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	<id>http://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheInquisitor</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-10T19:46:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpcircadia&amp;diff=31587</id>
		<title>Gamehelpcircadia</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpcircadia&amp;diff=31587"/>
		<updated>2026-09-25T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;On your turn:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Play cards&lt;br /&gt;
# Claim habitats&lt;br /&gt;
# Draw cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- play any number of cards from your hand with the same numeric value&lt;br /&gt;
&lt;br /&gt;
- they must be played on a new set or an existing set (of the same animal kind)&lt;br /&gt;
&lt;br /&gt;
- the number you play must be equal to or greater than the card on the top of the stack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claim Habitats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Count the number of cards on the stack and claim a Habitat Card that is a) of the same animal type and b) equal to or less than the number. The stack must be of the stack that you just played at least one card to. You cannot play Bear Forest cards and then claim a Habitat Card for the Goose Mist on that same turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Draw cards from the display equal to the numeric value of the cards you played at the beginning of your turn. So if you played three cards with a value 1, you would only draw 1 card from the display.&lt;br /&gt;
&lt;br /&gt;
Note that you have a hand limit of 8 cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has 15 Balance Points, every other player gets a turn and then the game is over.&lt;br /&gt;
&lt;br /&gt;
Tiebreakers: highest value Habitat card, and the next, and the next, or share the victory&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpcircadia&amp;diff=31580</id>
		<title>Gamehelpcircadia</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpcircadia&amp;diff=31580"/>
		<updated>2026-09-25T11:45:59Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;On your turn:&amp;#039;&amp;#039;&amp;#039;  # Play cards # Claim habitats # Draw cards  &amp;#039;&amp;#039;&amp;#039;Play Cards&amp;#039;&amp;#039;&amp;#039;  - play cards of the same creature type and of the same number  - they must be played on a new set or an existing set (of the same animal kind)  - the number you play must be equal to or greater than the card on the top of the stack  &amp;#039;&amp;#039;&amp;#039;Claim Habitats&amp;#039;&amp;#039;&amp;#039;  Count the number of cards on the stack and claim a Habitat Card that is a) of the same animal type and b) equal to or less than the numbe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;On your turn:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Play cards&lt;br /&gt;
# Claim habitats&lt;br /&gt;
# Draw cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- play cards of the same creature type and of the same number&lt;br /&gt;
&lt;br /&gt;
- they must be played on a new set or an existing set (of the same animal kind)&lt;br /&gt;
&lt;br /&gt;
- the number you play must be equal to or greater than the card on the top of the stack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claim Habitats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Count the number of cards on the stack and claim a Habitat Card that is a) of the same animal type and b) equal to or less than the number. The stack must be of the stack that you just played at least one card to. You cannot play Bear Forest cards and then claim a Habitat Card for the Goose Mist on that same turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Draw cards from the display equal to the numeric value of the cards you played at the beginning of your turn. So if you played three cards with a value 1, you would only draw 1 card from the display.&lt;br /&gt;
&lt;br /&gt;
Note that you have a hand limit of 8 cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When someone has 15 Balance Points, every other player gets a turn and then the game is over.&lt;br /&gt;
&lt;br /&gt;
Tiebreakers: highest value Habitat card, and the next, and the next, or share the victory&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpstackfive&amp;diff=31235</id>
		<title>Gamehelpstackfive</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpstackfive&amp;diff=31235"/>
		<updated>2026-08-30T16:21:22Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Special Cards (Resolve Immediately) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; &#039;&#039;Official rules are not currently available online. This summary is compiled from official product descriptions and observed gameplay behavior on BGA, so some details may differ from the official rules. Feel free to edit this summary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
First to &#039;&#039;&#039;3 points&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
==Placement Rules==&lt;br /&gt;
&lt;br /&gt;
Manage up to &#039;&#039;&#039;3 columns&#039;&#039;&#039; (max 5 cards each).&lt;br /&gt;
You can only place cards to form these 5-card combinations:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5 different numbers:&#039;&#039;&#039; 1 point&lt;br /&gt;
* &#039;&#039;&#039;5 identical numbers:&#039;&#039;&#039; 2 points&lt;br /&gt;
* &#039;&#039;&#039;5 same color:&#039;&#039;&#039; 2 points&lt;br /&gt;
* &#039;&#039;&#039;5 different numbers of the same color:&#039;&#039;&#039; 3 points (Instant Win)&lt;br /&gt;
&lt;br /&gt;
If no legal spot exists, discard an entire column to make room.&lt;br /&gt;
&lt;br /&gt;
==Your Turn==&lt;br /&gt;
&lt;br /&gt;
Draw two cards to start and then you can start drawing cards &#039;&#039;&#039;one by one&#039;&#039;&#039;; stopping whenever you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stop:&#039;&#039;&#039; Keep and place all drawn cards.&lt;br /&gt;
* &#039;&#039;&#039;Bust (Duplicate Number Drawn):&#039;&#039;&#039; Lose all cards drawn this turn; choose an opponent to receive the cards. Note that this may be triggered immediately if the first two cards you draw are of the same number.&lt;br /&gt;
&lt;br /&gt;
==Special Cards (Resolve Immediately)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draw 3 More:&#039;&#039;&#039; Draw 3 cards. (Bust rules apply).&lt;br /&gt;
* &#039;&#039;&#039;Number Bomb:&#039;&#039;&#039; Draw 1 card. All players discard matching numbers.&lt;br /&gt;
* &#039;&#039;&#039;Color Bomb:&#039;&#039;&#039; Draw 1 card. All players discard matching colors.&lt;br /&gt;
* &#039;&#039;&#039;Steal:&#039;&#039;&#039; Take the top card of an opponent’s column.&lt;br /&gt;
* &#039;&#039;&#039;Joker:&#039;&#039;&#039; Counts as any number and color.&lt;br /&gt;
Note: If a special card makes you draw another special card, discard that new special card without applying its effect.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpstackfive&amp;diff=31204</id>
		<title>Gamehelpstackfive</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpstackfive&amp;diff=31204"/>
		<updated>2026-08-26T19:23:55Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Your Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; &#039;&#039;Official rules are not currently available online. This summary is compiled from official product descriptions and observed gameplay behavior on BGA, so some details may differ from the official rules. Feel free to edit this summary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
First to &#039;&#039;&#039;3 points&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
==Placement Rules==&lt;br /&gt;
&lt;br /&gt;
Manage up to &#039;&#039;&#039;3 columns&#039;&#039;&#039; (max 5 cards each).&lt;br /&gt;
You can only place cards to form these 5-card combinations:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5 different numbers:&#039;&#039;&#039; 1 point&lt;br /&gt;
* &#039;&#039;&#039;5 identical numbers:&#039;&#039;&#039; 2 points&lt;br /&gt;
* &#039;&#039;&#039;5 same color:&#039;&#039;&#039; 2 points&lt;br /&gt;
* &#039;&#039;&#039;5 different numbers of the same color:&#039;&#039;&#039; 3 points (Instant Win)&lt;br /&gt;
&lt;br /&gt;
If no legal spot exists, discard an entire column to make room.&lt;br /&gt;
&lt;br /&gt;
==Your Turn==&lt;br /&gt;
&lt;br /&gt;
Draw two cards to start and then you can start drawing cards &#039;&#039;&#039;one by one&#039;&#039;&#039;; stopping whenever you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stop:&#039;&#039;&#039; Keep and place all drawn cards.&lt;br /&gt;
* &#039;&#039;&#039;Bust (Duplicate Number Drawn):&#039;&#039;&#039; Lose all cards drawn this turn; choose an opponent to receive the cards. Note that this may be triggered immediately if the first two cards you draw are of the same number.&lt;br /&gt;
&lt;br /&gt;
==Special Cards (Resolve Immediately)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draw 3 More:&#039;&#039;&#039; Draw 3 cards. (Bust rules apply).&lt;br /&gt;
* &#039;&#039;&#039;Number Bomb:&#039;&#039;&#039; Draw 1 card. All players discard matching numbers.&lt;br /&gt;
* &#039;&#039;&#039;Color Bomb:&#039;&#039;&#039; Draw 1 card. All players discard matching colors.&lt;br /&gt;
* &#039;&#039;&#039;Steal:&#039;&#039;&#039; Take the top card of an opponent’s column.&lt;br /&gt;
* &#039;&#039;&#039;Joker:&#039;&#039;&#039; Counts as any number and color.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelptomatoss&amp;diff=29795</id>
		<title>Gamehelptomatoss</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelptomatoss&amp;diff=29795"/>
		<updated>2026-05-12T08:44:51Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TomaToss is a light card game about collecting tomatoes and tossing them to complete festival targets.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn, perform 3 actions. For each action, you may:&lt;br /&gt;
&lt;br /&gt;
* Pick up 1 tomato card from the shared market, or&lt;br /&gt;
* Toss tomato cards at 1 target card.&lt;br /&gt;
&lt;br /&gt;
