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	<updated>2026-10-13T08:01:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12499</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12499"/>
		<updated>2022-04-02T06:01:44Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* The 5 Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Use your dice (workers/citizens) to complete various actions with the goal of building the best civilisation. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start the game with:&lt;br /&gt;
*a player mat with the credit marker starting on 1&lt;br /&gt;
*one faction token &lt;br /&gt;
*one home world&lt;br /&gt;
*one development zone card &lt;br /&gt;
*one construction zone card &lt;br /&gt;
*three white dice in your cup&lt;br /&gt;
*two white dice in your citizinry&lt;br /&gt;
*extra dice as shown on your home planet card &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning: the BGA version is coded to play fast. It will do a lot of actions automatically when they do not require choices. So you might be surprised the first times...&lt;br /&gt;
&lt;br /&gt;
== The 5 Actions ==&lt;br /&gt;
&lt;br /&gt;
The game has five phases that everyone does at the same time until the end game condition reached. &lt;br /&gt;
&lt;br /&gt;
*roll&lt;br /&gt;
*assign &lt;br /&gt;
*reveal &lt;br /&gt;
*resolve &lt;br /&gt;
*manage &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start by rolling all your *Worker* dice (those in the cup). They are automatically assigned to the phase matching the face rolled.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All dice with the * symbol are wild. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose one of the dice and put it on the black phase strip of the phase you want to play. Only phases that you or one of your opponents select to activate will happen this round. (in a two player game an extra third phase is selected randomly). The dice you use to select a phase doesn&#039;t have to match the phase you want to play. The dice underneath the phase strip will be used as resources for that phase. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dictate &lt;br /&gt;
*return one worker to the cup to reassign another worker to a different phase &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some cards may also let you reassign. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each reassign action can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s) and sent back to Citizenry. Any dice under phases not chosen, or unused ones, go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for importance of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get 1 VP.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of turn: manage and recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice were sent back to your citizenry. During this phase you can reactivate them as worker by paying 1$ per die.&lt;br /&gt;
This is the only use of your money, so you rarely need to keep money.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also freely retrieve any dice that are stuck on developments or worlds, to reassign them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game setup ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it.&lt;br /&gt;
Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
You also start with 5 white dice.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When anyone has 12 tiles built, or if all VP chips are used up.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12498</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12498"/>
		<updated>2022-04-02T05:52:17Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* The 5 Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Use your dice (workers/citizens) to complete various actions with the goal of building the best civilisation. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start the game with:&lt;br /&gt;
*a player mat with the credit marker starting on 1&lt;br /&gt;
*one faction token &lt;br /&gt;
*one home world&lt;br /&gt;
*one development zone card &lt;br /&gt;
*one construction zone card &lt;br /&gt;
*three white dice in your cup&lt;br /&gt;
*two white dice in your citizinry&lt;br /&gt;
*extra dice as shown on your home planet card &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning: the BGA version is coded to play fast. It will do a lot of actions automatically when they do not require choices. So you might be surprised the first times...&lt;br /&gt;
&lt;br /&gt;
== The 5 Actions ==&lt;br /&gt;
&lt;br /&gt;
The game has five phases that everyone does at the same time until the end game condition reached. &lt;br /&gt;
&lt;br /&gt;
*roll&lt;br /&gt;
*assign &lt;br /&gt;
*reveal &lt;br /&gt;
*resolve &lt;br /&gt;
*manage &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start by rolling all your *Worker* dice (those in the cup). They are automatically assigned to the phase matching the face rolled.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All dice with the * symbol are wild. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose one of the dice that matches the phase you want to play and put it in the phase strip. Only phases that you or one of your opponents select to activate will happen this round. (in a two player game an extra third phase is selected randomly) &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dictate &lt;br /&gt;
*return one worker to the cup to reassign another worker to a different phase &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some cards may also let you reassign. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each reassign action can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s) and sent back to Citizenry. Any dice under phases not chosen, or unused ones, go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for importance of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get 1 VP.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of turn: manage and recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice were sent back to your citizenry. During this phase you can reactivate them as worker by paying 1$ per die.&lt;br /&gt;
This is the only use of your money, so you rarely need to keep money.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also freely retrieve any dice that are stuck on developments or worlds, to reassign them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game setup ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it.&lt;br /&gt;
Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
You also start with 5 white dice.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When anyone has 12 tiles built, or if all VP chips are used up.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12497</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12497"/>
		<updated>2022-04-02T05:51:42Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* The 5 Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Use your dice (workers/citizens) to complete various actions with the goal of building the best civilisation. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start the game with:&lt;br /&gt;
*a player mat with the credit marker starting on 1&lt;br /&gt;
*one faction token &lt;br /&gt;
*one home world&lt;br /&gt;
*one development zone card &lt;br /&gt;
*one construction zone card &lt;br /&gt;
*three white dice in your cup&lt;br /&gt;
*two white dice in your citizinry&lt;br /&gt;
*extra dice as shown on your home planet card &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning: the BGA version is coded to play fast. It will do a lot of actions automatically when they do not require choices. So you might be surprised the first times...&lt;br /&gt;
&lt;br /&gt;
== The 5 Actions ==&lt;br /&gt;
&lt;br /&gt;
The game has five phases that everyone does at the same time until the end game condition reached. &lt;br /&gt;
&lt;br /&gt;
*roll&lt;br /&gt;
*assign &lt;br /&gt;
*reveal &lt;br /&gt;
*resolve &lt;br /&gt;
*manage &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start by rolling all your *Worker* dice (those in the cup). They are automatically assigned to the phase matching the face rolled.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All dice with the * symbol are wild. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose one of the dice that matches the phase you want to play and put it in the phase strip. Only phases that you or one of your opponents select to activate will happen this round. (in a two player game an extra third phase is selected randomly) &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dictate &lt;br /&gt;
*return one worker to the cup to reassign another worker to a different phase &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some cards may also let you reassign. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each reassign action can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s) and sent back to Citizenry. Any dice under phases not chosen, or unused ones, go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for importance of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get 1 VP.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of turn: manage and recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice were sent back to your citizenry. During this phase you can reactivate them as worker by paying 1$ per die.&lt;br /&gt;
This is the only use of your money, so you rarely need to keep money.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also freely retrieve any dice that are stuck on developments or worlds, to reassign them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game setup ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it.&lt;br /&gt;
Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
You also start with 5 white dice.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When anyone has 12 tiles built, or if all VP chips are used up.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12496</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12496"/>
		<updated>2022-04-02T05:49:37Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* The 5 phases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Use your dice (workers/citizens) to complete various actions with the goal of building the best civilisation. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start the game with:&lt;br /&gt;
*a player mat with the credit marker starting on 1&lt;br /&gt;
*one faction token &lt;br /&gt;
*one home world&lt;br /&gt;
*one development zone card &lt;br /&gt;
*one construction zone card &lt;br /&gt;
*three white dice in your cup&lt;br /&gt;
*two white dice in your citizinry&lt;br /&gt;
*extra dice as shown on your home planet card &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning: the BGA version is coded to play fast. It will do a lot of actions automatically when they do not require choices. So you might be surprised the first times...&lt;br /&gt;
&lt;br /&gt;
== The 5 Actions ==&lt;br /&gt;
&lt;br /&gt;
The game has five phases that everyone does at the same time until the end game condition reached. &lt;br /&gt;
&lt;br /&gt;
*roll&lt;br /&gt;
*assign &lt;br /&gt;
*reveal &lt;br /&gt;
*resolve &lt;br /&gt;
*manage &lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
You start by rolling all your *Worker* dice (those in the cup). They are automatically assigned to the phase matching the face rolled.&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
All dice with the * symbol are wild. &lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Choose one of the dice that matches the phase you want to play and put it in the phase strip. Only phases that you or one of your opponents select to activate will happen this round. (in a two player game an extra third phase is selected randomly) &lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Dictate &lt;br /&gt;
