<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fermax</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fermax"/>
	<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/Special:Contributions/Fermax"/>
	<updated>2026-09-26T21:21:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelponeohone&amp;diff=19206</id>
		<title>Gamehelponeohone</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelponeohone&amp;diff=19206"/>
		<updated>2023-12-14T22:21:24Z</updated>

		<summary type="html">&lt;p&gt;Fermax: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
You will be placing cards in a 5x5 grid.&lt;br /&gt;
&lt;br /&gt;
Each row and column will be compared against your competitors. For each row and column, the player with the best hand will score 1 or 2 points.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
On your turn, either:&lt;br /&gt;
&lt;br /&gt;
* Place the face-up card on your grid, then flip another &#039;top&#039; card, or&lt;br /&gt;
* Select another &#039;top&#039; card, causing it to flip, then place it on your grid&lt;br /&gt;
&lt;br /&gt;
Cards can only be placed if they are beside another card (up/down, left/right or touching a corner).&lt;br /&gt;
&lt;br /&gt;
The front face of the card will always be one of the colours and numbers shown on the back of the card. This will help you try to get a desired card.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The better combination of cards on each row/column will beat competitors combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards can be IN ANY ORDER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combinations from Best to Worst are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Combination&lt;br /&gt;
!Example&lt;br /&gt;
!Example&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Straight Flush&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;1&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;2&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;3&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;5&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Consecutive numbers (in any order) all in the same colour&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5 of a Kind&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:purple;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:orange;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 of the same number (any colours)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4 of a Kind&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:purple;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|4 of the same number (any colours)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full House&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:orange;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;7&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;7&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 of a Kind and a Pair (any order, any colours)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Straight&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;1&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:orange;&amp;quot;&amp;gt;&amp;amp;nbsp;2&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;3&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;5&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Consecutive Numbers (in any order)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flush&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;7&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;9&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;2&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;3&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|All cards same colour (any numbers)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3 of a Kind&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:purple;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 of the same number (any colours)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2 Pairs&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;7&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;7&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 pairs of cards, each with the same number (any