via tricks), then the taker wins the hand and everyone else loses points.<br />
<br />
If the TAKER does not achieve the needed amount of card points, then everyone else scores points based on the takers losses. (Added up at the end of each deal).<br />
<br />
<br />
Other Notes:<br />
<br />
The fool only goes to the winner, if they won the hand with trump.<br />
----<br />
<br />
'''Special Circumstance, but I'm not sure how it activates:'''<br />
<br />
<br />
THREE PLAYERS<br />
<br />
The Dog/Kitty is made of 6 cards. (It is an additional hand?)<br />
<br />
FIVE PLAYERS<br />
<br />
The Dog/Kitty is made of 3 cards. <br />
<br />
After announcing a bid but before revealing the Dog/Kitty (if applicable), the taker can call on another player (verbally?) to help by calling out a King (eg. "King of Spades"). The player who has the called King must help the taker and does so secretly until the relevant King is played. The called player will share the spoils / the loss of the taker (1/3 for the player, 2/3 for the taker). <br />
If the called King is in the Dog/Kitty, the taker plays alone.<br />
<br />
== Bids ==<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the taker integrates it in his/her hand then discards an equal number of cards. Any card may be put in the Dog/Kitty but the taker must announce it if they put Kings in (some variants forbid it / it is frowned upon).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
=== Misères (variant) ===<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoidhttp://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=6106Gamehelpfrenchtarot2020-11-09T08:03:18Z<p>Blockmonoid: </p>
<hr />
<div>'''THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...'''<br />
<br />
'''DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)''' <br />
<br />
== Overview ==<br />
<br />
Each round of Tarot involves two stages: bidding and playing. <br />
<br />
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).<br />
<br />
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each hand gets the points in the hand. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of 6 rounds, the player with the highest score wins.<br />
<br />
== Cards ==<br />
<br />
There are 3 types of cards.<br />
<br />
• 21 Trump cards numbered from 1 to 21 (These have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
Three of these cards (the Bout cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool. They are worth many points and they change the target score for victory in a round. <br />
<br />
'''The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.'''<br />
<br />
=== Card points ===<br />
<br />
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. <br />
<br />
• Bout: 4 points and a half<br />
<br />
• King: 4 points and a half<br />
<br />
• Queen: 3 points and a half<br />
<br />
• Knight: 2 points and a half<br />
<br />
• Jack: 1 point and a half<br />
<br />
• Any other card: half a point.<br />
<br />
== Taker's goal ==<br />
<br />
This is the amount of points the Taker needs to get, in order to win the round.<br />
<br />
Bouts are special cards that make it easier for the Taker to win.<br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
The goal for the Taker is determined by the number of Bouts they are able to win during the round.<br />
<br />
<br />
== Dealing ==<br />
<br />
BGA will deal the cards to the players and set aside face-down 6 (three- or four-player version) or 3 cards (five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.<br />
<br />
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the card dealer must also set aside the 6 (three- or four-player version) or 3 cards (five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.<br />
<br />
== Play ==<br />
<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play a higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play a higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. '''However''' if the Fool is played on the last trick, then the winner of the trick gets the Fool (exception: Chelem).<br />
<br />
<br />
'''English Speaker to the rescue:'''<br />
<br />
The purpose of the game is to play against the TAKER.<br />
<br />
The TAKER is the person who made the most aggressive bet at the start of the round.<br />
<br />
You do not want to let the TAKER get any of the three bouts. The more bouts the TAKER has, the less points they need to win the hand.<br />
<br />
If the TAKER achieves the correct amount of card points (total amount of points gained via tricks), then the taker wins the hand and everyone else loses points.<br />
<br />
If the TAKER does not achieve the needed amount of card points, then everyone else scores points based on the takers losses. (Added up at the end of each deal).<br />
<br />
<br />
Other Notes:<br />
<br />
The fool only goes to the winner, if they won the hand with trump.<br />
----<br />
<br />
'''Special Circumstance, but I'm not sure how it activates:'''<br />
<br />
<br />
THREE PLAYERS<br />
<br />
The Dog/Kitty is made of 6 cards. (It is an additional hand?)<br />
<br />
FIVE PLAYERS<br />
<br />
The Dog/Kitty is made of 3 cards. <br />
<br />
After announcing a bid but before revealing the Dog/Kitty (if applicable), the taker can call on another player (verbally?) to help by calling out a King (eg. "King of Spades"). The player who has the called King must help the taker and does so secretly until the relevant King is played. The called player will share the spoils / the loss of the taker (1/3 for the player, 2/3 for the taker). <br />
If the called King is in the Dog/Kitty, the taker plays alone.<br />
<br />
== Bids ==<br />
<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the taker integrates it in his/her hand then discards an equal number of cards. Any card may be put in the Dog/Kitty but the taker must announce it if they put Kings in (some variants forbid it / it is frowned upon).<br />
<br />
== Scoring ==<br />
<br />
The scores of all the players always add up to 0 after each round.<br />
<br />
There are certain bonuses:<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
=== Misères (variant) ===<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Blockmonoid