*return one worker to the cup to reassign another worker to a different phase &lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Some cards may also let you reassign. &lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Each reassign action can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s) and sent back to Citizenry. Any dice under phases not chosen, or unused ones, go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for importance of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get 1 VP.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of turn: manage and recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice were sent back to your citizenry. During this phase you can reactivate them as worker by paying 1$ per die.&lt;br /&gt;
This is the only use of your money, so you rarely need to keep money.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also freely retrieve any dice that are stuck on developments or worlds, to reassign them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game setup ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it.&lt;br /&gt;
Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
You also start with 5 white dice.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When anyone has 12 tiles built, or if all VP chips are used up.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12495</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12495"/>
		<updated>2022-04-02T05:48:23Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* The 5 phases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Use your dice (workers/citizens) to complete various actions with the goal of building the best civilisation. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start the game with:&lt;br /&gt;
*a player mat with the credit marker starting on 1&lt;br /&gt;
*one faction token &lt;br /&gt;
*one home world&lt;br /&gt;
*one development zone card &lt;br /&gt;
*one construction zone card &lt;br /&gt;
*three white dice in your cup&lt;br /&gt;
*two white dice in your citizinry&lt;br /&gt;
*extra dice as shown on your home planet card &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning: the BGA version is coded to play fast. It will do a lot of actions automatically when they do not require choices. So you might be surprised the first times...&lt;br /&gt;
&lt;br /&gt;
== The 5 phases ==&lt;br /&gt;
&lt;br /&gt;
The game has five phases that everyone does at the same time until the end game condition reached. &lt;br /&gt;
&lt;br /&gt;
*roll&lt;br /&gt;
*assign &lt;br /&gt;
*reveal &lt;br /&gt;
*resolve &lt;br /&gt;
*manage &lt;br /&gt;
&lt;br /&gt;
You start by rolling all your *Worker* dice (those in the cup). They are automatically assigned to the phase matching the face rolled.&lt;br /&gt;
&lt;br /&gt;
All dice with the * symbol are wild. &lt;br /&gt;
&lt;br /&gt;
Choose one of the dice that matches the phase you want to play and put it in the phase strip. Only phases that you or one of your opponents select to activate will happen this round. (in a two player game an extra third phase is selected randomly) &lt;br /&gt;
&lt;br /&gt;
Dictate &lt;br /&gt;
*return one worker to the cup to reassign another worker to a different phase &lt;br /&gt;
&lt;br /&gt;
Some cards may also let you reassign. &lt;br /&gt;
&lt;br /&gt;
Each reassign action can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s) and sent back to Citizenry. Any dice under phases not chosen, or unused ones, go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for importance of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get 1 VP.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of turn: manage and recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice were sent back to your citizenry. During this phase you can reactivate them as worker by paying 1$ per die.&lt;br /&gt;
This is the only use of your money, so you rarely need to keep money.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also freely retrieve any dice that are stuck on developments or worlds, to reassign them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game setup ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it.&lt;br /&gt;
Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
You also start with 5 white dice.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When anyone has 12 tiles built, or if all VP chips are used up.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12494</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12494"/>
		<updated>2022-04-02T05:39:19Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Use your dice (workers/citizens) to complete various actions with the goal of building the best civilisation. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start the game with:&lt;br /&gt;
*a player mat with the credit marker starting on 1&lt;br /&gt;
*one faction token &lt;br /&gt;
*one home world&lt;br /&gt;
*one development zone card &lt;br /&gt;
*one construction zone card &lt;br /&gt;
*three white dice in your cup&lt;br /&gt;
*two white dice in your citizinry&lt;br /&gt;
*extra dice as shown on your home planet card &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning: the BGA version is coded to play fast. It will do a lot of actions automatically when they do not require choices. So you might be surprised the first times...&lt;br /&gt;
&lt;br /&gt;
== The 5 phases ==&lt;br /&gt;
&lt;br /&gt;
The black strip at the top represents the 5 phases, each being an action.&lt;br /&gt;
Each player will (secretly)  choose and activate ONE phase. The other phases will not be played (except with 2PL, where a third will be randomly determined). So with 3PL, only three phases will be played.&lt;br /&gt;
&lt;br /&gt;
You start by rolling all your *Worker* dice (those in the cup). They are automatically assigned to the phase matching the face rolled.&lt;br /&gt;
To activate a phase, click on a die and on the phase. That die will be placed on that phase. The action on the die does NOT have to match!&lt;br /&gt;
&lt;br /&gt;
Note: everyone has a free Dictate ability. First, choose your phase. Then click on a die you don&#039;t need, and click Dictate. This will allow you to move any one other die to any column (presumably the one you activated...)&lt;br /&gt;
Dice with a wild face (*) can be reassigned freely.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s) and sent back to Citizenry. Any dice under phases not chosen, or unused ones, go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for importance of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get 1 VP.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of turn: manage and recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice were sent back to your citizenry. During this phase you can reactivate them as worker by paying 1$ per die.&lt;br /&gt;
This is the only use of your money, so you rarely need to keep money.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also freely retrieve any dice that are stuck on developments or worlds, to reassign them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game setup ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it.&lt;br /&gt;
Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
You also start with 5 white dice.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When anyone has 12 tiles built, or if all VP chips are used up.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12493</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12493"/>
		<updated>2022-04-02T05:34:32Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Use your dice (workers/citizens) to complete various actions with the goal of building the best civilisation. &lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start the game with:&lt;br /&gt;
-  a player mat with the credit marker starting on 1&lt;br /&gt;
-one faction token &lt;br /&gt;
-one home world&lt;br /&gt;
-one development zone card &lt;br /&gt;
-one construction zone card &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning: the BGA version is coded to play fast. It will do a lot of actions automatically when they do not require choices. So you might be surprised the first times...&lt;br /&gt;
&lt;br /&gt;
== The 5 phases ==&lt;br /&gt;
&lt;br /&gt;
The black strip at the top represents the 5 phases, each being an action.&lt;br /&gt;
Each player will (secretly)  choose and activate ONE phase. The other phases will not be played (except with 2PL, where a third will be randomly determined). So with 3PL, only three phases will be played.&lt;br /&gt;
&lt;br /&gt;
You start by rolling all your *Worker* dice (those in the cup). They are automatically assigned to the phase matching the face rolled.&lt;br /&gt;
To activate a phase, click on a die and on the phase. That die will be placed on that phase. The action on the die does NOT have to match!&lt;br /&gt;
&lt;br /&gt;
Note: everyone has a free Dictate ability. First, choose your phase. Then click on a die you don&#039;t need, and click Dictate. This will allow you to move any one other die to any column (presumably the one you activated...)&lt;br /&gt;
Dice with a wild face (*) can be reassigned freely.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s) and sent back to Citizenry. Any dice under phases not chosen, or unused ones, go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for importance of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get 1 VP.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of turn: manage and recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice were sent back to your citizenry. During this phase you can reactivate them as worker by paying 1$ per die.&lt;br /&gt;
This is the only use of your money, so you rarely need to keep money.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also freely retrieve any dice that are stuck on developments or worlds, to reassign them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game setup ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it.&lt;br /&gt;
Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
You also start with 5 white dice.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When anyone has 12 tiles built, or if all VP chips are used up.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12492</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=12492"/>
		<updated>2022-04-02T05:27:58Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Use your dice (workers/citizens) to complete various actions with the goal of building the best civilisation. &lt;br /&gt;
&lt;br /&gt;
Warning: the BGA version is coded to play fast. It will do a lot of actions automatically when they do not require choices. So you might be surprised the first times...&lt;br /&gt;
&lt;br /&gt;
== The 5 phases ==&lt;br /&gt;
&lt;br /&gt;
The black strip at the top represents the 5 phases, each being an action.&lt;br /&gt;
Each player will (secretly)  choose and activate ONE phase. The other phases will not be played (except with 2PL, where a third will be randomly determined). So with 3PL, only three phases will be played.&lt;br /&gt;
&lt;br /&gt;
You start by rolling all your *Worker* dice (those in the cup). They are automatically assigned to the phase matching the face rolled.&lt;br /&gt;
To activate a phase, click on a die and on the phase. That die will be placed on that phase. The action on the die does NOT have to match!&lt;br /&gt;
&lt;br /&gt;
Note: everyone has a free Dictate ability. First, choose your phase. Then click on a die you don&#039;t need, and click Dictate. This will allow you to move any one other die to any column (presumably the one you activated...)&lt;br /&gt;