colours)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cocktail&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:orange;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:red;&amp;quot;&amp;gt;&amp;amp;nbsp;7&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;9&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:blue;&amp;quot;&amp;gt;&amp;amp;nbsp;2&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:purple;&amp;quot;&amp;gt;&amp;amp;nbsp;2&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 different colours (any numbers)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1 Pair&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: white; background-color:green;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: white; background-color:purple;&amp;quot;&amp;gt;&amp;amp;nbsp;4&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 cards with the same number (any colours)&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
* Look at the back of cards to find ones that will help your combinations&lt;br /&gt;
* Take cards that your opponent wants&lt;br /&gt;
* If an opponent&#039;s row/column is unbeatable, use that row/column as a &#039;trash can&#039; for your worthless cards&lt;/div&gt;</summary>
		<author><name>Fermax</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelponeohone&amp;diff=19205</id>
		<title>Gamehelponeohone</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelponeohone&amp;diff=19205"/>
		<updated>2023-12-14T21:49:31Z</updated>

		<summary type="html">&lt;p&gt;Fermax: First version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
You will be placing cards in a 5x5 grid.&lt;br /&gt;
&lt;br /&gt;
Each row and column will be compared against your competitors. For each row and column, the player with the best hand will score 1 or 2 points.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
On your turn, either:&lt;br /&gt;
&lt;br /&gt;
* Place the face-up card on your grid, then flip another &#039;top&#039; card, or&lt;br /&gt;
* Select another &#039;top&#039; card, causing it to flip, then place it on your grid&lt;br /&gt;
&lt;br /&gt;
Cards can only be placed if they are beside another card (up/down, left/right or touching a corner).&lt;br /&gt;
&lt;br /&gt;
The front face of the card will always be one of the colours and numbers shown on the back of the card. This will help you try to get a desired card.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The better combination of cards on each row/column will beat competitors combinations.&lt;br /&gt;
&lt;br /&gt;
Cards can be IN ANY ORDER.&lt;br /&gt;
&lt;br /&gt;
Combinations from Best to Worst are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Straight Flush:&#039;&#039;&#039; 5 Consecutive numbers (in any order) all in the same colour (Scores 2 points)&lt;br /&gt;
* &#039;&#039;&#039;5 of a Kind:&#039;&#039;&#039; 5 of the same number (any colours) (Scores 2 points)&lt;br /&gt;
* &#039;&#039;&#039;4 of a Kind:&#039;&#039;&#039; 4 of the same number (any colours)&lt;br /&gt;
* &#039;&#039;&#039;Full House:&#039;&#039;&#039; 3 of a Kind and a Pair (any order, any colours)&lt;br /&gt;
* &#039;&#039;&#039;Straight:&#039;&#039;&#039; 5 Consecutive Numbers (in any order)&lt;br /&gt;
* &#039;&#039;&#039;Flush:&#039;&#039;&#039; All cards same colour (any numbers)&lt;br /&gt;
* &#039;&#039;&#039;3 of a Kind:&#039;&#039;&#039; 3 of the same number (any colours)&lt;br /&gt;
* &#039;&#039;&#039;2 Pairs:&#039;&#039;&#039; 2 pairs of cards, each with the same number (any colours)&lt;br /&gt;
* &#039;&#039;&#039;Cocktail:&#039;&#039;&#039; 5 different colours (any numbers)&lt;br /&gt;
* &#039;&#039;&#039;1 Pair:&#039;&#039;&#039; 2 cards with the same number (any colours)&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
* Look at the back of cards to find ones that will help your combinations&lt;br /&gt;
* Take cards that your opponent wants&lt;br /&gt;
* If an opponent&#039;s row/column is unbeatable, use that row/column as a &#039;trash can&#039; for your worthless cards&lt;/div&gt;</summary>
		<author><name>Fermax</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=18154</id>
		<title>Gamehelpcubirds</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=18154"/>
		<updated>2023-09-25T08:53:46Z</updated>

		<summary type="html">&lt;p&gt;Fermax: /* End of the game */ Formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The objective of the game is to build a collection of birds by &#039;flying home&#039; flocks from their hand.&lt;br /&gt;
A player wins when their collection contains either:&lt;br /&gt;
&lt;br /&gt;