There are 2 kinds of toss:&lt;br /&gt;
&lt;br /&gt;
* Toss: play tomato cards from your hand to meet the target condition.&lt;br /&gt;
* Quick Toss: play tomato cards from your hand, then reveal 1 extra tomato card from the deck and include it in the attempt.&lt;br /&gt;
&lt;br /&gt;
If the toss succeeds:&lt;br /&gt;
&lt;br /&gt;
# You claim the target card.&lt;br /&gt;
# Score the normal value for a Toss, or the quick value for a Quick Toss.&lt;br /&gt;
# Refill the target if possible.&lt;br /&gt;
&lt;br /&gt;
After your 3 actions, check your action pattern for a bonus:&lt;br /&gt;
&lt;br /&gt;
* 3 actions in the same slot: draw a bonus tomato card.&lt;br /&gt;
* 2 actions in one slot and 1 in another:&lt;br /&gt;
** if your basket is full, empty it and draw a bonus tomato card;&lt;br /&gt;
** if your basket is empty, fill it.&lt;br /&gt;
* 3 different slots: no bonus.&lt;br /&gt;
&lt;br /&gt;
If you have more than 8 tomato cards at the end of your three actions, discard down to 8.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
When the last target is claimed and no new target can replace it, finish the turn and end the game.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
If tied, the tied player with the highest total value of tomato cards in hand wins. If there is still a tie, the tied players share the victory.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelptomatoss&amp;diff=29794</id>
		<title>Gamehelptomatoss</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelptomatoss&amp;diff=29794"/>
		<updated>2026-05-12T08:43:11Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TomaToss is a light card game about collecting tomatoes and tossing them to complete festival targets.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn, perform 3 actions. For each action, you may:&lt;br /&gt;
&lt;br /&gt;
* Pick up 1 tomato card from the shared market, or&lt;br /&gt;
* Toss tomato cards at 1 target card.&lt;br /&gt;
&lt;br /&gt;
There are 2 kinds of toss:&lt;br /&gt;
&lt;br /&gt;
* Toss: play tomato cards from your hand to meet the target condition.&lt;br /&gt;
* Quick Toss: play tomato cards from your hand, then reveal 1 extra tomato card from the deck and include it in the attempt.&lt;br /&gt;
&lt;br /&gt;
If the toss succeeds:&lt;br /&gt;
&lt;br /&gt;
# You claim the target card.&lt;br /&gt;
# Score the normal value for a Toss, or the quick value for a Quick Toss.&lt;br /&gt;
# Refill the target if possible.&lt;br /&gt;
&lt;br /&gt;
After your 3 actions, check your action pattern for a bonus:&lt;br /&gt;
&lt;br /&gt;
* 3 actions in the same slot: draw a bonus tomato card.&lt;br /&gt;
* 2 actions in one slot and 1 in another:&lt;br /&gt;
** if your basket is full, empty it and draw a bonus tomato card;&lt;br /&gt;
** if your basket is empty, fill it.&lt;br /&gt;
* 3 different slots: no bonus.&lt;br /&gt;
&lt;br /&gt;
If you have more than 8 tomato cards, discard down to 8.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
When the last target is claimed and no new target can replace it, finish the turn and end the game.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
If tied, the tied player with the highest total value of tomato cards in hand wins. If there is still a tie, the tied players share the victory.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpstabletimes&amp;diff=29220</id>
		<title>Gamehelpstabletimes</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpstabletimes&amp;diff=29220"/>
		<updated>2026-03-31T15:45:52Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* GAMEPLAY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== STABLE TIMES ===&lt;br /&gt;
After a long day of showing, it is time to guide the horses back to the stable. As a seasoned trainer, you know each horse has its own quirks: some seek quiet corners, others stick close to friends. Arrange them just right to keep them happy and score big.&lt;br /&gt;
&lt;br /&gt;
=== OBJECTIVE OF THE GAME ===&lt;br /&gt;
Collect and place up to 12 horses in your stable. Each horse scores uniquely depending on its preference. The player with the most &#039;&#039;&#039;Victory Points&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
=== SETUP ===&lt;br /&gt;
* Each player receives a &#039;&#039;&#039;Stable Board&#039;&#039;&#039; (basic side up) and a reference card.&lt;br /&gt;
* Each player is dealt &#039;&#039;&#039;3 horse cards&#039;&#039;&#039; as a starting hand.&lt;br /&gt;
* The remaining cards form the draw pile on the &#039;&#039;&#039;Pasture&#039;&#039;&#039;.&lt;br /&gt;
* 3 horses are flipped face-up onto the pasture slots.&lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
Players take turns clockwise. A turn consists of three steps:&lt;br /&gt;
# &#039;&#039;&#039;Draw:&#039;&#039;&#039; Take 2 cards. You can draw blindly from the deck or take face-up cards from the pasture (refill immediately).&lt;br /&gt;
# &#039;&#039;&#039;Action (optional):&#039;&#039;&#039; You may place up to &#039;&#039;&#039;two horses&#039;&#039;&#039; into different stables.&lt;br /&gt;
#* The stable has 4 aisles with 3 slots each.&lt;br /&gt;
#* Horses must be placed from bottom to top.&lt;br /&gt;
#* Pay attention to the &#039;&#039;&#039;discipline symbols&#039;&#039;&#039; (Dressage, Jumping, Eventing) and the scoring conditions on the card.&lt;br /&gt;
# &#039;&#039;&#039;Discard:&#039;&#039;&#039; Reduce your hand to the limit of &#039;&#039;&#039;5 cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== SPECIAL RULES ===&lt;br /&gt;
* &#039;&#039;&#039;Flipping the Stable Board:&#039;&#039;&#039; You may flip your board to the professional side once you have completed one full aisle (3 horses) of your preferred type AND have at least 2 horses of each discipline in your stable. This unlocks new scoring opportunities.&lt;br /&gt;
* &#039;&#039;&#039;Wild Horses:&#039;&#039;&#039; These cards act as jokers for horse types or disciplines.&lt;br /&gt;
&lt;br /&gt;
=== END OF GAME &amp;amp; SCORING ===&lt;br /&gt;
The game ends when a player has filled &#039;&#039;&#039;3 aisles&#039;&#039;&#039; (9 horses) or the deck is empty. The current round is finished.&lt;br /&gt;
Scoring:&lt;br /&gt;
* Points on the horse cards in the stable.&lt;br /&gt;
* Bonus conditions on the (flipped) stable board.&lt;br /&gt;
* &#039;&#039;&#039;5 bonus points&#039;&#039;&#039; for each set of all three disciplines (set of 1x Dressage, 1x Jumping, 1x Eventing).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scoring Overview&lt;br /&gt;
! Element !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Horse Cards || As printed (position/neighbors)&lt;br /&gt;
|-&lt;br /&gt;
| Discipline Set (3) || 5 points per set&lt;br /&gt;
|-&lt;br /&gt;
| Stable Board Bonus || According to Pro side (if active)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpquinzejoursenfrance&amp;diff=26010</id>
		<title>Gamehelpquinzejoursenfrance</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpquinzejoursenfrance&amp;diff=26010"/>
		<updated>2025-08-03T18:48:43Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
&lt;br /&gt;
Plays in 15 rounds (1 per day)&lt;br /&gt;
&lt;br /&gt;
Earn the most Victory Points by completing missions and collecting Location cards with smileys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Choose one of the following actions:&lt;br /&gt;
&lt;br /&gt;
1. Voyager – Take 1 Location card, pay steps, gain symbols/reward&lt;br /&gt;
&lt;br /&gt;
2. Rencontrer – Draw 2 Encounter cards. Discard 1 Encounter card from your hand. You do not have to discard 1 of the 2 you just drew.&lt;br /&gt;
&lt;br /&gt;
3. Récupérer – Gain 4 Step tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Itinerary Change ==&lt;br /&gt;
&lt;br /&gt;
At the start of Days 4, 8, 12 — discard and refresh all 8 Location cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missions (Rencontre) ==&lt;br /&gt;
&lt;br /&gt;
- Score if condition met (e.g., most of a symbol, 3 smiley cards, 6 Nord cards)&lt;br /&gt;
&lt;br /&gt;
- Fail = 0 pts; Succeed = earn smileys listed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
After Day 15&lt;br /&gt;
&lt;br /&gt;
1. Gain smileys from Encounter Cards (if the requirements have been met).&lt;br /&gt;
&lt;br /&gt;
2. Gain smileys from your Location Cards.&lt;br /&gt;
&lt;br /&gt;
3. +1 bonus per Encounter Card if ALL Encounter Cards are completed&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
Tiebreakers: most step tokens → shared win if still tied&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24511</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24511"/>
		<updated>2025-03-27T22:40:19Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:&lt;br /&gt;
&lt;br /&gt;
* - produce resources&lt;br /&gt;
* - acquire new action cards&lt;br /&gt;
* - build settlements&lt;br /&gt;
* - combat&lt;br /&gt;
* - develop achievements&lt;br /&gt;
&lt;br /&gt;
=== Acquire New Action Cards ===&lt;br /&gt;
&lt;br /&gt;
* - You cannot in a single turn acquire the same action card two times.&lt;br /&gt;
* - Note that some of the action cards have a greater cost then the rest of the cards. This is because they are worth 1 VP at the end of the game as indicated in the upper left hand corner of the card.&lt;br /&gt;
&lt;br /&gt;
=== Build Settlements ===&lt;br /&gt;
&lt;br /&gt;
You can build Settlements:&lt;br /&gt;
* - in a territory with one or more of your Settlements (up to a maximum of four), or&lt;br /&gt;
* - in a free territory (without a Conquest Marker or opponent&#039;s Settlements) adjacent to at least one territory with one or more of your Settlements&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
To initiative combat, you must use at least one card from your hand that depicts a red sword icon (⚔️). You cannot attack a territory that has no Conquest Markers or enemy Settlements on it.&lt;br /&gt;
&lt;br /&gt;
==== Attacking a Neutral Territory ====&lt;br /&gt;
&lt;br /&gt;