Dice with a wild face (*) can be reassigned freely.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s) and sent back to Citizenry. Any dice under phases not chosen, or unused ones, go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for importance of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get 1 VP.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of turn: manage and recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice were sent back to your citizenry. During this phase you can reactivate them as worker by paying 1$ per die.&lt;br /&gt;
This is the only use of your money, so you rarely need to keep money.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also freely retrieve any dice that are stuck on developments or worlds, to reassign them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game setup ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it.&lt;br /&gt;
Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
You also start with 5 white dice.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When anyone has 12 tiles built, or if all VP chips are used up.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpincangold&amp;diff=12409</id>
		<title>Gamehelpincangold</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpincangold&amp;diff=12409"/>
		<updated>2022-03-25T10:18:08Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Expeditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
Incan Gold is also known as Diamant&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
The expedition deck is composed of the following cards:&lt;br /&gt;
&lt;br /&gt;
* 14 &#039;&#039;&#039;Treasure&#039;&#039;&#039; cards (1, 2, 3, 4, 5, 5, 7, 7, 9, 11, 11, 13, 14, 15 gems)&lt;br /&gt;
* 15 &#039;&#039;&#039;Hazard&#039;&#039;&#039; cards (3 each of fire, mummy, rocks, snakes, and spiders)&lt;br /&gt;
* 5 &#039;&#039;&#039;Artifact&#039;&#039;&#039; cards&lt;br /&gt;
&lt;br /&gt;
At the start of the game, all Treasure and Hazard cards are shuffled into the deck, but none of the Artifact cards are in the deck.&lt;br /&gt;
&lt;br /&gt;
==Expeditions==&lt;br /&gt;
The game is divided into five expeditions. After five expeditions, the player with the most points wins. All expeditions are played in the same fashion.&lt;br /&gt;
&lt;br /&gt;
At the start of an expedition, one Artifact card is added into the deck, then the deck is shuffled. All players will start going into the expedition. Then the expedition plays in several rounds.&lt;br /&gt;
&lt;br /&gt;
Each round, a card from the deck is revealed. One of the following can happen:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Treasure&#039;&#039;&#039; card is revealed. The Treasure card shows a number of gems. Divide them equally to the players still in the expedition; any leftovers are left on the card.&lt;br /&gt;
* A &#039;&#039;&#039;Hazard&#039;&#039;&#039; card is revealed. If it&#039;s the first Hazard card of its kind revealed during the expedition, nothing happens. If it&#039;s the second card of the same type, then the expedition fails; see below.&lt;br /&gt;
* An &#039;&#039;&#039;Artifact&#039;&#039;&#039; card is revealed. Nothing happens.&lt;br /&gt;
&lt;br /&gt;
After that, if the expedition doesn&#039;t fail yet (due to two Hazards of the same kind), each player will make a decision whether to &#039;&#039;&#039;stay&#039;&#039;&#039; in the expedition or &#039;&#039;&#039;retire&#039;&#039;&#039; back to the camp. They make the decision secretly, and the decisions are revealed simultaneously.&lt;br /&gt;
&lt;br /&gt;
People that choose to &#039;&#039;&#039;retire&#039;&#039;&#039; no longer participate in the expedition. First, they take the leftover gems (the remainders when Treasure cards are revealed and not all can be divided equally). They distribute them equally among the people that retire; any leftover gems are still left on the cards. All the gems claimed during the expedition and at this time are now safe and cannot be lost. Moreover, if there is exactly one person that retires, they also take &#039;&#039;&#039;all&#039;&#039;&#039; the Artifact cards revealed during the expedition.&lt;br /&gt;
&lt;br /&gt;
Once a player retires, their gems are brought into their tent. The contents of each player&#039;s tent are hidden, so it&#039;s best to memorize each player&#039;s winnings.&lt;br /&gt;
&lt;br /&gt;
After this, if there are still some people in the expedition, continue with the next round. Otherwise, the expedition ends.&lt;br /&gt;
&lt;br /&gt;
===Hazards===&lt;br /&gt;
The expedition can end prematurely if two Hazard cards of the same kind is revealed. In this case, everyone still in the expedition gets &#039;&#039;&#039;no&#039;&#039;&#039; gems from the expedition. One of the two identical Hazard cards is &#039;&#039;&#039;removed&#039;&#039;&#039; from the deck permanently, so the rest of the game will have one less card of that kind of Hazard.&lt;br /&gt;
&lt;br /&gt;
Regardless of whether an expedition ends by all people retiring or two Hazard cards of the same kind are revealed, any Artifact not claimed are &#039;&#039;&#039;removed&#039;&#039;&#039; from the deck permanently.&lt;br /&gt;
&lt;br /&gt;
==Final scoring==&lt;br /&gt;
After five expeditions, the final scoring occurs. Each gem successfully brought back (not lost during the expedition) is worth 1 point. The first three Artifacts collected by players (successfully returned the Artifacts to camp) are worth 5 points each, and the fourth and fifth Artifacts are worth 10 points each. The player with the most points wins (and as tie breaker the player with the most artifacts wins).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12408</id>
		<title>Gamehelpresarcana</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12408"/>
		<updated>2022-03-25T10:04:32Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Phase 3: Victory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
As a mage, use your magical essences and items to build artifacts, &lt;br /&gt;
activate their powers, and command dragons. The mage with the &lt;br /&gt;
most points wins!&lt;br /&gt;
&lt;br /&gt;
At the start of the game you receive eight artifacts and one of each essence, and then choose a mage and a magic item. &lt;br /&gt;
&lt;br /&gt;
During a round, you’ll collect essences and then do 1 action each &lt;br /&gt;
turn, until everyone passes. The goal is to have the most points, &lt;br /&gt;
10 or more, when victory is checked.&lt;br /&gt;
&lt;br /&gt;
==Starting the Game ==&lt;br /&gt;
* There are five coloured resource  (Essences) Elan (Red) Life (Green) Calm (Blue) and Gold (Yellw) &lt;br /&gt;
&lt;br /&gt;
*the grey hexagon means any resource can be used. &lt;br /&gt;
&lt;br /&gt;
* Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts. &lt;br /&gt;
* Draw 3 artifacts as your starting hand, inspect your overall artifact deck, and select 1 mage for the game.&lt;br /&gt;
* In counter-clockwise order, each player chooses 1 magic item for the first round, starting from the player to the right of the first player.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each game usually consists of 4-6 rounds. Each round has 3 phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Collect===&lt;br /&gt;
.collect items from your character, magic items, and optionally that you have stored on a card.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Actions===&lt;br /&gt;
* Starting with the first player, each player resolves one of 5 possible actions, until everyone has passed:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Play an artifact:&#039;&#039;&#039;&#039;&#039; place an artifact from your hand onto the table, paying its cost.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Claim a monument/Place of Power:&#039;&#039;&#039;&#039;&#039; place the card you claimed in front of you, paying its cost. You may claim the top monument on the deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Discard an artifact:&#039;&#039;&#039;&#039;&#039; discard an artifact from your hand into your discard pile, where it will be recycled into your draw pile at the end of the round. Then, gain 1 gold or any other 2 essences.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Activate a power:&#039;&#039;&#039;&#039;&#039; use a power on one of your components, paying the cost to the left of the triangle icon and resolving the effect on the right side.&lt;br /&gt;
:: Each use of a card&#039;s power is a separate action.  Reactions are used out of turn and are not actions.&lt;br /&gt;
:: If a card is turned, its powers (except some reactions) cannot be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You must pay all of the required cost to use a power.&lt;br /&gt;
:: If there is an equal sign on the pentagon, you have to pay identical essences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you need to choose any opponent, you can choose an opponent who has passed.&lt;br /&gt;
&lt;br /&gt;
:: Life loss is only inflicted on opponents that haven&#039;t passed. If an opponent cannot pay the loss, lose any other 2 essences instead. If an opponent has no essence, nothing happens.&lt;br /&gt;
&lt;br /&gt;
:: Reactions are used on another player&#039;s turn, when its activating conditions happen. It can be used if the card is turned, unless turning the card is needed to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Discarding is from your hand, while destroying is from the playing field. Either way, the card is put into your discard pile. When destroying a card, put any essence on it back to the supply.&lt;br /&gt;
:: If you have no cards in the deck when you need to draw a card, shuffle the discard pile to form a new deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Pass:&#039;&#039;&#039;&#039;&#039; if you are the first to pass, take the starting player token. Then, swap your magic item for another in the supply and draw 1 card. You need to wait for the other players to finish before you can continue with the new round.&lt;br /&gt;
:: Once you pass, you cannot do any actions or be affected by life loss, but can still be affected by rivals&#039; other powers (such as destroying cards).&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Victory===&lt;br /&gt;
* After all players have passed, check if anyone has 10 or more points (in red circles on cards) &lt;br /&gt;
* If nobody has 10 or more points, straighten all components and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If at least 1 player has 10 or more points, the game ends and the player with the most points wins.&lt;br /&gt;
:: If several players are tied, count the number of remaining essences, with gold counted as double. The player with the most essences wins.&lt;br /&gt;
:: If any players are still tied, they share the victory.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===First Game===&lt;br /&gt;
* Use the beginner sides of the places of power.&lt;br /&gt;
* Give each player a pre-set 3-card hand, with 5 random artifacts in the deck and the matching mage.&lt;br /&gt;
&lt;br /&gt;
===Draft===&lt;br /&gt;
* Instead of drawing 8 artifacts, deal 4 artifacts to each player. &lt;br /&gt;
* Each player keeps 1 and passes the rest clockwise. Repeat 4 times. &lt;br /&gt;
* Each player draws 4 artifacts again and repeats the passing process 4 times.&lt;br /&gt;
* These 8 artifacts become your deck. Shuffle and draw 3 for your starting hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lux and Tenebrae Expansion #1==&lt;br /&gt;
&lt;br /&gt;
Lux and Tenebrae expands Res Arcana to 5 players, adds a new artifact type -Demons- and introduces Scrolls: Special one use powers that can be gained one round and saved for future rounds.  New mages, magic items, monuments, places of power and artifacts further expand the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Components are combined with the base game components.&lt;br /&gt;