- At least one bird of seven different species&lt;br /&gt;
&lt;br /&gt;
- Three birds of each of two different species&lt;br /&gt;
&lt;br /&gt;
The game is set up with four face up rows of 4 bird cards, and each player has one random bird in their collection. Each player starts with 8 cards in their hand, and the game starts with the dealer and goes clockwise.&lt;br /&gt;
&lt;br /&gt;
A game plays in several rounds. At the beginning of each round, players discard their hand and draw 8 cards from the deck. The person who ended the previous round takes the first turn.&lt;br /&gt;
A round continues until either someone wins the game, or a player has no cards in hand.&lt;br /&gt;
&lt;br /&gt;
==Turn==&lt;br /&gt;
&lt;br /&gt;
===Lay birds===&lt;br /&gt;
On their turn, a player must lay one or more birds from their hand. &#039;&#039;&#039;All the birds of the chosen species&#039;&#039;&#039; that player has in their hand must be played. The player lays these birds (next to each other) on the left or the right side of one of the 4 rows at the center of the table. When a player places a bird in a row that already has one or more birds of that species, the player must take all the cards between these birds into their hand.&lt;br /&gt;
&lt;br /&gt;
For example, if a player added the two Parrots to the left of this row, they would take the Owl and Flamingo:&lt;br /&gt;
&lt;br /&gt;
[[File: Cubirds illustration.png]].....................&lt;br /&gt;
&lt;br /&gt;
After taking the surrounded cards, the remaining birds are moved together and new cards are added (placed on the left or the right) from the draw pile to this row until there are two different species in it.&lt;br /&gt;
&lt;br /&gt;
If no cards were taken, the player may choose to draw two cards from the draw pile.&lt;br /&gt;
&lt;br /&gt;
===Complete a flock or &amp;quot;Fly Home&amp;quot; (optional)===&lt;br /&gt;
&lt;br /&gt;
A set of birds of the same species (a flock) that the player holds in their hand may be revealed to add one or two of these cards to their collection.&lt;br /&gt;
&lt;br /&gt;
Each card has two numbers, the lower representing the number stated for the small flock and the higher representing the number stated for the big Flock. When the number of revealed cards is higher or equal to:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;The Small Flock&#039;&#039;&#039;: the player &#039;&#039;adds one&#039;&#039; of the revealed cards to their collection;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;The Big Flock&#039;&#039;&#039;: the player &#039;&#039;adds two&#039;&#039; of the revealed cards to their collection.&lt;br /&gt;
&lt;br /&gt;
The remaining cards are placed into the discard pile. On their turn, a player can only complete a single Flock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note that the BGA implementation gives a few seconds of &amp;quot;thinking time&amp;quot; for this decision even if you cannot play a flock, so that your opponent cannot tell whether you have an unclaimed flock in hand.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==End of a round==&lt;br /&gt;
&lt;br /&gt;
A round ends when one of the players has no cards left in their hand. The remaining cards that players have in their hand go to the discard pile. The cards laid in rows at the center of the table remain in place. The player who ended the round becomes the new dealer.&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
A player wins immediately if they collect:&lt;br /&gt;
&lt;br /&gt;
- 7 different species, or&lt;br /&gt;
&lt;br /&gt;
- 2 different species with at least 3 cards each&lt;br /&gt;
&lt;br /&gt;
If it is impossible to deal 8 cards to each player (even with the discard pile), the game ends immediately. In this case, the player with the most bird cards in their collection wins the game.&lt;br /&gt;
&lt;br /&gt;
==Flock Size of Different Birds==&lt;br /&gt;
* Pink Flamingo: small 2, big 3, number 7&lt;br /&gt;
* Owl/Toucan: small 3, big 4, number 10&lt;br /&gt;
* Duck/Parrot: small 4, big 6, number 13&lt;br /&gt;
* Magpie: small 5, big 7, number 17&lt;br /&gt;
* Reed Warbler/Robin: small 6, big 9, number 20&lt;/div&gt;</summary>
		<author><name>Fermax</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=18153</id>
		<title>Gamehelpcubirds</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=18153"/>
		<updated>2023-09-25T08:52:57Z</updated>

