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	<id>http://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Millsyboy</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-21T01:13:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpmue&amp;diff=10305</id>
		<title>Gamehelpmue</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpmue&amp;diff=10305"/>
		<updated>2021-11-21T07:30:08Z</updated>

		<summary type="html">&lt;p&gt;Millsyboy: /* Tricks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Cards==&lt;br /&gt;
&lt;br /&gt;
There are 5 suits with 12 cards each: 0, 1, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9.&lt;br /&gt;
&lt;br /&gt;
The number of triangles on each card shows how many points it is worth when you win the card in a trick (0, 1 or 2).&lt;br /&gt;
&lt;br /&gt;
==Tricks==&lt;br /&gt;
&lt;br /&gt;
Cards that are trump (as nominated by the Chief and Vice) form a single &#039;&#039;&#039;trump suit&#039;&#039;&#039;, with the Chief&#039;s trump higher than the Vice&#039;s trump. Cards that belong to both the Chief&#039;s and Vice&#039;s trump are the highest cards in the trump suit (the double trumps).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, the Vice nominates red cards as trump and the Chief nominates 7s. The trump suit will be the red 7s as the highest cards (double trumps), followed by the 7s in other colors (they no longer belong to the suits of their respective colors), followed by the remaining red cards from highest to lowest.&lt;br /&gt;
&lt;br /&gt;
* After the first card is played in a trick you must play a card of the same suit if you can (&#039;&#039;&#039;follow suit&#039;&#039;&#039;).&lt;br /&gt;
* If a trump card is the first card played you must play any trump card if you can.&lt;br /&gt;
* The highest card of the color led wins the trick, unless a trump card was played - in which case the highest trump card wins.&lt;br /&gt;
* If multiple cards of the same rank are played the &#039;&#039;&#039;first equal card wins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
First, each player scores the points on the tricks that they won individually.&lt;br /&gt;
&lt;br /&gt;
The chief&#039;s team then add their scores together and compare it to the bid to calculate the team bonus.&lt;br /&gt;
&lt;br /&gt;
If the chief&#039;s team &#039;&#039;&#039;made their bid&#039;&#039;&#039;, they get bonus points as shown on the table (based on how many cards were in trump).&lt;br /&gt;
&lt;br /&gt;
If the chief&#039;s team &#039;&#039;&#039;failed their bid&#039;&#039;&#039;, the points are:&lt;br /&gt;
* The chief loses -10 points for the number of cards overbid&lt;br /&gt;
* The chief&#039;s partner does not gain or lose any bonus points&lt;br /&gt;
* Everyone not on the chief&#039;s team gains 5 points for the number of cards overbid&lt;/div&gt;</summary>
		<author><name>Millsyboy</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpmue&amp;diff=10205</id>
		<title>Gamehelpmue</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpmue&amp;diff=10205"/>
		<updated>2021-11-18T07:24:18Z</updated>

		<summary type="html">&lt;p&gt;Millsyboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Cards==&lt;br /&gt;
&lt;br /&gt;
There are 5 suits with 12 cards each: 0, 1, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9.&lt;br /&gt;
&lt;br /&gt;
The number of triangles on each card shows how many points it is worth when you win the card in a trick (0, 1 or 2).&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
First, each player scores the points on the tricks that they won individually.&lt;br /&gt;
&lt;br /&gt;
The chief&#039;s team then add their scores together and compare it to the bid to calculate the team bonus.&lt;br /&gt;
&lt;br /&gt;
If the chief&#039;s team &#039;&#039;&#039;made their bid&#039;&#039;&#039;, they get bonus points as shown on the table (based on how many cards were in trump).&lt;br /&gt;
&lt;br /&gt;
If the chief&#039;s team &#039;&#039;&#039;failed their bid&#039;&#039;&#039;, the points are:&lt;br /&gt;
* The chief loses -10 points for the number of cards overbid&lt;br /&gt;
* The chief&#039;s partner does not gain or lose any bonus points&lt;br /&gt;
* Everyone not on the chief&#039;s team gains 5 points for the number of cards overbid&lt;/div&gt;</summary>
		<author><name>Millsyboy</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpmue&amp;diff=10175</id>
		<title>Gamehelpmue</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpmue&amp;diff=10175"/>
		<updated>2021-11-14T08:59:57Z</updated>

		<summary type="html">&lt;p&gt;Millsyboy: Basics on deck and scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The suits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 5 suits with 12 cards each: 0, 1, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9.&lt;br /&gt;
&lt;br /&gt;
The number of triangles on each card shows how many points it is worth when you win the card in a trick (0, 1 or 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First, each player scores the points on the tricks that they won individually.&lt;br /&gt;
&lt;br /&gt;
The chief&#039;s team then add their scores together and compare it to the bid to calculate the team bonus.&lt;br /&gt;
&lt;br /&gt;
If the chief&#039;s team &#039;&#039;&#039;made their bid&#039;&#039;&#039;, they get bonus points as shown on the table (based on how many cards were in trump).&lt;br /&gt;
&lt;br /&gt;
If the chief&#039;s team &#039;&#039;&#039;failed their bid&#039;&#039;&#039;, the points are:&lt;br /&gt;
* The chief loses -10 points for the number of cards overbid&lt;br /&gt;
* The chief&#039;s partner does not gain or lose any bonus points&lt;br /&gt;
* Everyone not on the chief&#039;s team gains 5 points for the number of cards overbid&lt;/div&gt;</summary>
		<author><name>Millsyboy</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Tips_marrakech&amp;diff=8758</id>
		<title>Tips marrakech</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Tips_marrakech&amp;diff=8758"/>
		<updated>2021-07-10T22:39:58Z</updated>

		<summary type="html">&lt;p&gt;Millsyboy: Added some basic tactical tips.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The die is a special die with sides 1, 2, 2, 3, 3 and 4 slippers. Rolls of 2 or 3 are the most common.&lt;br /&gt;
* Remember that you get a point for each square of rug showing at the end of the game. Rugs in the centre of the board are the most likely to get covered up, while rugs in the corners are harder to cover.&lt;br /&gt;
* Creating a large rug can give you a big reward if someone lands on it, but other players will be avoiding your rug at all costs, even if it means landing in other players smaller rugs. You’ll need to set it up so that other players are forced to risk landing on your rug.&lt;br /&gt;
* Take note of how Assam moves when he passes the edge of the map. In 2 of the corners he can land on the same corner space twice as he follows the arrows on the board.&lt;/div&gt;</summary>
		<author><name>Millsyboy</name></author>
	</entry>
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