Res Arcana now supports 2-5 players, with the number of Places of Power and monuments varying with the number of players.  All magic items are always available.&lt;br /&gt;
* 2 players: 7 Monuments, 4 Places of Power&lt;br /&gt;
* 3 players: 10 Monuments, 5 Places of Power&lt;br /&gt;
* 4 players: 12 Monuments, 6 Places of Power&lt;br /&gt;
* 5 players: 14 Monuments, 7 Places of Power&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Play proceeds normally except for some added abilities:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scrolls:&#039;&#039;&#039;&#039;&#039; Scrolls are claimed from the centre using the magic item Inscription&#039;s power.  Once claimed, a scroll can be saved until its owner decides to use it (via the &amp;quot;use a power&amp;quot; action or as a Shield&#039;s reaction power).&lt;br /&gt;
After using a scroll&#039;s power, it is returned to the center (where it can be claimed again by Inscription).&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Retrieve:&#039;&#039;&#039;&#039;&#039;  The Revivify scroll and the Demonologist&#039;s first power allow a player to retrieve any one card from their discard pile, placing it in their hand.  If a player has no discarded cards, these powers produce no effect.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&#039;&#039;  Discarding an artifact with multiple types (Sea Serpant, Hound of Death) produces only 2, not 4 gold (as the types listed are separated by &amp;quot;/&amp;quot;, so only one type can be applied).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Infernal Engine:&#039;&#039;&#039;&#039;&#039; It&#039;s first power can be used to effectively &amp;quot;hide&amp;quot; some essences from life loss (by removing them from your essence pool).  Its second power can be used to shift all essences from one of your components (e.g. itself or the Windup Man or Vault) to your essence pool during the action step of a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Possessed Demon Slayer:&#039;&#039;&#039;&#039;&#039; When using its first power, it does not matter if the rival&#039;s Demons are turned or straightened; they all count.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Shadowy Figure:&#039;&#039;&#039;&#039;&#039; Before using its first power, if your deck and discard pile together consist of a single card, then draw 1 and discard 0 cards.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Vial of Light:&#039;&#039;&#039;&#039;&#039; It&#039;s React power applies whether or not the Vial is turned.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Illusion:&#039;&#039;&#039;&#039;&#039; Both of this item&#039;s powers are React powers, allowing it to be used with one of your powers.  This item acts for that round as though it was a Creature, Demon or Dragon. However it is not considered a Creature, Demon or Dragon itself. Therefor it cannot be straightened using the Druid&#039;s or Temple of the Abyss&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Projection:&#039;&#039;&#039;&#039;&#039; A player may spend any number of one essence at a rate of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 gold).&lt;br /&gt;
&lt;br /&gt;
==Places of Power==&lt;br /&gt;
The last powers of the Dragon Aerie and the Temple of the Abyss do not involve turning those Places of Power, allowing them to potentially be used several times during a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Temple of the Abyss:&#039;&#039;&#039;&#039;&#039; the first power straightens all turned demons in play (yours and other players&#039; demons).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12407</id>
		<title>Gamehelpresarcana</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12407"/>
		<updated>2022-03-25T10:00:20Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Phase 2: Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
As a mage, use your magical essences and items to build artifacts, &lt;br /&gt;
activate their powers, and command dragons. The mage with the &lt;br /&gt;
most points wins!&lt;br /&gt;
&lt;br /&gt;
At the start of the game you receive eight artifacts and one of each essence, and then choose a mage and a magic item. &lt;br /&gt;
&lt;br /&gt;
During a round, you’ll collect essences and then do 1 action each &lt;br /&gt;
turn, until everyone passes. The goal is to have the most points, &lt;br /&gt;
10 or more, when victory is checked.&lt;br /&gt;
&lt;br /&gt;
==Starting the Game ==&lt;br /&gt;
* There are five coloured resource  (Essences) Elan (Red) Life (Green) Calm (Blue) and Gold (Yellw) &lt;br /&gt;
&lt;br /&gt;
*the grey hexagon means any resource can be used. &lt;br /&gt;
&lt;br /&gt;
* Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts. &lt;br /&gt;
* Draw 3 artifacts as your starting hand, inspect your overall artifact deck, and select 1 mage for the game.&lt;br /&gt;
* In counter-clockwise order, each player chooses 1 magic item for the first round, starting from the player to the right of the first player.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each game usually consists of 4-6 rounds. Each round has 3 phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Collect===&lt;br /&gt;
.collect items from your character, magic items, and optionally that you have stored on a card.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Actions===&lt;br /&gt;
* Starting with the first player, each player resolves one of 5 possible actions, until everyone has passed:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Play an artifact:&#039;&#039;&#039;&#039;&#039; place an artifact from your hand onto the table, paying its cost.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Claim a monument/Place of Power:&#039;&#039;&#039;&#039;&#039; place the card you claimed in front of you, paying its cost. You may claim the top monument on the deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Discard an artifact:&#039;&#039;&#039;&#039;&#039; discard an artifact from your hand into your discard pile, where it will be recycled into your draw pile at the end of the round. Then, gain 1 gold or any other 2 essences.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Activate a power:&#039;&#039;&#039;&#039;&#039; use a power on one of your components, paying the cost to the left of the triangle icon and resolving the effect on the right side.&lt;br /&gt;
:: Each use of a card&#039;s power is a separate action.  Reactions are used out of turn and are not actions.&lt;br /&gt;
:: If a card is turned, its powers (except some reactions) cannot be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You must pay all of the required cost to use a power.&lt;br /&gt;
:: If there is an equal sign on the pentagon, you have to pay identical essences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you need to choose any opponent, you can choose an opponent who has passed.&lt;br /&gt;
&lt;br /&gt;
:: Life loss is only inflicted on opponents that haven&#039;t passed. If an opponent cannot pay the loss, lose any other 2 essences instead. If an opponent has no essence, nothing happens.&lt;br /&gt;
&lt;br /&gt;
:: Reactions are used on another player&#039;s turn, when its activating conditions happen. It can be used if the card is turned, unless turning the card is needed to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Discarding is from your hand, while destroying is from the playing field. Either way, the card is put into your discard pile. When destroying a card, put any essence on it back to the supply.&lt;br /&gt;
:: If you have no cards in the deck when you need to draw a card, shuffle the discard pile to form a new deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Pass:&#039;&#039;&#039;&#039;&#039; if you are the first to pass, take the starting player token. Then, swap your magic item for another in the supply and draw 1 card. You need to wait for the other players to finish before you can continue with the new round.&lt;br /&gt;
:: Once you pass, you cannot do any actions or be affected by life loss, but can still be affected by rivals&#039; other powers (such as destroying cards).&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Victory===&lt;br /&gt;
* After all players have passed, check if anyone has 10 or more points.&lt;br /&gt;
* If nobody has 10 or more points, straighten all components and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If at least 1 player has 10 or more points, the game ends and the player with the most points wins.&lt;br /&gt;
:: If several players are tied, count the number of remaining essences, with gold counted as double. The player with the most essences wins.&lt;br /&gt;
:: If any players are still tied, they share the victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===First Game===&lt;br /&gt;
* Use the beginner sides of the places of power.&lt;br /&gt;
* Give each player a pre-set 3-card hand, with 5 random artifacts in the deck and the matching mage.&lt;br /&gt;
&lt;br /&gt;
===Draft===&lt;br /&gt;
* Instead of drawing 8 artifacts, deal 4 artifacts to each player. &lt;br /&gt;
* Each player keeps 1 and passes the rest clockwise. Repeat 4 times. &lt;br /&gt;
* Each player draws 4 artifacts again and repeats the passing process 4 times.&lt;br /&gt;
* These 8 artifacts become your deck. Shuffle and draw 3 for your starting hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lux and Tenebrae Expansion #1==&lt;br /&gt;
&lt;br /&gt;
Lux and Tenebrae expands Res Arcana to 5 players, adds a new artifact type -Demons- and introduces Scrolls: Special one use powers that can be gained one round and saved for future rounds.  New mages, magic items, monuments, places of power and artifacts further expand the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Components are combined with the base game components.&lt;br /&gt;
Res Arcana now supports 2-5 players, with the number of Places of Power and monuments varying with the number of players.  All magic items are always available.&lt;br /&gt;
* 2 players: 7 Monuments, 4 Places of Power&lt;br /&gt;
* 3 players: 10 Monuments, 5 Places of Power&lt;br /&gt;
* 4 players: 12 Monuments, 6 Places of Power&lt;br /&gt;
* 5 players: 14 Monuments, 7 Places of Power&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Play proceeds normally except for some added abilities:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scrolls:&#039;&#039;&#039;&#039;&#039; Scrolls are claimed from the centre using the magic item Inscription&#039;s power.  Once claimed, a scroll can be saved until its owner decides to use it (via the &amp;quot;use a power&amp;quot; action or as a Shield&#039;s reaction power).&lt;br /&gt;