		<summary type="html">&lt;p&gt;Fermax: /* End of the game */ Improve the explanation of winning sets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The objective of the game is to build a collection of birds by &#039;flying home&#039; flocks from their hand.&lt;br /&gt;
A player wins when their collection contains either:&lt;br /&gt;
&lt;br /&gt;
- At least one bird of seven different species&lt;br /&gt;
&lt;br /&gt;
- Three birds of each of two different species&lt;br /&gt;
&lt;br /&gt;
The game is set up with four face up rows of 4 bird cards, and each player has one random bird in their collection. Each player starts with 8 cards in their hand, and the game starts with the dealer and goes clockwise.&lt;br /&gt;
&lt;br /&gt;
A game plays in several rounds. At the beginning of each round, players discard their hand and draw 8 cards from the deck. The person who ended the previous round takes the first turn.&lt;br /&gt;
A round continues until either someone wins the game, or a player has no cards in hand.&lt;br /&gt;
&lt;br /&gt;
==Turn==&lt;br /&gt;
&lt;br /&gt;
===Lay birds===&lt;br /&gt;
On their turn, a player must lay one or more birds from their hand. &#039;&#039;&#039;All the birds of the chosen species&#039;&#039;&#039; that player has in their hand must be played. The player lays these birds (next to each other) on the left or the right side of one of the 4 rows at the center of the table. When a player places a bird in a row that already has one or more birds of that species, the player must take all the cards between these birds into their hand.&lt;br /&gt;
&lt;br /&gt;
For example, if a player added the two Parrots to the left of this row, they would take the Owl and Flamingo:&lt;br /&gt;
&lt;br /&gt;
[[File: Cubirds illustration.png]].....................&lt;br /&gt;
&lt;br /&gt;
After taking the surrounded cards, the remaining birds are moved together and new cards are added (placed on the left or the right) from the draw pile to this row until there are two different species in it.&lt;br /&gt;
&lt;br /&gt;
If no cards were taken, the player may choose to draw two cards from the draw pile.&lt;br /&gt;
&lt;br /&gt;
===Complete a flock or &amp;quot;Fly Home&amp;quot; (optional)===&lt;br /&gt;
&lt;br /&gt;
A set of birds of the same species (a flock) that the player holds in their hand may be revealed to add one or two of these cards to their collection.&lt;br /&gt;
&lt;br /&gt;
Each card has two numbers, the lower representing the number stated for the small flock and the higher representing the number stated for the big Flock. When the number of revealed cards is higher or equal to:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;The Small Flock&#039;&#039;&#039;: the player &#039;&#039;adds one&#039;&#039; of the revealed cards to their collection;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;The Big Flock&#039;&#039;&#039;: the player &#039;&#039;adds two&#039;&#039; of the revealed cards to their collection.&lt;br /&gt;
&lt;br /&gt;
The remaining cards are placed into the discard pile. On their turn, a player can only complete a single Flock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note that the BGA implementation gives a few seconds of &amp;quot;thinking time&amp;quot; for this decision even if you cannot play a flock, so that your opponent cannot tell whether you have an unclaimed flock in hand.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==End of a round==&lt;br /&gt;
&lt;br /&gt;
A round ends when one of the players has no cards left in their hand. The remaining cards that players have in their hand go to the discard pile. The cards laid in rows at the center of the table remain in place. The player who ended the round becomes the new dealer.&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
A player wins immediately if they collect:&lt;br /&gt;
&lt;br /&gt;
- 7 different species, or&lt;br /&gt;
- 2 different species with at least 3 cards each&lt;br /&gt;
&lt;br /&gt;
If it is impossible to deal 8 cards to each player (even with the discard pile), the game ends immediately. In this case, the player with the most bird cards in their collection wins the game.&lt;br /&gt;
&lt;br /&gt;
==Flock Size of Different Birds==&lt;br /&gt;
* Pink Flamingo: small 2, big 3, number 7&lt;br /&gt;
* Owl/Toucan: small 3, big 4, number 10&lt;br /&gt;
* Duck/Parrot: small 4, big 6, number 13&lt;br /&gt;
* Magpie: small 5, big 7, number 17&lt;br /&gt;