A neutral territory is any territory that has a Conquest Marker on it. Select a territory adjacent to the neutral territory that contains one or more of your Settlements. Discard cards with the sword icon until the sum of the Settlements in a single adjacent territory and the number of sword icons on the cards you discarded exceed the number on the Conquest Marker. Collect the Conquest Marker. If the Conquest Marker depicts a resource, you will immediately produce one resource of the depicted type.&lt;br /&gt;
&lt;br /&gt;
==== Attacking an Opponent ====&lt;br /&gt;
&lt;br /&gt;
To attack an opponent, select a territory on the board where you have at least one Settlement and an adjacent territory with at least one enemy Settlement that you want to attack. Discard one or more cards with one or more sword icons on it. Sum up the number of sword icons you have discarded and the number of Settlements of your territory. That is your attack strength.&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* - a player places their last Settlement&lt;br /&gt;
* - a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* - VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* - VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* - 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* - 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* - 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24444</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24444"/>
		<updated>2025-03-24T00:44:15Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:&lt;br /&gt;
&lt;br /&gt;
* - produce resources&lt;br /&gt;
* - acquire new action cards&lt;br /&gt;
* - build settlements&lt;br /&gt;
* - combat&lt;br /&gt;
* - develop achievements&lt;br /&gt;
&lt;br /&gt;
=== Acquire New Action Cards ===&lt;br /&gt;
&lt;br /&gt;
* - You cannot in a single turn acquire the same action card two times.&lt;br /&gt;
* - Note that some of the action cards have a greater cost then the rest of the cards. This is because they are worth 1 VP at the end of the game as indicated in the upper left hand corner of the card.&lt;br /&gt;
&lt;br /&gt;
=== Build Settlements ===&lt;br /&gt;
&lt;br /&gt;
You can build Settlements:&lt;br /&gt;
* - in a territory with one or more of your Settlements (up to a maximum of four), or&lt;br /&gt;
* - in a free territory (without a Conquest Marker or opponent&#039;s Settlements) adjacent to at least one territory with one or more of your Settlements&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
To initiative combat, you must use at least one card from your hand that depicts a red sword icon (⚔️). You cannot attack a territory that has no Conquest Markers or enemy Settlements on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking a Neutral Territory&#039;&#039;&#039;&lt;br /&gt;
A neutral territory is any territory that has a Conquest Marker on it. Select a territory adjacent to the neutral territory that contains one or more of your Settlements. Discard cards with the sword icon until the sum of the Settlements in a single adjacent territory and the number of sword icons on the cards you discarded exceed the number on the Conquest Marker. Collect the Conquest Marker. If the Conquest Marker depicts a resource, you will immediately produce one resource of the depicted type.&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* - a player places their last Settlement&lt;br /&gt;
* - a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* - VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* - VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* - 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* - 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* - 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24443</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24443"/>
		<updated>2025-03-23T22:58:02Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* End Game Trigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:&lt;br /&gt;
&lt;br /&gt;
* - produce resources&lt;br /&gt;
* - acquire new action cards&lt;br /&gt;
* - build settlements&lt;br /&gt;
* - combat&lt;br /&gt;
* - develop achievements&lt;br /&gt;
&lt;br /&gt;
=== Acquire New Action Cards ===&lt;br /&gt;
&lt;br /&gt;
* - You cannot in a single turn acquire the same action card two times.&lt;br /&gt;
* - Note that some of the action cards have a greater cost then the rest of the cards. This is because they are worth 1 VP at the end of the game as indicated in the upper left hand corner of the card.&lt;br /&gt;
&lt;br /&gt;
=== Build Settlements ===&lt;br /&gt;
&lt;br /&gt;
You can build Settlements:&lt;br /&gt;
* - in a territory with one or more of your Settlements (up to a maximum of four), or&lt;br /&gt;
* - in a free territory (without a Conquest Marker or opponent&#039;s Settlements) adjacent to at least one territory with one or more of your Settlements&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
To initiative combat, you must select at least one card from your hand that depicts a red sword icon (⚔️).&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* - a player places their last Settlement&lt;br /&gt;
* - a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* - VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* - VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* - 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* - 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* - 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24442</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24442"/>
		<updated>2025-03-23T22:57:29Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Game Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:&lt;br /&gt;
&lt;br /&gt;
* - produce resources&lt;br /&gt;
* - acquire new action cards&lt;br /&gt;
* - build settlements&lt;br /&gt;
* - combat&lt;br /&gt;
* - develop achievements&lt;br /&gt;
&lt;br /&gt;
=== Acquire New Action Cards ===&lt;br /&gt;
&lt;br /&gt;
* - You cannot in a single turn acquire the same action card two times.&lt;br /&gt;
* - Note that some of the action cards have a greater cost then the rest of the cards. This is because they are worth 1 VP at the end of the game as indicated in the upper left hand corner of the card.&lt;br /&gt;
&lt;br /&gt;
=== Build Settlements ===&lt;br /&gt;
&lt;br /&gt;
You can build Settlements:&lt;br /&gt;
* - in a territory with one or more of your Settlements (up to a maximum of four), or&lt;br /&gt;
* - in a free territory (without a Conquest Marker or opponent&#039;s Settlements) adjacent to at least one territory with one or more of your Settlements&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
To initiative combat, you must select at least one card from your hand that depicts a red sword icon (⚔️).&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* a player places their last Settlement&lt;br /&gt;
* a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* - VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* - VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* - 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* - 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* - 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24441</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24441"/>
		<updated>2025-03-23T13:50:08Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:&lt;br /&gt;
&lt;br /&gt;
* - produce resources&lt;br /&gt;
* - acquire new action cards&lt;br /&gt;
* - build settlements&lt;br /&gt;
* - combat&lt;br /&gt;
* - develop achievements&lt;br /&gt;
&lt;br /&gt;
=== Acquire New Action Cards ===&lt;br /&gt;
&lt;br /&gt;
* - You cannot in a single turn acquire the same action card two times.&lt;br /&gt;
* - Note that some of the action cards have a greater cost then the rest of the cards. This is because they are worth 1 VP at the end of the game as indicated in the upper left hand corner of the card.&lt;br /&gt;
&lt;br /&gt;
=== Build Settlements ===&lt;br /&gt;
&lt;br /&gt;
You can build Settlements:&lt;br /&gt;
* - in a territory with one or more of your Settlements (up to a maximum of four), or&lt;br /&gt;
* - in a free territory (without a Conquest Marker or opponent&#039;s Settlements) adjacent to at least one territory with one or more of your Settlements&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* a player places their last Settlement&lt;br /&gt;
* a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* - VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* - VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* - 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* - 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* - 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24440</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24440"/>
		<updated>2025-03-23T13:31:28Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:&lt;br /&gt;
&lt;br /&gt;
* produce resources&lt;br /&gt;
* acquire new action cards&lt;br /&gt;
* build settlements&lt;br /&gt;
* combat&lt;br /&gt;
* develop achievements&lt;br /&gt;
&lt;br /&gt;
=== Acquire New Action Cards ===&lt;br /&gt;
&lt;br /&gt;
* You cannot in a single turn acquire the same action card two times.&lt;br /&gt;
* Note that some of the action cards have a greater cost then the rest of the cards. This is because they are worth 1 VP at the end of the game as indicated in the upper left hand corner of the card.&lt;br /&gt;
&lt;br /&gt;
=== Build Settlements ===&lt;br /&gt;
&lt;br /&gt;
You can build Settlements:&lt;br /&gt;
* in a territory with one or more of your Settlements (up to a maximum of four), or&lt;br /&gt;
* in a free territory (without a Conquest Marker or opponent&#039;s Settlements) adjacent to at least one territory with one or more of your Settlements&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* a player places their last Settlement&lt;br /&gt;
* a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24439</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24439"/>
		<updated>2025-03-23T13:08:34Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:&lt;br /&gt;
&lt;br /&gt;
* produce resources&lt;br /&gt;
* acquire new action cards&lt;br /&gt;
* build settlements&lt;br /&gt;
* combat&lt;br /&gt;