After using a scroll&#039;s power, it is returned to the center (where it can be claimed again by Inscription).&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Retrieve:&#039;&#039;&#039;&#039;&#039;  The Revivify scroll and the Demonologist&#039;s first power allow a player to retrieve any one card from their discard pile, placing it in their hand.  If a player has no discarded cards, these powers produce no effect.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&#039;&#039;  Discarding an artifact with multiple types (Sea Serpant, Hound of Death) produces only 2, not 4 gold (as the types listed are separated by &amp;quot;/&amp;quot;, so only one type can be applied).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Infernal Engine:&#039;&#039;&#039;&#039;&#039; It&#039;s first power can be used to effectively &amp;quot;hide&amp;quot; some essences from life loss (by removing them from your essence pool).  Its second power can be used to shift all essences from one of your components (e.g. itself or the Windup Man or Vault) to your essence pool during the action step of a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Possessed Demon Slayer:&#039;&#039;&#039;&#039;&#039; When using its first power, it does not matter if the rival&#039;s Demons are turned or straightened; they all count.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Shadowy Figure:&#039;&#039;&#039;&#039;&#039; Before using its first power, if your deck and discard pile together consist of a single card, then draw 1 and discard 0 cards.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Vial of Light:&#039;&#039;&#039;&#039;&#039; It&#039;s React power applies whether or not the Vial is turned.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Illusion:&#039;&#039;&#039;&#039;&#039; Both of this item&#039;s powers are React powers, allowing it to be used with one of your powers.  This item acts for that round as though it was a Creature, Demon or Dragon. However it is not considered a Creature, Demon or Dragon itself. Therefor it cannot be straightened using the Druid&#039;s or Temple of the Abyss&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Projection:&#039;&#039;&#039;&#039;&#039; A player may spend any number of one essence at a rate of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 gold).&lt;br /&gt;
&lt;br /&gt;
==Places of Power==&lt;br /&gt;
The last powers of the Dragon Aerie and the Temple of the Abyss do not involve turning those Places of Power, allowing them to potentially be used several times during a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Temple of the Abyss:&#039;&#039;&#039;&#039;&#039; the first power straightens all turned demons in play (yours and other players&#039; demons).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12406</id>
		<title>Gamehelpresarcana</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12406"/>
		<updated>2022-03-25T09:54:15Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Starting the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
As a mage, use your magical essences and items to build artifacts, &lt;br /&gt;
activate their powers, and command dragons. The mage with the &lt;br /&gt;
most points wins!&lt;br /&gt;
&lt;br /&gt;
At the start of the game you receive eight artifacts and one of each essence, and then choose a mage and a magic item. &lt;br /&gt;
&lt;br /&gt;
During a round, you’ll collect essences and then do 1 action each &lt;br /&gt;
turn, until everyone passes. The goal is to have the most points, &lt;br /&gt;
10 or more, when victory is checked.&lt;br /&gt;
&lt;br /&gt;
==Starting the Game ==&lt;br /&gt;
* There are five coloured resource  (Essences) Elan (Red) Life (Green) Calm (Blue) and Gold (Yellw) &lt;br /&gt;
&lt;br /&gt;
*the grey hexagon means any resource can be used. &lt;br /&gt;
&lt;br /&gt;
* Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts. &lt;br /&gt;
* Draw 3 artifacts as your starting hand, inspect your overall artifact deck, and select 1 mage for the game.&lt;br /&gt;
* In counter-clockwise order, each player chooses 1 magic item for the first round, starting from the player to the right of the first player.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each game usually consists of 4-6 rounds. Each round has 3 phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Collect===&lt;br /&gt;
.collect items from your character, magic items, and optionally that you have stored on a card.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Actions===&lt;br /&gt;
* Starting with the first player, each player resolves one of 5 possible actions, until everyone has passed:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Play an artifact:&#039;&#039;&#039;&#039;&#039; place an artifact from your hand onto the table, paying its cost.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Claim a monument/Place of Power:&#039;&#039;&#039;&#039;&#039; place the card you claimed in front of you, paying its cost. You may claim the top monument on the deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Discard an artifact:&#039;&#039;&#039;&#039;&#039; discard an artifact from your hand into your discard pile, where it will be recycled into your draw pile at the end of the round. Then, gain 1 gold or any other 2 essences.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Activate a power:&#039;&#039;&#039;&#039;&#039; use a power on one of your components, paying the cost to the left of the triangle icon and resolving the effect on the right side.&lt;br /&gt;
:: Each use of a card&#039;s power is a separate action.  Reactions are used out of turn and are not actions.&lt;br /&gt;
:: If a card is turned, its powers (except some reactions) cannot be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You must pay all of the required cost to use a power.&lt;br /&gt;
:: If there is an equal sign on the pentagon, you have to pay identical essences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you have to place essences on a component, take them from the supply.&lt;br /&gt;
:: If the effect produces a mix of essences, total the cost, modify by any modifiers, and take any mix of essences from the supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you need to choose any opponent, you can choose an opponent who has passed.&lt;br /&gt;
:: Life loss is only inflicted on opponents that haven&#039;t passed. If an opponent cannot pay the loss, lose any other 2 essences instead. If an opponent has no essence, nothing happens.&lt;br /&gt;
:: Reactions are used on another player&#039;s turn, when its activating conditions happen. It can be used if the card is turned, unless turning the card is needed to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Discarding is from your hand, while destroying is from the playing field. Either way, the card is put into your discard pile. When destroying a card, put any essence on it back to the supply.&lt;br /&gt;
:: If you have no cards in the deck when you need to draw a card, shuffle the discard pile to form a new deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Pass:&#039;&#039;&#039;&#039;&#039; if you are the first to pass, take the starting player token. Then, swap your magic item for another in the supply and draw 1 card. You need to wait for the other players to finish before you can continue with the new round.&lt;br /&gt;
:: Once you pass, you cannot do any actions or be affected by life loss, but can still be affected by rivals&#039; other powers (such as destroying cards).&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Victory===&lt;br /&gt;
* After all players have passed, check if anyone has 10 or more points.&lt;br /&gt;
* If nobody has 10 or more points, straighten all components and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If at least 1 player has 10 or more points, the game ends and the player with the most points wins.&lt;br /&gt;
:: If several players are tied, count the number of remaining essences, with gold counted as double. The player with the most essences wins.&lt;br /&gt;
:: If any players are still tied, they share the victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===First Game===&lt;br /&gt;
* Use the beginner sides of the places of power.&lt;br /&gt;
* Give each player a pre-set 3-card hand, with 5 random artifacts in the deck and the matching mage.&lt;br /&gt;
&lt;br /&gt;
===Draft===&lt;br /&gt;
* Instead of drawing 8 artifacts, deal 4 artifacts to each player. &lt;br /&gt;
* Each player keeps 1 and passes the rest clockwise. Repeat 4 times. &lt;br /&gt;
* Each player draws 4 artifacts again and repeats the passing process 4 times.&lt;br /&gt;
* These 8 artifacts become your deck. Shuffle and draw 3 for your starting hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lux and Tenebrae Expansion #1==&lt;br /&gt;
&lt;br /&gt;
Lux and Tenebrae expands Res Arcana to 5 players, adds a new artifact type -Demons- and introduces Scrolls: Special one use powers that can be gained one round and saved for future rounds.  New mages, magic items, monuments, places of power and artifacts further expand the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Components are combined with the base game components.&lt;br /&gt;
Res Arcana now supports 2-5 players, with the number of Places of Power and monuments varying with the number of players.  All magic items are always available.&lt;br /&gt;
* 2 players: 7 Monuments, 4 Places of Power&lt;br /&gt;
* 3 players: 10 Monuments, 5 Places of Power&lt;br /&gt;
* 4 players: 12 Monuments, 6 Places of Power&lt;br /&gt;
* 5 players: 14 Monuments, 7 Places of Power&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Play proceeds normally except for some added abilities:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scrolls:&#039;&#039;&#039;&#039;&#039; Scrolls are claimed from the centre using the magic item Inscription&#039;s power.  Once claimed, a scroll can be saved until its owner decides to use it (via the &amp;quot;use a power&amp;quot; action or as a Shield&#039;s reaction power).&lt;br /&gt;
After using a scroll&#039;s power, it is returned to the center (where it can be claimed again by Inscription).&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Retrieve:&#039;&#039;&#039;&#039;&#039;  The Revivify scroll and the Demonologist&#039;s first power allow a player to retrieve any one card from their discard pile, placing it in their hand.  If a player has no discarded cards, these powers produce no effect.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&#039;&#039;  Discarding an artifact with multiple types (Sea Serpant, Hound of Death) produces only 2, not 4 gold (as the types listed are separated by &amp;quot;/&amp;quot;, so only one type can be applied).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Infernal Engine:&#039;&#039;&#039;&#039;&#039; It&#039;s first power can be used to effectively &amp;quot;hide&amp;quot; some essences from life loss (by removing them from your essence pool).  Its second power can be used to shift all essences from one of your components (e.g. itself or the Windup Man or Vault) to your essence pool during the action step of a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Possessed Demon Slayer:&#039;&#039;&#039;&#039;&#039; When using its first power, it does not matter if the rival&#039;s Demons are turned or straightened; they all count.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Shadowy Figure:&#039;&#039;&#039;&#039;&#039; Before using its first power, if your deck and discard pile together consist of a single card, then draw 1 and discard 0 cards.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Vial of Light:&#039;&#039;&#039;&#039;&#039; It&#039;s React power applies whether or not the Vial is turned.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Illusion:&#039;&#039;&#039;&#039;&#039; Both of this item&#039;s powers are React powers, allowing it to be used with one of your powers.  This item acts for that round as though it was a Creature, Demon or Dragon. However it is not considered a Creature, Demon or Dragon itself. Therefor it cannot be straightened using the Druid&#039;s or Temple of the Abyss&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Projection:&#039;&#039;&#039;&#039;&#039; A player may spend any number of one essence at a rate of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 gold).&lt;br /&gt;
&lt;br /&gt;
==Places of Power==&lt;br /&gt;
The last powers of the Dragon Aerie and the Temple of the Abyss do not involve turning those Places of Power, allowing them to potentially be used several times during a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Temple of the Abyss:&#039;&#039;&#039;&#039;&#039; the first power straightens all turned demons in play (yours and other players&#039; demons).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12405</id>