* Reed Warbler/Robin: small 6, big 9, number 20&lt;/div&gt;</summary>
		<author><name>Fermax</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpseasaltpaper&amp;diff=14785</id>
		<title>Gamehelpseasaltpaper</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpseasaltpaper&amp;diff=14785"/>
		<updated>2022-09-22T04:36:10Z</updated>

		<summary type="html">&lt;p&gt;Fermax: Cleaned-up bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Play==&lt;br /&gt;
&lt;br /&gt;
The game is played with a deck and two discard piles. Each player has a hand of cards and an area of played cards in front of them.&lt;br /&gt;
&lt;br /&gt;
==Turn structure==&lt;br /&gt;
===1. Draw===&lt;br /&gt;
&lt;br /&gt;
Either:&lt;br /&gt;
&lt;br /&gt;
* Draw two cards from the deck, keeping one and discarding the other to either discard pile&lt;br /&gt;
* Draw the top card from either discard pile&lt;br /&gt;
&lt;br /&gt;
===2. Duo===&lt;br /&gt;
&lt;br /&gt;
If you have a &amp;quot;duo&amp;quot; of cards in your hand that can be played in a pair, you may play them to the table to trigger their effect:&lt;br /&gt;
&lt;br /&gt;
* Pair of crabs = take a card of your choice from either discard pile (opponents do not see what you took)&lt;br /&gt;
* Pair of boats = take another turn&lt;br /&gt;
* Pair of fish = draw a card from the deck&lt;br /&gt;
* Shark + swimmer = steal a random card from another player&#039;s hand&lt;br /&gt;
&lt;br /&gt;
===3. Call===&lt;br /&gt;
If you now have seven or more points&#039; worth of cards (both in your hand and in front of you), you may choose to call either:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;STOP&amp;quot; = round ends immediately, each player scores their points&lt;br /&gt;
* &amp;quot;LAST CHANCE&amp;quot; = every other player gets one more turn. Then...&lt;br /&gt;
** If the caller has the highest (or equal highest) card score they score those points &#039;&#039;plus&#039;&#039; their color bonus. Other players score only their own color bonus.&lt;br /&gt;
** If another player beat their card score, the caller scores &#039;&#039;only&#039;&#039; their color bonus and all other players score their own card score.&lt;br /&gt;
&lt;br /&gt;
(A player&#039;s color bonus is the number of cards they have in their most plentiful color.)&lt;br /&gt;
&lt;br /&gt;
===End of game===&lt;br /&gt;
&lt;br /&gt;
A game for 2/3/4 players ends when somebody passes 40/35/30 points. Highest score wins, tie broken by whoever went last in the last round.&lt;br /&gt;
&lt;br /&gt;
==List of cards==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039; &#039;&#039;(written in small writing on the bottom left of the card in the help panel)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 9 x Crab&lt;br /&gt;
* 8 x Boat&lt;br /&gt;
* 7 x Fish&lt;br /&gt;
* 5 x Shark + 5 x Swimmer&lt;br /&gt;
* 4 x Mermaid&lt;br /&gt;
* 6 x Shell&lt;br /&gt;
* 5 x Octopus&lt;br /&gt;
* 3 x Penguin&lt;br /&gt;
* 2 x Sailor (anchor icon)&lt;br /&gt;
* 1 x Lighthouse&lt;br /&gt;
* 1 x Shoal of fish&lt;br /&gt;
* 1 x Penguin Colony&lt;br /&gt;
* 1 x Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colours&#039;&#039;&#039; &#039;&#039;(displayed in the colour helper)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 9 x Dark Blue&lt;br /&gt;
* 9 x Light Blue&lt;br /&gt;
* 8 x Black&lt;br /&gt;
* 8 x Yellow&lt;br /&gt;
* 6 x Green&lt;br /&gt;
* 4 x White&lt;br /&gt;
* 4 x Purple&lt;br /&gt;
* 4 x Gray&lt;br /&gt;
* 3 x Light Orange&lt;br /&gt;
* 3 x Pink&lt;br /&gt;
* 1 x Orange&lt;/div&gt;</summary>
		<author><name>Fermax</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpgetthemacguffin&amp;diff=14139</id>
		<title>Gamehelpgetthemacguffin</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpgetthemacguffin&amp;diff=14139"/>
		<updated>2022-07-24T22:19:40Z</updated>

		<summary type="html">&lt;p&gt;Fermax: Nicer formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Objects&#039;&#039;&#039; must be played to the table as your turn and later used for special power:&lt;br /&gt;
* &#039;&#039;&#039;MacGuffin:&#039;&#039;&#039; Pass as your turn if you have no other cards&lt;br /&gt;
* &#039;&#039;&#039;Backup MacGuffin:&#039;&#039;&#039; pass as your turn if you have no other cards, unless MacGuffin is in play&lt;br /&gt;
* &#039;&#039;&#039;The Money:&#039;&#039;&#039; Discard to take another object or a card in someone&#039;s hand&lt;br /&gt;
