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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-13T22:42:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpescapefromthehiddencastle&amp;diff=8287</id>
		<title>Gamehelpescapefromthehiddencastle</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpescapefromthehiddencastle&amp;diff=8287"/>
		<updated>2021-05-18T16:14:06Z</updated>

		<summary type="html">&lt;p&gt;Blinkingline: /* On Your Turn */ Added Die distribution.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Bring your guests to the castle&#039;s rooms to avoid the banishing of Hugo, so that you will be the one with the least spooky points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Setup===&lt;br /&gt;
* Each player starts with a number of guests. For 2 people, 6. For 3 people, 5. For 4 people, 4. For 5 people, 3. For 6-8 people, 2.&lt;br /&gt;
* Each player starts with 10 spooky points. Hugo&#039;s counter is placed on 3 and Hugo&#039;s figure is placed on -10.&lt;br /&gt;
* Each player, starting with the first player, places one of his guests on any free spaces around the gallery.&lt;br /&gt;
&lt;br /&gt;
===On Your Turn===&lt;br /&gt;
* Roll a dice and move one of your figures the number of spaces indicated. The die has the faces 1-2-4-5-Ghost-Ghost&lt;br /&gt;
* You cannot pass. So, if all your guests are either in a room or in the cellar, you still have to move one.&lt;br /&gt;
* Guests in the cellar start their steps from the arrow. Guests in the room start their steps from the door.&lt;br /&gt;
* You can overtake Hugo and not being captured. However, if your guest stops on the same space at Hugo, he is captured.&lt;br /&gt;
&lt;br /&gt;
===Entering Rooms===&lt;br /&gt;
* You can start moving your guests into rooms when Hugo moves onto the gallery. They can enter only by the doors on the gallery.&lt;br /&gt;
* You need to move into a room by an extra step. You can exceed the number needed to enter, except for green or occupied rooms.&lt;br /&gt;
* If your guest moves into an occupied room, the guest that is already in is expelled to the door. He can return by rolling a 1.&lt;br /&gt;
* If a guest moves into a room with coats of arms, score accordingly (+1 or -3).&lt;br /&gt;
&lt;br /&gt;
===Hugo&#039;s Movement===&lt;br /&gt;
* If the Hugo symbol is moved, Hugo moves a number of steps clockwise according to his counter, starting with 3.&lt;br /&gt;
* If Hugo passes or stops at a space with a guest, that guest is captured and put on the cellar, starting from -10. The owner of that guest receives the spooky points indicated.&lt;br /&gt;
* Each time Hugo moves onto the arrow, he speeds up and moves an extra step, starting from the next movement.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
* The game ends when either a person scores at least 46 or Hugo passes the arrow when his speed is 7.&lt;br /&gt;
* The player with the least spooky points wins.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Midnight Party===&lt;br /&gt;
* The game consists of three rounds, no matter what.&lt;br /&gt;
* Hugo always move 3 steps, unless there are 7-8 players, then he moves 2.&lt;br /&gt;
* Guests cannot be expelled from rooms. They also cannot leave the cellar.&lt;br /&gt;
* If you have no guests on the gallery, you still roll the dice, but cannot move.&lt;br /&gt;
* A round ends when all rooms are occupied or there are no guests on the gallery.&lt;br /&gt;
* After a round, guests in rooms move into the doors. Guests in cellars are placed one by one, starting from -10.&lt;br /&gt;
* Hugo is placed back onto -10 and the player with the most spooky points becomes the first player.&lt;/div&gt;</summary>
		<author><name>Blinkingline</name></author>
	</entry>
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