		<title>Gamehelpresarcana</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12405"/>
		<updated>2022-03-25T09:49:33Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Phase 1: Collect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
As a mage, use your magical essences and items to build artifacts, &lt;br /&gt;
activate their powers, and command dragons. The mage with the &lt;br /&gt;
most points wins!&lt;br /&gt;
&lt;br /&gt;
At the start of the game you receive eight artifacts and one of each essence, and then choose a mage and a magic item. &lt;br /&gt;
&lt;br /&gt;
During a round, you’ll collect essences and then do 1 action each &lt;br /&gt;
turn, until everyone passes. The goal is to have the most points, &lt;br /&gt;
10 or more, when victory is checked.&lt;br /&gt;
&lt;br /&gt;
==Starting the Game ==&lt;br /&gt;
* There are five coloured resource  (Essences) Elan (Red) Life (Green) Calm (Blue) and Gold (Yellw) &lt;br /&gt;
&lt;br /&gt;
* Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts. &lt;br /&gt;
* Draw 3 artifacts as your starting hand, inspect your overall artifact deck, and select 1 mage for the game.&lt;br /&gt;
* In counter-clockwise order, each player chooses 1 magic item for the first round, starting from the player to the right of the first player.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each game usually consists of 4-6 rounds. Each round has 3 phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Collect===&lt;br /&gt;
.collect items from your character, magic items, and optionally that you have stored on a card.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Actions===&lt;br /&gt;
* Starting with the first player, each player resolves one of 5 possible actions, until everyone has passed:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Play an artifact:&#039;&#039;&#039;&#039;&#039; place an artifact from your hand onto the table, paying its cost.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Claim a monument/Place of Power:&#039;&#039;&#039;&#039;&#039; place the card you claimed in front of you, paying its cost. You may claim the top monument on the deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Discard an artifact:&#039;&#039;&#039;&#039;&#039; discard an artifact from your hand into your discard pile, where it will be recycled into your draw pile at the end of the round. Then, gain 1 gold or any other 2 essences.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Activate a power:&#039;&#039;&#039;&#039;&#039; use a power on one of your components, paying the cost to the left of the triangle icon and resolving the effect on the right side.&lt;br /&gt;
:: Each use of a card&#039;s power is a separate action.  Reactions are used out of turn and are not actions.&lt;br /&gt;
:: If a card is turned, its powers (except some reactions) cannot be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You must pay all of the required cost to use a power.&lt;br /&gt;
:: If there is an equal sign on the pentagon, you have to pay identical essences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you have to place essences on a component, take them from the supply.&lt;br /&gt;
:: If the effect produces a mix of essences, total the cost, modify by any modifiers, and take any mix of essences from the supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you need to choose any opponent, you can choose an opponent who has passed.&lt;br /&gt;
:: Life loss is only inflicted on opponents that haven&#039;t passed. If an opponent cannot pay the loss, lose any other 2 essences instead. If an opponent has no essence, nothing happens.&lt;br /&gt;
:: Reactions are used on another player&#039;s turn, when its activating conditions happen. It can be used if the card is turned, unless turning the card is needed to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Discarding is from your hand, while destroying is from the playing field. Either way, the card is put into your discard pile. When destroying a card, put any essence on it back to the supply.&lt;br /&gt;
:: If you have no cards in the deck when you need to draw a card, shuffle the discard pile to form a new deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Pass:&#039;&#039;&#039;&#039;&#039; if you are the first to pass, take the starting player token. Then, swap your magic item for another in the supply and draw 1 card. You need to wait for the other players to finish before you can continue with the new round.&lt;br /&gt;
:: Once you pass, you cannot do any actions or be affected by life loss, but can still be affected by rivals&#039; other powers (such as destroying cards).&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Victory===&lt;br /&gt;
* After all players have passed, check if anyone has 10 or more points.&lt;br /&gt;
* If nobody has 10 or more points, straighten all components and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If at least 1 player has 10 or more points, the game ends and the player with the most points wins.&lt;br /&gt;
:: If several players are tied, count the number of remaining essences, with gold counted as double. The player with the most essences wins.&lt;br /&gt;
:: If any players are still tied, they share the victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===First Game===&lt;br /&gt;
* Use the beginner sides of the places of power.&lt;br /&gt;
* Give each player a pre-set 3-card hand, with 5 random artifacts in the deck and the matching mage.&lt;br /&gt;
&lt;br /&gt;
===Draft===&lt;br /&gt;
* Instead of drawing 8 artifacts, deal 4 artifacts to each player. &lt;br /&gt;
* Each player keeps 1 and passes the rest clockwise. Repeat 4 times. &lt;br /&gt;
* Each player draws 4 artifacts again and repeats the passing process 4 times.&lt;br /&gt;
* These 8 artifacts become your deck. Shuffle and draw 3 for your starting hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lux and Tenebrae Expansion #1==&lt;br /&gt;
&lt;br /&gt;
Lux and Tenebrae expands Res Arcana to 5 players, adds a new artifact type -Demons- and introduces Scrolls: Special one use powers that can be gained one round and saved for future rounds.  New mages, magic items, monuments, places of power and artifacts further expand the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Components are combined with the base game components.&lt;br /&gt;
Res Arcana now supports 2-5 players, with the number of Places of Power and monuments varying with the number of players.  All magic items are always available.&lt;br /&gt;
* 2 players: 7 Monuments, 4 Places of Power&lt;br /&gt;
* 3 players: 10 Monuments, 5 Places of Power&lt;br /&gt;
* 4 players: 12 Monuments, 6 Places of Power&lt;br /&gt;
* 5 players: 14 Monuments, 7 Places of Power&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Play proceeds normally except for some added abilities:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scrolls:&#039;&#039;&#039;&#039;&#039; Scrolls are claimed from the centre using the magic item Inscription&#039;s power.  Once claimed, a scroll can be saved until its owner decides to use it (via the &amp;quot;use a power&amp;quot; action or as a Shield&#039;s reaction power).&lt;br /&gt;
After using a scroll&#039;s power, it is returned to the center (where it can be claimed again by Inscription).&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Retrieve:&#039;&#039;&#039;&#039;&#039;  The Revivify scroll and the Demonologist&#039;s first power allow a player to retrieve any one card from their discard pile, placing it in their hand.  If a player has no discarded cards, these powers produce no effect.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&#039;&#039;  Discarding an artifact with multiple types (Sea Serpant, Hound of Death) produces only 2, not 4 gold (as the types listed are separated by &amp;quot;/&amp;quot;, so only one type can be applied).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Infernal Engine:&#039;&#039;&#039;&#039;&#039; It&#039;s first power can be used to effectively &amp;quot;hide&amp;quot; some essences from life loss (by removing them from your essence pool).  Its second power can be used to shift all essences from one of your components (e.g. itself or the Windup Man or Vault) to your essence pool during the action step of a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Possessed Demon Slayer:&#039;&#039;&#039;&#039;&#039; When using its first power, it does not matter if the rival&#039;s Demons are turned or straightened; they all count.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Shadowy Figure:&#039;&#039;&#039;&#039;&#039; Before using its first power, if your deck and discard pile together consist of a single card, then draw 1 and discard 0 cards.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Vial of Light:&#039;&#039;&#039;&#039;&#039; It&#039;s React power applies whether or not the Vial is turned.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Illusion:&#039;&#039;&#039;&#039;&#039; Both of this item&#039;s powers are React powers, allowing it to be used with one of your powers.  This item acts for that round as though it was a Creature, Demon or Dragon. However it is not considered a Creature, Demon or Dragon itself. Therefor it cannot be straightened using the Druid&#039;s or Temple of the Abyss&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Projection:&#039;&#039;&#039;&#039;&#039; A player may spend any number of one essence at a rate of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 gold).&lt;br /&gt;
&lt;br /&gt;
==Places of Power==&lt;br /&gt;
The last powers of the Dragon Aerie and the Temple of the Abyss do not involve turning those Places of Power, allowing them to potentially be used several times during a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Temple of the Abyss:&#039;&#039;&#039;&#039;&#039; the first power straightens all turned demons in play (yours and other players&#039; demons).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12404</id>
		<title>Gamehelpresarcana</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12404"/>
		<updated>2022-03-25T09:46:04Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Game Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
As a mage, use your magical essences and items to build artifacts, &lt;br /&gt;
activate their powers, and command dragons. The mage with the &lt;br /&gt;
most points wins!&lt;br /&gt;
&lt;br /&gt;
At the start of the game you receive eight artifacts and one of each essence, and then choose a mage and a magic item. &lt;br /&gt;
&lt;br /&gt;
During a round, you’ll collect essences and then do 1 action each &lt;br /&gt;
turn, until everyone passes. The goal is to have the most points, &lt;br /&gt;
10 or more, when victory is checked.&lt;br /&gt;
&lt;br /&gt;
==Starting the Game ==&lt;br /&gt;
* There are five coloured resource  (Essences) Elan (Red) Life (Green) Calm (Blue) and Gold (Yellw) &lt;br /&gt;
&lt;br /&gt;
* Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts. &lt;br /&gt;
* Draw 3 artifacts as your starting hand, inspect your overall artifact deck, and select 1 mage for the game.&lt;br /&gt;
* In counter-clockwise order, each player chooses 1 magic item for the first round, starting from the player to the right of the first player.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each game usually consists of 4-6 rounds. Each round has 3 phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Collect===&lt;br /&gt;
* Each player activates their collect abilities (hand icon), which gives them new essences to use on their turn.&lt;br /&gt;
:: If there is a number on the essence, take that number of essences; otherwise take 1.&lt;br /&gt;
:: If multiple icons are separated by a +, take all of them.&lt;br /&gt;
:: If multiple icons are separated by a /, choose 1 to take.&lt;br /&gt;