* &#039;&#039;&#039;The Crown:&#039;&#039;&#039; Pass as your turn unless any MacGuffin is in play&lt;br /&gt;
* &#039;&#039;&#039;The Paper:&#039;&#039;&#039; Discard this or The Rock&lt;br /&gt;
* &#039;&#039;&#039;The Rock:&#039;&#039;&#039; Discard this or The Scissors&lt;br /&gt;
* &#039;&#039;&#039;The Scissors:&#039;&#039;&#039; Discard this or The Paper&lt;br /&gt;
&lt;br /&gt;
Play &#039;&#039;&#039;Actions&#039;&#039;&#039; and do what it says:&lt;br /&gt;
* &#039;&#039;&#039;The Spy:&#039;&#039;&#039; Look at another player&#039;s hand of cards&lt;br /&gt;
* &#039;&#039;&#039;Vortex: &#039;&#039;&#039;Shuffle all players&#039; hands together and deal them back out&lt;br /&gt;
* &#039;&#039;&#039;Wheel of Fortune:&#039;&#039;&#039; All players pass their hands in clockwise or counterclockwise direction&lt;br /&gt;
* &#039;&#039;&#039;The Switcheroo:&#039;&#039;&#039; Trade hands with another player&lt;br /&gt;
* &#039;&#039;&#039;Can I Use That?:&#039;&#039;&#039; Take a random card from another player&#039;s hand and play it&lt;br /&gt;
* &#039;&#039;&#039;The Assassin:&#039;&#039;&#039; Discard Crown if it&#039;s in play, otherwise discard any Object or a random card&lt;br /&gt;
* &#039;&#039;&#039;Tomb Robbers:&#039;&#039;&#039; Add random card from unused card pile to your hand&lt;br /&gt;
* &#039;&#039;&#039;Garbage Collector:&#039;&#039;&#039; Take card of choice out of discard pile and add it to your hand&lt;br /&gt;
* &#039;&#039;&#039;The Thief:&#039;&#039;&#039; Steal an object or a random card and put it in your hand&lt;br /&gt;
* &#039;&#039;&#039;The Interrogator:&#039;&#039;&#039; The holder of the MacGuffin or the Backup Macguffin must reveal it&lt;br /&gt;
* &#039;&#039;&#039;The Merchant:&#039;&#039;&#039; If just one player has an Object, steal one, otherwise make an exchange&lt;br /&gt;
* &#039;&#039;&#039;I&#039;m Not Dead Yet!:&#039;&#039;&#039; If you have no other cards, steal a non-MacGuffin Object or a card from someone&#039;s hand&lt;br /&gt;
* &#039;&#039;&#039;The Fist of Doom:&#039;&#039;&#039; Discard an Object in play. If none are, discard a random card from someone&#039;s hand&lt;br /&gt;
* &#039;&#039;&#039;The Shrugmaster:&#039;&#039;&#039; Shrug&lt;br /&gt;
* &#039;&#039;&#039;The Hippie:&#039;&#039;&#039; Show the peace sign&lt;br /&gt;
* &#039;&#039;&#039;Grand Marshal:&#039;&#039;&#039; Wave&lt;/div&gt;</summary>
		<author><name>Fermax</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Tips_cantstop&amp;diff=4727</id>
		<title>Tips cantstop</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Tips_cantstop&amp;diff=4727"/>
		<updated>2020-06-15T03:45:38Z</updated>

		<summary type="html">&lt;p&gt;Fermax: Removed double-negative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The numbers near the centre of the board are easier to roll. If you manage to get your tokens on 6/7/8 or 5/7/8 or 6/7/9, it&#039;s highly likely that you&#039;ll be able to advance. Time to get greedy and make the most of it! In turn, if you have advanced on 2, 3, 11, or 12, and have all three black tokens on the board, it is often advisable to stop immediately. Remember, a move ahead on 2/12 is worth about 4 moves on 6/7/8.&lt;br /&gt;
&lt;br /&gt;
The longer you can delay putting the third black token on the table, the longer you can safely continue rolling. For this reason, on your first few rolls, it is usually preferable to advance on one track only (especially if you can do it twice) than on two different tracks.&lt;br /&gt;
&lt;br /&gt;
Manage your risks. If you&#039;re far ahead, play it a bit safer. If you&#039;re far behind, the best you can get by avoiding risks is a respectable defeat.&lt;br /&gt;
&lt;br /&gt;
Remember that you can&#039;t use tracks won by any player. This includes the ones you&#039;ve won, and the ones you&#039;re about to win if you stop. Thus in the later stages of the game, it&#039;s easy to get stuck and lose a turn.&lt;br /&gt;
&lt;br /&gt;
Pick your battles. In games with more than 2 players (especially 3), try not to fight the same opponent on every track you go for.&lt;br /&gt;
&lt;br /&gt;
Never ever assume that you&#039;ll win a track even if you only need to move one more, especially near the centre of the board.&lt;br /&gt;
The more turns you have the higher the chance of getting caught out is, so be careful.&lt;br /&gt;
 &lt;br /&gt;
Remember to have fun!&lt;/div&gt;</summary>
		<author><name>Fermax</name></author>
	</entry>
</feed>