* develop achivements&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* a player places their last Settlement&lt;br /&gt;
* a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24438</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24438"/>
		<updated>2025-03-23T12:48:42Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:&lt;br /&gt;
&lt;br /&gt;
* product resources&lt;br /&gt;
* acquire new action cards&lt;br /&gt;
* build settlements&lt;br /&gt;
* combat&lt;br /&gt;
* develop achivements&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* a player places their last Settlement&lt;br /&gt;
* a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24437</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24437"/>
		<updated>2025-03-23T12:47:20Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* a player places their last Settlement&lt;br /&gt;
* a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24436</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24436"/>
		<updated>2025-03-23T12:46:33Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== End Game Trigger ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when either of the following happens:&lt;br /&gt;
* a player places their last Settlement&lt;br /&gt;
* a player has no Settlements on the board&lt;br /&gt;
&lt;br /&gt;
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.&lt;br /&gt;
&lt;br /&gt;
== Victory Points ==&lt;br /&gt;
&lt;br /&gt;
* VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder&lt;br /&gt;
* VP value of the action cards in the player&#039;s deck&lt;br /&gt;
* 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present&lt;br /&gt;
* 1 VP for each captured opponent&#039;s Settlement&lt;br /&gt;
* 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24435</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24435"/>
		<updated>2025-03-23T12:37:10Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Starting Decks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24434</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24434"/>
		<updated>2025-03-23T12:34:02Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthfolk:&#039;&#039;&#039; Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* &#039;&#039;&#039;Elvenfolk:&#039;&#039;&#039; Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* &#039;&#039;&#039;Firefolk:&#039;&#039;&#039; Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* &#039;&#039;&#039;Smallfolk:&#039;&#039;&#039; Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;br /&gt;
FAQ&lt;br /&gt;
&lt;br /&gt;
1. Why can&#039;t I archive my card with Writing?&lt;br /&gt;
&lt;br /&gt;
You will be prompted to archive your card at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
2. How can I view my discard pile?&lt;br /&gt;
&lt;br /&gt;
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24433</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24433"/>
		<updated>2025-03-23T12:32:11Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
* Earthfolk: Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
* Elvenfolk: Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
* Firefolk: Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
* Smallfolk: Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24432</id>
		<title>Gamehelpaltay</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpaltay&amp;diff=24432"/>
		<updated>2025-03-23T12:26:38Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: Created page with &amp;quot;== Starting Decks ==  Earthfolk: Colonist, Digger, Hunter x3, Village x2, Warrior x3 Elvenfolk: Hunter x5, Loremaster x2, Village x1, Warrior x2 Firefolk: Hunter x3, Shaman x1, Village x2, Warrior x4 Smallfolk: Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Decks ==&lt;br /&gt;
&lt;br /&gt;
Earthfolk: Colonist, Digger, Hunter x3, Village x2, Warrior x3&lt;br /&gt;
Elvenfolk: Hunter x5, Loremaster x2, Village x1, Warrior x2&lt;br /&gt;
Firefolk: Hunter x3, Shaman x1, Village x2, Warrior x4&lt;br /&gt;
Smallfolk: Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpmisty&amp;diff=24339</id>
		<title>Gamehelpmisty</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpmisty&amp;diff=24339"/>
		<updated>2025-03-10T14:54:51Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: Created page with &amp;quot;==== Scoring ====  * smiley faces next to each other are worth 3 points * individual flowers are worth 2 points * all other cards are worth 1 point each&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Scoring ====&lt;br /&gt;
&lt;br /&gt;
* smiley faces next to each other are worth 3 points&lt;br /&gt;
* individual flowers are worth 2 points&lt;br /&gt;
* all other cards are worth 1 point each&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpbiomesofnilgiris&amp;diff=24212</id>
		<title>Gamehelpbiomesofnilgiris</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpbiomesofnilgiris&amp;diff=24212"/>
		<updated>2025-02-26T18:17:20Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Board and Player Board ==&lt;br /&gt;
&lt;br /&gt;
Main Board&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;zoom:50%&amp;quot;&amp;gt;[[File:nilPMainBoard.jpg]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player Board&lt;br /&gt;
&lt;br /&gt;
[[File:nilPlayerBoard.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends when a player scores 49 or more points. Play continues until the end of the round such that all players have had an equal number of turns. If the player that triggered the end of the game is the last player in the turn order, the game ends immediately at the end of that turn.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
Evaluated at end of game. On the cards are what the top two players will score.&lt;br /&gt;
&lt;br /&gt;
=== Sustainability bonus track ===&lt;br /&gt;
&lt;br /&gt;
Player highest on this track will gain 5 extra points at end of game.&lt;br /&gt;
&lt;br /&gt;
To its left are the additional bonuses you will gain as you go up the track.&lt;br /&gt;
&lt;br /&gt;
To the left of that -- &amp;quot;First To...&amp;quot; - the first player to achieve the condition will also move up one on the track.&lt;br /&gt;
&lt;br /&gt;
Some biome cards also ahve the Sustainability track icon (Green with white arrow). Conserving those biomes will also allow you to move up the track.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Each player gets 3 actions out of 7 possible actions per round -- Travel, Explore, Journal, Study, Equipment, Discover, and Conserve.&lt;br /&gt;
&lt;br /&gt;
One of your 3 actions must be Travel. There are no restrictions on the other actions. A player is allowed to choose the same action more than once during their turn.&lt;br /&gt;
&lt;br /&gt;
=== Travel === &lt;br /&gt;
&lt;br /&gt;
Move your meeple to an orthogonally adjacent space or an unexplored place to take the money (yellow icon) and flip the card over. Money is wild in this game.&lt;br /&gt;
&lt;br /&gt;
Multiple players can occupy the same location.&lt;br /&gt;
&lt;br /&gt;
=== Explore ===&lt;br /&gt;
&lt;br /&gt;
Take a biome card and place it face down. A new biome card must be connected to two other cards and place a money on it.&lt;br /&gt;
&lt;br /&gt;
=== Journal ===&lt;br /&gt;
&lt;br /&gt;
Take the resource indicated on the upper right of the biome card that you are currently on and draw an equipment or species card to add to your hand.&lt;br /&gt;
&lt;br /&gt;
Note that resources collected this way goes to goes to your Journal and are not immediately available.&lt;br /&gt;
&lt;br /&gt;
When you fill a row in your journal with all different resources, you gain an extra money.&lt;br /&gt;
&lt;br /&gt;
The middle spot of the journal award you with an extra card.&lt;br /&gt;
&lt;br /&gt;
The last spot of the journal gives you a free travel action.&lt;br /&gt;
&lt;br /&gt;
=== Study ===&lt;br /&gt;
&lt;br /&gt;
Study action moves the resources that you have collected from your Journal to your Supply area and will be available for you to use. &lt;br /&gt;
&lt;br /&gt;
Note that you must be at the Field Station to carry out the study action.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
Pay the required resources (on the left) to equip an item that is in your hand for the benefits it provides. &lt;br /&gt;
&lt;br /&gt;
=== Discover ===&lt;br /&gt;
&lt;br /&gt;
Check the icon on the upper-right corner of your species card. You must be on the biome with the matching symbol in order to perform this action.&lt;br /&gt;
&lt;br /&gt;
The blue &amp;amp; white icon is wild. You can discover that from any location.&lt;br /&gt;
&lt;br /&gt;
Icon below that tells you the resources you will gain when &amp;lt;i&amp;gt;discovering&amp;lt;/i&amp;gt; the species.&lt;br /&gt;
&lt;br /&gt;
The species card is then added to your tableau.&lt;br /&gt;
&lt;br /&gt;
=== Conserve ===&lt;br /&gt;
&lt;br /&gt;
You can converse a biome that you are on or a species belonging to that biome (or a wild).&lt;br /&gt;
&lt;br /&gt;
Pay the indicated cost (left) and receive the reward (right).&lt;br /&gt;
&lt;br /&gt;
The icon above that is for objectives or expansions.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpsplito&amp;diff=24112</id>
		<title>Gamehelpsplito</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpsplito&amp;diff=24112"/>
		<updated>2025-02-17T12:27:51Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
You share scores with your neighbours but your final score is the multiplication of both your partnerships (e.g. you and right score 3, whilst you and left score 2, gives you a total score of 6). &lt;br /&gt;
&lt;br /&gt;
In a 2 player game you don’t share scores with your neighbors. &lt;br /&gt;
&lt;br /&gt;
In a 2 player game there are 26 rounds or turns. In games with 3 or more players there are 13 rounds / turns. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Play a card to either your left or right neighbour, then pass the hand of cards on&lt;br /&gt;
&lt;br /&gt;
Cards are made up of two types (Splito and Objective)&lt;br /&gt;
&lt;br /&gt;
37 Objective cards are the ways in which you score points.&lt;br /&gt;
&lt;br /&gt;