:: If a pentagon is shown, choose any type of essence, subject to the restrictions.  For example, some cards do not let you collect Gold.&lt;br /&gt;
&lt;br /&gt;
Some card abilities result in essence being stored on a card.  You may take essences off some components (including places of power), but if you take any essence off a component, you must take all of them.&lt;br /&gt;
&lt;br /&gt;
* After collecting, pay the collect costs (if any) and resolve any effects caused.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Actions===&lt;br /&gt;
* Starting with the first player, each player resolves one of 5 possible actions, until everyone has passed:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Play an artifact:&#039;&#039;&#039;&#039;&#039; place an artifact from your hand onto the table, paying its cost.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Claim a monument/Place of Power:&#039;&#039;&#039;&#039;&#039; place the card you claimed in front of you, paying its cost. You may claim the top monument on the deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Discard an artifact:&#039;&#039;&#039;&#039;&#039; discard an artifact from your hand into your discard pile, where it will be recycled into your draw pile at the end of the round. Then, gain 1 gold or any other 2 essences.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Activate a power:&#039;&#039;&#039;&#039;&#039; use a power on one of your components, paying the cost to the left of the triangle icon and resolving the effect on the right side.&lt;br /&gt;
:: Each use of a card&#039;s power is a separate action.  Reactions are used out of turn and are not actions.&lt;br /&gt;
:: If a card is turned, its powers (except some reactions) cannot be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You must pay all of the required cost to use a power.&lt;br /&gt;
:: If there is an equal sign on the pentagon, you have to pay identical essences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you have to place essences on a component, take them from the supply.&lt;br /&gt;
:: If the effect produces a mix of essences, total the cost, modify by any modifiers, and take any mix of essences from the supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you need to choose any opponent, you can choose an opponent who has passed.&lt;br /&gt;
:: Life loss is only inflicted on opponents that haven&#039;t passed. If an opponent cannot pay the loss, lose any other 2 essences instead. If an opponent has no essence, nothing happens.&lt;br /&gt;
:: Reactions are used on another player&#039;s turn, when its activating conditions happen. It can be used if the card is turned, unless turning the card is needed to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Discarding is from your hand, while destroying is from the playing field. Either way, the card is put into your discard pile. When destroying a card, put any essence on it back to the supply.&lt;br /&gt;
:: If you have no cards in the deck when you need to draw a card, shuffle the discard pile to form a new deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Pass:&#039;&#039;&#039;&#039;&#039; if you are the first to pass, take the starting player token. Then, swap your magic item for another in the supply and draw 1 card. You need to wait for the other players to finish before you can continue with the new round.&lt;br /&gt;
:: Once you pass, you cannot do any actions or be affected by life loss, but can still be affected by rivals&#039; other powers (such as destroying cards).&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Victory===&lt;br /&gt;
* After all players have passed, check if anyone has 10 or more points.&lt;br /&gt;
* If nobody has 10 or more points, straighten all components and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If at least 1 player has 10 or more points, the game ends and the player with the most points wins.&lt;br /&gt;
:: If several players are tied, count the number of remaining essences, with gold counted as double. The player with the most essences wins.&lt;br /&gt;
:: If any players are still tied, they share the victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===First Game===&lt;br /&gt;
* Use the beginner sides of the places of power.&lt;br /&gt;
* Give each player a pre-set 3-card hand, with 5 random artifacts in the deck and the matching mage.&lt;br /&gt;
&lt;br /&gt;
===Draft===&lt;br /&gt;
* Instead of drawing 8 artifacts, deal 4 artifacts to each player. &lt;br /&gt;
* Each player keeps 1 and passes the rest clockwise. Repeat 4 times. &lt;br /&gt;
* Each player draws 4 artifacts again and repeats the passing process 4 times.&lt;br /&gt;
* These 8 artifacts become your deck. Shuffle and draw 3 for your starting hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lux and Tenebrae Expansion #1==&lt;br /&gt;
&lt;br /&gt;
Lux and Tenebrae expands Res Arcana to 5 players, adds a new artifact type -Demons- and introduces Scrolls: Special one use powers that can be gained one round and saved for future rounds.  New mages, magic items, monuments, places of power and artifacts further expand the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Components are combined with the base game components.&lt;br /&gt;
Res Arcana now supports 2-5 players, with the number of Places of Power and monuments varying with the number of players.  All magic items are always available.&lt;br /&gt;
* 2 players: 7 Monuments, 4 Places of Power&lt;br /&gt;
* 3 players: 10 Monuments, 5 Places of Power&lt;br /&gt;
* 4 players: 12 Monuments, 6 Places of Power&lt;br /&gt;
* 5 players: 14 Monuments, 7 Places of Power&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Play proceeds normally except for some added abilities:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scrolls:&#039;&#039;&#039;&#039;&#039; Scrolls are claimed from the centre using the magic item Inscription&#039;s power.  Once claimed, a scroll can be saved until its owner decides to use it (via the &amp;quot;use a power&amp;quot; action or as a Shield&#039;s reaction power).&lt;br /&gt;
After using a scroll&#039;s power, it is returned to the center (where it can be claimed again by Inscription).&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Retrieve:&#039;&#039;&#039;&#039;&#039;  The Revivify scroll and the Demonologist&#039;s first power allow a player to retrieve any one card from their discard pile, placing it in their hand.  If a player has no discarded cards, these powers produce no effect.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&#039;&#039;  Discarding an artifact with multiple types (Sea Serpant, Hound of Death) produces only 2, not 4 gold (as the types listed are separated by &amp;quot;/&amp;quot;, so only one type can be applied).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Infernal Engine:&#039;&#039;&#039;&#039;&#039; It&#039;s first power can be used to effectively &amp;quot;hide&amp;quot; some essences from life loss (by removing them from your essence pool).  Its second power can be used to shift all essences from one of your components (e.g. itself or the Windup Man or Vault) to your essence pool during the action step of a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Possessed Demon Slayer:&#039;&#039;&#039;&#039;&#039; When using its first power, it does not matter if the rival&#039;s Demons are turned or straightened; they all count.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Shadowy Figure:&#039;&#039;&#039;&#039;&#039; Before using its first power, if your deck and discard pile together consist of a single card, then draw 1 and discard 0 cards.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Vial of Light:&#039;&#039;&#039;&#039;&#039; It&#039;s React power applies whether or not the Vial is turned.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Illusion:&#039;&#039;&#039;&#039;&#039; Both of this item&#039;s powers are React powers, allowing it to be used with one of your powers.  This item acts for that round as though it was a Creature, Demon or Dragon. However it is not considered a Creature, Demon or Dragon itself. Therefor it cannot be straightened using the Druid&#039;s or Temple of the Abyss&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Projection:&#039;&#039;&#039;&#039;&#039; A player may spend any number of one essence at a rate of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 gold).&lt;br /&gt;
&lt;br /&gt;
==Places of Power==&lt;br /&gt;
The last powers of the Dragon Aerie and the Temple of the Abyss do not involve turning those Places of Power, allowing them to potentially be used several times during a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Temple of the Abyss:&#039;&#039;&#039;&#039;&#039; the first power straightens all turned demons in play (yours and other players&#039; demons).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12403</id>
		<title>Gamehelpresarcana</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12403"/>
		<updated>2022-03-25T09:44:49Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
As a mage, use your magical essences and items to build artifacts, &lt;br /&gt;
activate their powers, and command dragons. The mage with the &lt;br /&gt;
most points wins!&lt;br /&gt;
&lt;br /&gt;
At the start of the game you receive eight artifacts and one of each essence, and then choose a mage and a magic item. &lt;br /&gt;
&lt;br /&gt;
During a round, you’ll collect essences and then do 1 action each &lt;br /&gt;
turn, until everyone passes. The goal is to have the most points, &lt;br /&gt;
10 or more, when victory is checked.&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
* There are five coloured resource  (Essences) Elan (Red) Life (Green) Calm (Blue) and Gold (Yellw) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts. &lt;br /&gt;
* Draw 3 artifacts as your starting hand, inspect your overall artifact deck, and select 1 mage for the game.&lt;br /&gt;
* In counter-clockwise order, each player chooses 1 magic item for the first round, starting from the player to the right of the first player.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each game usually consists of 4-6 rounds. Each round has 3 phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Collect===&lt;br /&gt;
* Each player activates their collect abilities (hand icon), which gives them new essences to use on their turn.&lt;br /&gt;
:: If there is a number on the essence, take that number of essences; otherwise take 1.&lt;br /&gt;
:: If multiple icons are separated by a +, take all of them.&lt;br /&gt;
:: If multiple icons are separated by a /, choose 1 to take.&lt;br /&gt;
:: If a pentagon is shown, choose any type of essence, subject to the restrictions.  For example, some cards do not let you collect Gold.&lt;br /&gt;
&lt;br /&gt;
Some card abilities result in essence being stored on a card.  You may take essences off some components (including places of power), but if you take any essence off a component, you must take all of them.&lt;br /&gt;
&lt;br /&gt;
* After collecting, pay the collect costs (if any) and resolve any effects caused.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Actions===&lt;br /&gt;
* Starting with the first player, each player resolves one of 5 possible actions, until everyone has passed:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Play an artifact:&#039;&#039;&#039;&#039;&#039; place an artifact from your hand onto the table, paying its cost.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Claim a monument/Place of Power:&#039;&#039;&#039;&#039;&#039; place the card you claimed in front of you, paying its cost. You may claim the top monument on the deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Discard an artifact:&#039;&#039;&#039;&#039;&#039; discard an artifact from your hand into your discard pile, where it will be recycled into your draw pile at the end of the round. Then, gain 1 gold or any other 2 essences.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Activate a power:&#039;&#039;&#039;&#039;&#039; use a power on one of your components, paying the cost to the left of the triangle icon and resolving the effect on the right side.&lt;br /&gt;