72 Splito cards are the means to achieve the objectives. There are 2 copies of each value 1 - 6 in the 6 colours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
There are many different types of objectives, but the following concepts will help you understand any you come across:&lt;br /&gt;
&lt;br /&gt;
A grey diamond with a number inside it refers to the number on a card&lt;br /&gt;
&lt;br /&gt;
A coloured exterior with a white diamond refers to the colour of a card&lt;br /&gt;
&lt;br /&gt;
The black diamonds at the side of the card denote points but only count one side e.g. a card with 3 diamonds on the left and 3 on the right if completed would give you 3 points.&lt;br /&gt;
&lt;br /&gt;
When it says &amp;quot;Exactly 1 Pair with a value of 2&amp;quot;, you can still have other pairs in the stack (for example a pair of 5s). It does not mean you can have only one pair of cards and it must be a pair of 2s.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonheart&amp;diff=24049</id>
		<title>Gamehelpdragonheart</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonheart&amp;diff=24049"/>
		<updated>2025-02-14T21:11:30Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Turns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Dragonheart is a two player card game where the goal is to collect as many points as possible by placing your cards on the board and collecting the cards already placed there. There are 9 different cards, each with their own rules as to which cards can be collected when they are placed down.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
To have the most points by the end of the game.&lt;br /&gt;
&lt;br /&gt;
==Game Start==&lt;br /&gt;
At the start of the game, each player takes five cards from their deck and the Great Dragon piece is put on the board.&lt;br /&gt;
&lt;br /&gt;
==Turns==&lt;br /&gt;
Players alternate turns, putting down and picking up cards. A player may choose to put down as many cards of the same type as they want to. The cards get placed on their corresponding picture on the game board. Depending on what was placed, a player may take cards from the board to put in their pile, or move cards to the bottom of the board, below the ship. &lt;br /&gt;
&lt;br /&gt;
There are nine types of cards in the game. Cards have a point value to them listed as a number in the corner (unrelated to what type of card it is). Arrows on the board indicate which cards take which others. The nine cards are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Treasure Chest&#039;&#039;: Placing this card has no effect. (This pile can be taken by a fire dragon or sorceress.)&lt;br /&gt;
* &#039;&#039;Petrified Dragon&#039;&#039;: Placing this card has no effect. (This pile can be taken by the sorceress.)&lt;br /&gt;
* &#039;&#039;Fire Dragon&#039;&#039;: Placing this card allows the player to take the treasure chest pile.&lt;br /&gt;
* &#039;&#039;Huntress&#039;&#039;: The player who places the third huntress card takes all fire dragon cards from the board. At that point, the three huntress cards are moved to the bottom of the board, below the ship.&lt;br /&gt;
* &#039;&#039;Sorceress&#039;&#039;: Placing a sorceress allows the player to take either the petrified dragon pile, or the treasure pile. Choosing to take the Petrified Dragon cards will give the player possession of the Great Dragon only if at least one Petrified Dragon card was collected.&lt;br /&gt;
* &#039;&#039;Troll&#039;&#039;: Placing this card allows the player to take the sorceress pile.&lt;br /&gt;
* &#039;&#039;Knight&#039;&#039;: The player who places the second knight card may choose to take either the sorceress or troll pile. Afterwards, the two knight cards are moved to the bottom of the board, below the ship.&lt;br /&gt;
* &#039;&#039;Ship&#039;&#039;: The third ship card placed allows the player to take all the knight and huntress cards which were moved to the bottom of the board. The ship cards are then discarded: the third time that this happens, the game ends after the opponent has taken one final turn.&lt;br /&gt;
* &#039;&#039;Dwarf&#039;&#039;: The player who places the fourth dwarf on the board takes all four of the dwarf cards. (No other card allows a player to take a dwarf.)&lt;br /&gt;
&lt;br /&gt;
Possession of the Great Dragon piece gives the player an extra card, plus three extra points at the end of the game. If the dragon is taken from an opponent, then that opponent&#039;s hand is reduced to five cards again: a random card is removed from the hand and placed back on top of their deck.&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
The game ends when all nine ship cards have been used, or one player&#039;s deck is exhausted. At that point, each player adds the value of all the cards in their respective piles, plus 3 extra points to whomever has the Great Dragon piece. Whoever has the most points, wins the game. In case of a tie, the player with the Great Dragon wins.&lt;br /&gt;
&lt;br /&gt;
==Card Distribution in each deck for each player==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dwarf&#039;&#039;: 10 - (1,1,1,1,1,1,2,2,2,3)&lt;br /&gt;
* &#039;&#039;Huntress&#039;&#039;: 6 - (1,1,1,1,2,2)&lt;br /&gt;
* &#039;&#039;Fire Dragon&#039;&#039;: 4 - (2,3,3,4)&lt;br /&gt;
* &#039;&#039;Treasure Chest&#039;&#039;: 7 - (1,1,2,2,3,3,4)&lt;br /&gt;
* &#039;&#039;Troll&#039;&#039;: 3 - (1,2,3)&lt;br /&gt;
* &#039;&#039;Knight&#039;&#039;: 5 - (1,1,1,1,2)&lt;br /&gt;
* &#039;&#039;Petrified Dragon&#039;&#039;: 5 (2,2,2,2,2)&lt;br /&gt;
* &#039;&#039;Sorceress&#039;&#039;: 4 - (1,1,2,2)&lt;br /&gt;
* &#039;&#039;Ship&#039;&#039;: 6&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpfinca&amp;diff=23496</id>
		<title>Gamehelpfinca</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpfinca&amp;diff=23496"/>
		<updated>2024-12-12T21:59:05Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* GAME END */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A finca (&amp;quot;estate&amp;quot; or &amp;quot;farmhouse&amp;quot; in English) is a traditional Spanish property in the picturesque countryside. In this game, you are a farmer on the beautiful island of Mallorca, a mediterranean paradise renowned for its fresh produce markets and landscape dotted with windmills. You will harvest produce on a windmill-shaped rondelle to fulfill the ever-changing demands of the produce markets around the island. In this way, you will earn points and compete for bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== INITIAL PLACEMENT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of the game, players take turns placing farmers on the windmill and collecting the produce depicted. &lt;br /&gt;
&lt;br /&gt;
Beginning with the start player then moving clockwise, place 1 farmer on any blade of the windmill and collect 1 of the produce types shown there. Continue taking turns until all farmers have been placed. &lt;br /&gt;
&lt;br /&gt;
Any number of farmers can occupy the same blade, but in the initial placement phase you only collect 1 item. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GAME PLAY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On your turn, you must choose between moving one of your farmers on the windmill (and collecting produce) OR delivering produce to fulfill the current market demand. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVING FARMERS ON THE WINDMILL&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Choose a blade on the windmill where you have at least 1 farmer. &lt;br /&gt;
&lt;br /&gt;
2. Move your farmer clockwise a number of spaces equal to the total # of farmers on that blade.&lt;br /&gt;
*• Example 1: If you are the only farmer on the blade, move 1 space clockwise, because there was only 1 farmer on the blade.&lt;br /&gt;
*• Example 2: If there are 3 farmers on the blade (and at least 1 of them is yours), move 3 spaces clockwise.&lt;br /&gt;
&lt;br /&gt;
3. Collect a quantity of produce shown on the blade equal to the # of farmers on that blade when you add your farmer to it.&lt;br /&gt;
*• Example 1: You moved to a blade with no other farmers on it. Your farmer is now the only farmer on the blade. Collect 1 item of the produce depicted because only 1 farmer is on the blade.&lt;br /&gt;
*• Example 2: You moved to a blade already occupied by 2 farmers. It doesn&#039;t matter who the farmers belong to. When you add your farmer to the blade, there are now 3 farmers on it. Collect 3 of the produce shown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Not Enough Produce in the Supply&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All produce that you collect comes from a limited supply. When there isn&#039;t enough produce in the supply for the active player to collect, ALL PLAYERS return their produce of that type to the supply. Then the active player collects all of the produce they are entitled to due to their windmill placement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Obtaining Donkey Carts&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need donkey carts in order to deliver produce to the markets. You obtain 1 donkey cart each time your farmer crosses the horizontal line dividing the windmill. &lt;br /&gt;
&lt;br /&gt;
Just as with produce, if you are entitled to a cart but no tokens are available, ALL PLAYERS return ALL of their carts to the supply. Then you collect the cart(s) you are entitled to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;DELIVERING PRODUCE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now that you have enough produce, it&#039;s time to earn points! There are two opportunities:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Market Tiles&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 10 markets on the board. Each market holds a stack of 4 market tiles. They depict 1 or more types of produce and a number from 1-6. The number is both the total number of produce you must deliver and the amount of points you earn.&lt;br /&gt;
 &lt;br /&gt;
*• To make a delivery, return 1 donkey cart and the exact quantity and mix of produce depicted on the market tile. If you don&#039;t have the full amount, you can&#039;t make the delivery.&lt;br /&gt;
&lt;br /&gt;
*• Note that some market tiles have boxes instead of a particular type of produce.  These must be satisfied with a set of the given size, all of which are the same type of produce.  (E.g. A tile with 4 boxes can be matched with 4 almonds or 4 figs, but not by 2 almonds and 2 figs.)&lt;br /&gt;
&lt;br /&gt;
*• You can deliver to multiple markets during the turn. A donkey cart can delivery up to 6 items of produce, distributed to any number of markets you are able to fulfill. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Finca Tiles&amp;lt;/b&amp;gt; - Majority Bonus&lt;br /&gt;
&lt;br /&gt;
Paired with each stack of market tiles is a house-shaped finca tile. The finca tile shows 1 or 2 types of produce. As soon as all the market tiles in a stack have been claimed, check to see who has the  majority of the produce type depicted. They win the finca tile. &lt;br /&gt;
&lt;br /&gt;
Where 2 types of produce are depicted, count all the produce of both types to determine the winner. &lt;br /&gt;
&lt;br /&gt;
Each finca tile is worth 5 points.&lt;br /&gt;
&lt;br /&gt;
== GAME END ==&lt;br /&gt;
The game ends after placing the last wooden finca on the board. The player finishes his turn. Then, the players count their victory points. Every Market Tile and Finca Tile will have a victory pointed printed on the top of the tile. &lt;br /&gt;
&lt;br /&gt;
The player with the most victory points is the winner. &lt;br /&gt;
== VARIATIONS ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SET COMPLETION BONUS&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you collect a set of market tiles of EACH value (1-2-3-4-5-6), you earn a bonus tile - if there are any left! There are only 4 bonus tiles, valued 7, 6, 5 and 4 points. You receive the highest-valued tile out of what remains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACTION TILES&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 action tiles provide special abilities. Everyone receives the same 4 tiles. You can use ONE tile on your turn. Each can be used ONCE per game. Unused action tiles are each worth 2 points at the end of the game. &lt;br /&gt;
&lt;br /&gt;
*• &amp;lt;b&amp;gt;Move Twice:&amp;lt;/b&amp;gt; After moving 1 farmer and collecting produce on the windmill, you get to move again. You can move the same farmer or a different one. Collect produce and donkey carts like normal.&lt;br /&gt;
*• &amp;lt;b&amp;gt;Place Farmer Anywhere on Windmill:&amp;lt;/b&amp;gt; You may place your farmer on any blade of the windmill. You collect produce as usual, &#039;&#039;but you do not receive a donkey cart when using this action tile.&#039;&#039;&lt;br /&gt;
*• &amp;lt;b&amp;gt;Larger Donkey Cart:&amp;lt;/b&amp;gt; Your donkey cart can deliver up to 10 produce this turn.&lt;br /&gt;
*• &amp;lt;b&amp;gt;Delivery Discount:&amp;lt;/b&amp;gt; You can fulfill a market tile with 1 fewer produce.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpdedale&amp;diff=23414</id>
		<title>Gamehelpdedale</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpdedale&amp;diff=23414"/>
		<updated>2024-12-07T19:16:27Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: Created page with &amp;quot;==Mission 3== The tiles must be in one contiguous sequence.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mission 3==&lt;br /&gt;
The tiles must be in one contiguous sequence.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=23396</id>
		<title>Gamehelptinyfarms</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=23396"/>
		<updated>2024-12-05T02:02:25Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Each player places animals in their two farms, red and blue, over 10 rounds to gain the most points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
During a round, dice (equal to the number of players +1) are rolled. On your turn pick a die and move a farmer meeple clockwise that number of spaces and collect the two animals depicted on the space that you land on. If you move the red farmer, you place the animals on your red farm. If you move the blue farmer, you place the animals on your blue farm.&lt;br /&gt;
&lt;br /&gt;
Farmers may not share the same space. If the number on the chosen die would land you on the other farmer&#039;s spot, you land one space farther.&lt;br /&gt;
&lt;br /&gt;
A round ends once each player has placed two animals. With the remaining die, rotate the top wheel clockwise the number of spaces equal to the die value.&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
You have the option to spend milk to change the number on the die to be a lower or higher number. Each player starts with 3 milk cartons and any milk remaining by the end of the game is 1 point each.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
The game ends after ten (10) rounds have been played. Note that you will &#039;&#039;&#039;not&#039;&#039;&#039; be able to fully fill up both of your farms.&lt;br /&gt;
===Milk===&lt;br /&gt;
1 point per milk remaining&lt;br /&gt;
===Balance===&lt;br /&gt;
Aim to have an equal number of animals across your farms. Any difference in numbers is minus points. For example if you have 12 animals on your red farm and 8 animals on your blue farm, you will get -4 points.&lt;br /&gt;
===Animals===&lt;br /&gt;
Some animals are scored per farm:&lt;br /&gt;
&lt;br /&gt;
*1 pig = 1 point&lt;br /&gt;
*2 pigs = 6 points (orthogonally adjacent)&lt;br /&gt;
*1 sheep = 0 points&lt;br /&gt;
*2 sheep = 2 points (orthogonally adjacent)&lt;br /&gt;
*3 sheep = 12 points (orthogonally adjacent)&lt;br /&gt;
*Each chicken = 2 points&lt;br /&gt;
*Cows and calves (orthogonally adjacent) are multiplied, e.g. 2 cows x 4 calves = 8 points. (N.B. Calf tiles have 2 calves on them!), so this example is 2 cow tokens and 2 calf tokens.&lt;br /&gt;
&lt;br /&gt;
Other animals are scored across both farms:&lt;br /&gt;
&lt;br /&gt;
*Whoever has most horses gets 10 points. The player with the second most gets 6 points (0 points in a 2-player game). In the case of a draw both players get 10 points and second place points do not apply.&lt;br /&gt;
*Forest friends (all other animals) give you 1/4/8/12/18 points per set of unique animals&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpmojo&amp;diff=20841</id>
		<title>Gamehelpmojo</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpmojo&amp;diff=20841"/>
		<updated>2024-04-22T10:41:31Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Round End */ It should be lower than or equal to according to the rules PDF on BGG.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Have the LOWEST score. &lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=mojo&amp;amp;tutorial=1542 Fast Tutorial]]&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Place a card from your hand onto the previously played card. If your card is ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;lower&#039;&#039;&#039; value, end your turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;higher&#039;&#039;&#039; value, draw a new card then end your turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;same&#039;&#039;&#039; value, play again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
When a player has three cards or fewer at their turn end, they trigger round end.  (If there are two players, &amp;quot;two or fewer cards&amp;quot;.) &lt;br /&gt;
&lt;br /&gt;
That player places their remaining cards facedown in front of them. &lt;br /&gt;
&lt;br /&gt;
The remaining players continue to play, but if anyone else reaches three or less cards they do the same. &lt;br /&gt;
&lt;br /&gt;
If it comes round to a player with no hand cards, they instead reveal a facedown card. &lt;br /&gt;
&lt;br /&gt;
When a player reveals their final facedown card, this is the end of a round and that player takes the Mojo card.&lt;br /&gt;
&lt;br /&gt;
Faceup cards and hand cards count for scoring (facedown cards do not).&lt;br /&gt;
&lt;br /&gt;
Out of all of these, for each colour take your highest number, then add together your highest value of each colour and this is your score.&lt;br /&gt;
&lt;br /&gt;
If you hold the Mojo and your score is the lowest score or equal to the lowest score, then score 0 points instead of your calculated score.&lt;br /&gt;
&lt;br /&gt;
If you hold the Mojo and someone else has a lower score than you, gain 10 points to your score.&lt;br /&gt;
&lt;br /&gt;
Turn the Mojo to the 0 or +10 side as rewarded, then place it back in the center to start a new round (this determines turn order).&lt;br /&gt;
&lt;br /&gt;
Unless the game end is triggered, play a new round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends when a player reaches or exceeds 50 points.&lt;br /&gt;
&lt;br /&gt;
The player(s) with the lowest points, wins!&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpsplendorduel&amp;diff=20072</id>
		<title>Gamehelpsplendorduel</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpsplendorduel&amp;diff=20072"/>
		<updated>2024-02-17T13:02:15Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family: Arial, sans-serif; width: 80%; margin: 0 auto; padding: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 style=&amp;quot;color: #333;&amp;quot;&amp;gt;PLAYER TURN&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #ddd; padding: 15px; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2 style=&amp;quot;color: #333;&amp;quot;&amp;gt;OPTIONAL ACTIONS (perform any, all, or none)&amp;lt;/h2&amp;gt;1) Spend 1 PRIVILEGE (Scroll) to take 1 Non-Gold Token from the board (any Jewel or Pearl Token).&lt;br /&gt;
&lt;br /&gt;
• Can be done any number of times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Replenish ALL empty token spaces on the board (starting in the middle like the setup) =&amp;gt; OPPONENT gets 1 Scroll.&lt;br /&gt;
&lt;br /&gt;
• Cannot be done if there are no tokens in the bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional actions must be performed in the indicated order: you cannot spend 1 Privilege (Scroll) after performing a Replenish action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #ddd; padding: 15px; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2 style=&amp;quot;color: #333;&amp;quot;&amp;gt;MANDATORY ACTION (you must perform only 1 of these)&amp;lt;/h2&amp;gt;1) Take up to 3 ADJACENT TOKENS in a contiguous, straight line (diagonals are okay but you cannot make any turns).&lt;br /&gt;
&lt;br /&gt;
• Cannot include ANY Gold Tokens.&lt;br /&gt;
&lt;br /&gt;
• Cannot include an empty space.&lt;br /&gt;
&lt;br /&gt;
• The OPPONENT receives 1 Scroll if either all 3 tokens are identical jewels, or there are 2 Pearl tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Take 1 GOLD TOKEN from the board + RESERVE 1 JEWEL CARD for later payment (Cannot be done if no Gold present).&lt;br /&gt;
&lt;br /&gt;
• The JEWEL Card can be any shown or the top of any deck (kept secret + MAX of 3 RESERVED CARDS).&lt;br /&gt;
&lt;br /&gt;
• Immediately refill any RESERVED JEWEL CARDS to the pyramid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Purchase 1 JEWEL Card from Pyramid (not deck) or pay to play 1 of your RESERVED JEWEL CARDS.&lt;br /&gt;
&lt;br /&gt;
• Card cost is shown on the bottom left of the card (Bonus Gem helps pay for future card requirements).&lt;br /&gt;
&lt;br /&gt;
• Gold Token is wild and can be used in place of any Gem or Pearl requirement.&lt;br /&gt;
&lt;br /&gt;
• When you acquire your 3rd or 6th Jewel Card with a Crown take a Royal Card as a free action. Royal Cards have different effects that trigger as soon as you receive them.&lt;br /&gt;
&lt;br /&gt;
• Place spent Tokens back into the bag.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #ddd; padding: 15px; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2 style=&amp;quot;color: #333;&amp;quot;&amp;gt;END OF PLAYER&#039;S TURN&amp;lt;/h2&amp;gt;NOTE: You are limited to 10 Tokens at THE END of your turn; return extras to the bag.&lt;br /&gt;
&lt;br /&gt;
You win IMMEDIATELY if you have fulfilled any of the 3 winning conditions:&lt;br /&gt;
&lt;br /&gt;
• You have &amp;gt;= 20 Prestige Points of any color (Top Left Corner)&lt;br /&gt;
&lt;br /&gt;
• You have &amp;gt;= 10 Crowns.&lt;br /&gt;
&lt;br /&gt;
• You have &amp;gt;= 10 Prestige points on cards of the same color (&amp;quot;copy color&amp;quot; cards count).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpthewolves&amp;diff=19754</id>
		<title>Gamehelpthewolves</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpthewolves&amp;diff=19754"/>
		<updated>2024-01-28T23:50:25Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: /* Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Gain the most points before the full moon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, take any two actions, or take the same action twice&lt;br /&gt;
&lt;br /&gt;
How powerful an action is, is determined by your attributes which can be upgraded though the Build Den action&lt;br /&gt;
&lt;br /&gt;
All actions are paid for by flipping terrain tiles, which change what other actions you may or may not have access to&lt;br /&gt;
&lt;br /&gt;
If you have them, Bonus Terrain Tokens count as wild Terrain to use during payment, whilst Bonus Action Tokens give you additional actions on your turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
The actions are:&lt;br /&gt;
&lt;br /&gt;
Move&lt;br /&gt;
&lt;br /&gt;
Build Den&lt;br /&gt;
&lt;br /&gt;
Upgrade Den&lt;br /&gt;
&lt;br /&gt;
Howl&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
&lt;br /&gt;
Hunting (Automatic, resolved at the end of another action)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Move===&lt;br /&gt;
&lt;br /&gt;
Flip a terrain tile matching the terrain of your destination.&lt;br /&gt;
&lt;br /&gt;
Move up to the distance specified by your your Pack Speed, tiles moved over do NOT have to match the flipped tile.&lt;br /&gt;
&lt;br /&gt;
Any number of wolves may be moved this way up to your Pack Spread value, and can end up on different tiles as long as they share the same terrain as the original flipped one.&lt;br /&gt;
&lt;br /&gt;
Movement also comes with certain restrictions: The Central Chasm and Water Sources cannot be moved on or through, spaces with active lone wolf or prey tokens can be moved through but not landed on, each space can hold a maximum of 2 pieces, an Alpha Wolf ending its move sharing a space with an opponent Pack Wolf pushes the opponent Pack wolf to an adjacent empty or friendly space, an Alpha Wolf or Pack Wolf can share a space with an opponent&#039;s Den.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Build Den===&lt;br /&gt;
&lt;br /&gt;
First pick a hex that is occupied by or adjacent to one of your Alpha Wolves&lt;br /&gt;
&lt;br /&gt;
Flip TWO terrain tiles that match the space you want to build&lt;br /&gt;
&lt;br /&gt;
Pick an Attribute Track of your choice and take the next Den marker to form the Den (this also therefore increases your abilities in one area)&lt;br /&gt;
&lt;br /&gt;
Restrictions: A Den can&#039;t be placed on a space with an opponent Pack Wolf, A Den can&#039;t be placed with another Den or a Lair, if you desire to upgrade your Den later it has to be placed next to a Water Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Den===&lt;br /&gt;
&lt;br /&gt;
Pick a space that contains one of your Dens, is occupied by or adjacent to one of your Alpha Wolves, AND is adjacent to a Water Source&lt;br /&gt;
&lt;br /&gt;
Flip TWO terrain tiles that match the space&lt;br /&gt;
&lt;br /&gt;
Move the Den to the next space on the Moonlight Board&lt;br /&gt;
&lt;br /&gt;
Place the next Lair from your board which reveals some benefits&lt;br /&gt;
&lt;br /&gt;
Restrictions: You can only have ONE Lair per region, if the upgraded Den had opponent Pack Wolves or Alpha Wolves they are pushed out to adjacent empty or friendly space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Howl===&lt;br /&gt;
&lt;br /&gt;
Based on your Howl Range, pick a Lone Wolf which is within it from your Alpha Wolf&lt;br /&gt;
&lt;br /&gt;
Flip TWO terrain tiles which match the Lone Wolf&#039;s space&lt;br /&gt;
&lt;br /&gt;
Put the Lone Wolf on the next space of the Moonlight Board&lt;br /&gt;
&lt;br /&gt;
Take the next Pack Wolf and place it on the space the Lone Wolf came from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dominate===&lt;br /&gt;
&lt;br /&gt;
Based on your Howl Range, pick an opponent&#039;s Den or Pack Wolf which is within range from your Alpha Wolf&lt;br /&gt;
&lt;br /&gt;
Flip THREE terrain tiles which match the opponent&#039;s piece&#039;s space&lt;br /&gt;
&lt;br /&gt;
Place the opponent&#039;s piece on the Moonlight Board&lt;br /&gt;
&lt;br /&gt;
Place the same piece of yours on the space theirs came from following any normal placement rules for that type&lt;br /&gt;
&lt;br /&gt;
Restrictions: If there are two pieces of the same opponent in a hex neither can be dominated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
First, have wolves in three hexes adjacent to a prey token&lt;br /&gt;
&lt;br /&gt;
If you have three wolves adjacent to a prey token at the end of an action, take the top token from that prey&#039;s stack and place it on your next free Hunting Tracker space.&lt;br /&gt;
&lt;br /&gt;
You will gain a Bonus Action Token if you are playing a 3 to 5 player game. In a 2 player game, you will not gain a Bonus Action Token for capturing any prey.&lt;br /&gt;
&lt;br /&gt;
Restriction: You can only claim one of each type of prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moonlight Board===&lt;br /&gt;
&lt;br /&gt;
The Moonlight Board will slowly fill up with different pieces as denoted in the various actions&lt;br /&gt;
&lt;br /&gt;
When a Moon Phase space of the correct player count is reached, Region Scoring will occur at the end of the current player&#039;s turn&lt;br /&gt;
&lt;br /&gt;
Each Region is counted for control and the player with the most control gets the most points, and 2nd most gets lower points&lt;br /&gt;
&lt;br /&gt;
Wolves and Dens are worth 1 Control whilst Lairs are worth 3 Control&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most Alpha Wolves in the region wins the tie&lt;br /&gt;
&lt;br /&gt;
If still tied for 1st, both get 2nd reward. If still tied for 2nd, no reward for 2nd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends at the final Moon Phase, Full Moon&lt;br /&gt;
&lt;br /&gt;
After scoring this Moon Phase, add together all VPs gained from Moon Phases and your highest revealed VP on each track&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most Region Scoring tokens wins!&lt;br /&gt;
&lt;br /&gt;
If still tied, the player with the most active wolves wins!&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpthewolves&amp;diff=19752</id>
		<title>Gamehelpthewolves</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpthewolves&amp;diff=19752"/>
		<updated>2024-01-28T23:45:59Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Gain the most points before the full moon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, take any two actions, or take the same action twice&lt;br /&gt;
&lt;br /&gt;
How powerful an action is, is determined by your attributes which can be upgraded though the Build Den action&lt;br /&gt;
&lt;br /&gt;
All actions are paid for by flipping terrain tiles, which change what other actions you may or may not have access to&lt;br /&gt;
&lt;br /&gt;
If you have them, Bonus Terrain Tokens count as wild Terrain to use during payment, whilst Bonus Action Tokens give you additional actions on your turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
The actions are:&lt;br /&gt;
&lt;br /&gt;
Move&lt;br /&gt;
&lt;br /&gt;
Build Den&lt;br /&gt;
&lt;br /&gt;
Upgrade Den&lt;br /&gt;
&lt;br /&gt;
Howl&lt;br /&gt;
&lt;br /&gt;
Dominate&lt;br /&gt;
&lt;br /&gt;
Hunting (Automatic, resolved at the end of another action)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Move===&lt;br /&gt;
&lt;br /&gt;
Flip a terrain tile matching the terrain of your destination.&lt;br /&gt;
&lt;br /&gt;
Move up to the distance specified by your your Pack Speed, tiles moved over do NOT have to match the flipped tile.&lt;br /&gt;
&lt;br /&gt;
Any number of wolves may be moved this way up to your Pack Spread value, and can end up on different tiles as long as they share the same terrain as the original flipped one.&lt;br /&gt;
&lt;br /&gt;
Movement also comes with certain restrictions: The Central Chasm and Water Sources cannot be moved on or through, spaces with active lone wolf or prey tokens can be moved through but not landed on, each space can hold a maximum of 2 pieces, an Alpha Wolf ending its move sharing a space with an opponent Pack Wolf pushes the opponent Pack wolf to an adjacent empty or friendly space, an Alpha Wolf or Pack Wolf can share a space with an opponent&#039;s Den.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Build Den===&lt;br /&gt;
&lt;br /&gt;
First pick a hex that is occupied by or adjacent to one of your Alpha Wolves&lt;br /&gt;
&lt;br /&gt;
Flip TWO terrain tiles that match the space you want to build&lt;br /&gt;
&lt;br /&gt;
Pick an Attribute Track of your choice and take the next Den marker to form the Den (this also therefore increases your abilities in one area)&lt;br /&gt;
&lt;br /&gt;
Restrictions: A Den can&#039;t be placed on a space with an opponent Pack Wolf, A Den can&#039;t be placed with another Den or a Lair, if you desire to upgrade your Den later it has to be placed next to a Water Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade Den===&lt;br /&gt;
&lt;br /&gt;
Pick a space that contains one of your Dens, is occupied by or adjacent to one of your Alpha Wolves, AND is adjacent to a Water Source&lt;br /&gt;
&lt;br /&gt;
Flip TWO terrain tiles that match the space&lt;br /&gt;
&lt;br /&gt;
Move the Den to the next space on the Moonlight Board&lt;br /&gt;
&lt;br /&gt;
Place the next Lair from your board which reveals some benefits&lt;br /&gt;
&lt;br /&gt;
Restrictions: You can only have ONE Lair per region, if the upgraded Den had opponent Pack Wolves or Alpha Wolves they are pushed out to adjacent empty or friendly space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Howl===&lt;br /&gt;
&lt;br /&gt;
Based on your Howl Range, pick a Lone Wolf which is within it from your Alpha Wolf&lt;br /&gt;
&lt;br /&gt;
Flip TWO terrain tiles which match the Lone Wolf&#039;s space&lt;br /&gt;
&lt;br /&gt;
Put the Lone Wolf on the next space of the Moonlight Board&lt;br /&gt;
&lt;br /&gt;
Take the next Pack Wolf and place it on the space the Lone Wolf came from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dominate===&lt;br /&gt;
&lt;br /&gt;
Based on your Howl Range, pick an opponent Den or Pack Wolf which is within range from your Alpha Wolf&lt;br /&gt;
&lt;br /&gt;
Flip THREE terrain tiles which match the opponent&#039;s piece&#039;s space&lt;br /&gt;
&lt;br /&gt;
Place the opponent piece on the Moonlight Board&lt;br /&gt;
&lt;br /&gt;
Place the same piece of yours on the space theirs came from following any normal placement rules for that type&lt;br /&gt;
&lt;br /&gt;
Restrictions: If there are two pieces of the same opponent in a hex neither can be dominated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
First, have wolves in three hexes adjacent to a prey token&lt;br /&gt;
&lt;br /&gt;
This applies automatically and as such is NOT your core action, but only applies after it&lt;br /&gt;
&lt;br /&gt;
Take the top token from that prey stack and place it on your next free Hunting Tracker space&lt;br /&gt;
&lt;br /&gt;
Gain a Bonus Action Token&lt;br /&gt;
&lt;br /&gt;
Restriction: You can only claim one of each type of prey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moonlight Board===&lt;br /&gt;
&lt;br /&gt;
The Moonlight Board will slowly fill up with different pieces as denoted in the various actions&lt;br /&gt;
&lt;br /&gt;
When a Moon Phase space of the correct player count is reached, Region Scoring will occur at the end of the current player&#039;s turn&lt;br /&gt;
&lt;br /&gt;
Each Region is counted for control and the player with the most control gets the most points, and 2nd most gets lower points&lt;br /&gt;
&lt;br /&gt;
Wolves and Dens are worth 1 Control whilst Lairs are worth 3 Control&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most Alpha Wolves in the region wins the tie&lt;br /&gt;
&lt;br /&gt;
If still tied for 1st, both get 2nd reward. If still tied for 2nd, no reward for 2nd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends at the final Moon Phase, Full Moon&lt;br /&gt;
&lt;br /&gt;
After scoring this Moon Phase, add together all VPs gained from Moon Phases and your highest revealed VP on each track&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most Region Scoring tokens wins!&lt;br /&gt;
&lt;br /&gt;
If still tied, the player with the most active wolves wins!&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpoasis&amp;diff=19223</id>
		<title>Gamehelpoasis</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpoasis&amp;diff=19223"/>
		<updated>2023-12-15T23:26:56Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To reach your goal, you will have to draw, steal or fetch Travel cards and play them in front of you in descending order from your starting city Khalla #13 to the Oasis #0. Beware traveler, you’re not the only one looking for this Eden! Be efficient and mindful to keep others in check and control the game! You can increase your chances of finding the Oasis first by recruiting powerful Companions and by obtaining useful pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
=== Flow of a Turn ===&lt;br /&gt;
&lt;br /&gt;
==== Mandatory Action ====&lt;br /&gt;
During your turn, you must choose from one of the five possible actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explore:&#039;&#039;&#039; Draw 2 Journey cards from the Exploration deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recycle:&#039;&#039;&#039; Take 1 card from the Ruins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travel:&#039;&#039;&#039; Play any number of Travel cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recruit:&#039;&#039;&#039; Play 1 Companion card from your hand or take 1 Companion card from the Lair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equip:&#039;&#039;&#039; Discard X cards to take 1 Equipment of cost X.&lt;br /&gt;
&lt;br /&gt;
==== Optional Action ====&lt;br /&gt;
After performing one of the five possible actions above, you may then perform the optional &#039;&#039;&#039;Mission&#039;&#039;&#039; action &#039;&#039;unless&#039;&#039; you performed a Recruit action this turn.&lt;br /&gt;
&lt;br /&gt;
Companions that have been played onto your tableau may be sent off on a Mission. You may send one or more Companions of the same clan on a Mission.&lt;br /&gt;
&lt;br /&gt;
- sending an Explorer on a mission allows the player to perform the Explore action.&lt;br /&gt;
- sending a Scavenger on a mission allows the player to perform the Recycle action.&lt;br /&gt;
- sending a Marauder on a mission allows the player to perform the Pillage action.&lt;br /&gt;
&lt;br /&gt;
==== End-of-Turn ====&lt;br /&gt;
Players have a maximum hand size of 8 cards. If you have more than 8 cards in your hand, you must discard down to 8. You may not discard down to a lower number. Discarded Journey cards will be placed in the Ruins. There is no limit to the number of cards that may be in the Ruins.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpoasis&amp;diff=19207</id>
		<title>Gamehelpoasis</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpoasis&amp;diff=19207"/>
		<updated>2023-12-15T00:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheInquisitor: Elaborating on the rules of the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To reach your goal, you will have to draw, steal or fetch Travel cards and play them in front of you in descending order from your starting city Khalla #13 to the Oasis #0. Beware traveler, you’re not the only one looking for this Eden! Be efficient and mindful to keep others in check and control the game! You can increase your chances of finding the Oasis first by recruiting powerful Companions and by obtaining useful pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
=== Flow of a Turn ===&lt;br /&gt;
&lt;br /&gt;
==== Mandatory Action ====&lt;br /&gt;
During your turn, you must choose from one of the five possible actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explore:&#039;&#039;&#039; Draw 2 Journey cards from the Exploration deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recycle:&#039;&#039;&#039; Take 1 card from the Ruins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travel:&#039;&#039;&#039; Play any number of Travel cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recruit:&#039;&#039;&#039; Play 1 Companion card from your hand or take 1 Companion card from the Lair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equip:&#039;&#039;&#039; Discard X cards to take 1 Equipment of cost X.&lt;br /&gt;
&lt;br /&gt;
==== Optional Action ====&lt;br /&gt;
After performing one of the five possible actions above, you may then perform the optional &#039;&#039;&#039;Mission&#039;&#039;&#039; action &#039;&#039;unless&#039;&#039; you recruited a Companion this turn.&lt;br /&gt;
&lt;br /&gt;
Companions that have been played onto your tableau may be sent off on a Mission. You may send one or more Companions of the same clan on a Mission.&lt;br /&gt;
&lt;br /&gt;
* Sending an Explorer on a mission allows the player to perform the Explore action.&lt;br /&gt;
* Sending a Scavenger on a mission allows the player to perform the Recycle action.&lt;br /&gt;
* Sending a Marauder on a mission allows the player to perform the Pillage action.&lt;br /&gt;
&lt;br /&gt;
==== End-of-Turn ====&lt;br /&gt;
Players have a maximum hand size of 8 cards. If you have more than 8 cards in your hand, you must discard down to 8. You may not discard down to a lower number. Discarded Journey cards will be placed in the Ruins. There is no limit to the number of cards that may be in the Ruins.&lt;/div&gt;</summary>
		<author><name>TheInquisitor</name></author>
	</entry>
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