:: Each use of a card&#039;s power is a separate action.  Reactions are used out of turn and are not actions.&lt;br /&gt;
:: If a card is turned, its powers (except some reactions) cannot be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You must pay all of the required cost to use a power.&lt;br /&gt;
:: If there is an equal sign on the pentagon, you have to pay identical essences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you have to place essences on a component, take them from the supply.&lt;br /&gt;
:: If the effect produces a mix of essences, total the cost, modify by any modifiers, and take any mix of essences from the supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you need to choose any opponent, you can choose an opponent who has passed.&lt;br /&gt;
:: Life loss is only inflicted on opponents that haven&#039;t passed. If an opponent cannot pay the loss, lose any other 2 essences instead. If an opponent has no essence, nothing happens.&lt;br /&gt;
:: Reactions are used on another player&#039;s turn, when its activating conditions happen. It can be used if the card is turned, unless turning the card is needed to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Discarding is from your hand, while destroying is from the playing field. Either way, the card is put into your discard pile. When destroying a card, put any essence on it back to the supply.&lt;br /&gt;
:: If you have no cards in the deck when you need to draw a card, shuffle the discard pile to form a new deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Pass:&#039;&#039;&#039;&#039;&#039; if you are the first to pass, take the starting player token. Then, swap your magic item for another in the supply and draw 1 card. You need to wait for the other players to finish before you can continue with the new round.&lt;br /&gt;
:: Once you pass, you cannot do any actions or be affected by life loss, but can still be affected by rivals&#039; other powers (such as destroying cards).&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Victory===&lt;br /&gt;
* After all players have passed, check if anyone has 10 or more points.&lt;br /&gt;
* If nobody has 10 or more points, straighten all components and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If at least 1 player has 10 or more points, the game ends and the player with the most points wins.&lt;br /&gt;
:: If several players are tied, count the number of remaining essences, with gold counted as double. The player with the most essences wins.&lt;br /&gt;
:: If any players are still tied, they share the victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===First Game===&lt;br /&gt;
* Use the beginner sides of the places of power.&lt;br /&gt;
* Give each player a pre-set 3-card hand, with 5 random artifacts in the deck and the matching mage.&lt;br /&gt;
&lt;br /&gt;
===Draft===&lt;br /&gt;
* Instead of drawing 8 artifacts, deal 4 artifacts to each player. &lt;br /&gt;
* Each player keeps 1 and passes the rest clockwise. Repeat 4 times. &lt;br /&gt;
* Each player draws 4 artifacts again and repeats the passing process 4 times.&lt;br /&gt;
* These 8 artifacts become your deck. Shuffle and draw 3 for your starting hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lux and Tenebrae Expansion #1==&lt;br /&gt;
&lt;br /&gt;
Lux and Tenebrae expands Res Arcana to 5 players, adds a new artifact type -Demons- and introduces Scrolls: Special one use powers that can be gained one round and saved for future rounds.  New mages, magic items, monuments, places of power and artifacts further expand the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Components are combined with the base game components.&lt;br /&gt;
Res Arcana now supports 2-5 players, with the number of Places of Power and monuments varying with the number of players.  All magic items are always available.&lt;br /&gt;
* 2 players: 7 Monuments, 4 Places of Power&lt;br /&gt;
* 3 players: 10 Monuments, 5 Places of Power&lt;br /&gt;
* 4 players: 12 Monuments, 6 Places of Power&lt;br /&gt;
* 5 players: 14 Monuments, 7 Places of Power&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Play proceeds normally except for some added abilities:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scrolls:&#039;&#039;&#039;&#039;&#039; Scrolls are claimed from the centre using the magic item Inscription&#039;s power.  Once claimed, a scroll can be saved until its owner decides to use it (via the &amp;quot;use a power&amp;quot; action or as a Shield&#039;s reaction power).&lt;br /&gt;
After using a scroll&#039;s power, it is returned to the center (where it can be claimed again by Inscription).&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Retrieve:&#039;&#039;&#039;&#039;&#039;  The Revivify scroll and the Demonologist&#039;s first power allow a player to retrieve any one card from their discard pile, placing it in their hand.  If a player has no discarded cards, these powers produce no effect.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&#039;&#039;  Discarding an artifact with multiple types (Sea Serpant, Hound of Death) produces only 2, not 4 gold (as the types listed are separated by &amp;quot;/&amp;quot;, so only one type can be applied).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Infernal Engine:&#039;&#039;&#039;&#039;&#039; It&#039;s first power can be used to effectively &amp;quot;hide&amp;quot; some essences from life loss (by removing them from your essence pool).  Its second power can be used to shift all essences from one of your components (e.g. itself or the Windup Man or Vault) to your essence pool during the action step of a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Possessed Demon Slayer:&#039;&#039;&#039;&#039;&#039; When using its first power, it does not matter if the rival&#039;s Demons are turned or straightened; they all count.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Shadowy Figure:&#039;&#039;&#039;&#039;&#039; Before using its first power, if your deck and discard pile together consist of a single card, then draw 1 and discard 0 cards.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Vial of Light:&#039;&#039;&#039;&#039;&#039; It&#039;s React power applies whether or not the Vial is turned.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Illusion:&#039;&#039;&#039;&#039;&#039; Both of this item&#039;s powers are React powers, allowing it to be used with one of your powers.  This item acts for that round as though it was a Creature, Demon or Dragon. However it is not considered a Creature, Demon or Dragon itself. Therefor it cannot be straightened using the Druid&#039;s or Temple of the Abyss&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Projection:&#039;&#039;&#039;&#039;&#039; A player may spend any number of one essence at a rate of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 gold).&lt;br /&gt;
&lt;br /&gt;
==Places of Power==&lt;br /&gt;
The last powers of the Dragon Aerie and the Temple of the Abyss do not involve turning those Places of Power, allowing them to potentially be used several times during a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Temple of the Abyss:&#039;&#039;&#039;&#039;&#039; the first power straightens all turned demons in play (yours and other players&#039; demons).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12402</id>
		<title>Gamehelpresarcana</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12402"/>
		<updated>2022-03-25T09:43:34Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
As a mage, use your magical essences and items to build artifacts, &lt;br /&gt;
activate their powers, and command dragons. The mage with the &lt;br /&gt;
most points wins!&lt;br /&gt;
&lt;br /&gt;
At the start of the game you receive three artifacts and one of each essence, and then choose a mage and a magic item. &lt;br /&gt;
&lt;br /&gt;
During a round, you’ll collect essences and then do 1 action each &lt;br /&gt;
turn, until everyone passes. The goal is to have the most points, &lt;br /&gt;
10 or more, when victory is checked.&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
* There are five coloured resource  (Essences) Elan (Red) Life (Green) Calm (Blue) and Gold (Yellw) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts. &lt;br /&gt;
* Draw 3 artifacts as your starting hand, inspect your overall artifact deck, and select 1 mage for the game.&lt;br /&gt;
* In counter-clockwise order, each player chooses 1 magic item for the first round, starting from the player to the right of the first player.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each game usually consists of 4-6 rounds. Each round has 3 phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Collect===&lt;br /&gt;
* Each player activates their collect abilities (hand icon), which gives them new essences to use on their turn.&lt;br /&gt;
:: If there is a number on the essence, take that number of essences; otherwise take 1.&lt;br /&gt;
:: If multiple icons are separated by a +, take all of them.&lt;br /&gt;
:: If multiple icons are separated by a /, choose 1 to take.&lt;br /&gt;
:: If a pentagon is shown, choose any type of essence, subject to the restrictions.  For example, some cards do not let you collect Gold.&lt;br /&gt;
&lt;br /&gt;
Some card abilities result in essence being stored on a card.  You may take essences off some components (including places of power), but if you take any essence off a component, you must take all of them.&lt;br /&gt;
&lt;br /&gt;
* After collecting, pay the collect costs (if any) and resolve any effects caused.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Actions===&lt;br /&gt;
* Starting with the first player, each player resolves one of 5 possible actions, until everyone has passed:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Play an artifact:&#039;&#039;&#039;&#039;&#039; place an artifact from your hand onto the table, paying its cost.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Claim a monument/Place of Power:&#039;&#039;&#039;&#039;&#039; place the card you claimed in front of you, paying its cost. You may claim the top monument on the deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Discard an artifact:&#039;&#039;&#039;&#039;&#039; discard an artifact from your hand into your discard pile, where it will be recycled into your draw pile at the end of the round. Then, gain 1 gold or any other 2 essences.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Activate a power:&#039;&#039;&#039;&#039;&#039; use a power on one of your components, paying the cost to the left of the triangle icon and resolving the effect on the right side.&lt;br /&gt;
:: Each use of a card&#039;s power is a separate action.  Reactions are used out of turn and are not actions.&lt;br /&gt;
:: If a card is turned, its powers (except some reactions) cannot be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You must pay all of the required cost to use a power.&lt;br /&gt;
:: If there is an equal sign on the pentagon, you have to pay identical essences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you have to place essences on a component, take them from the supply.&lt;br /&gt;
:: If the effect produces a mix of essences, total the cost, modify by any modifiers, and take any mix of essences from the supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you need to choose any opponent, you can choose an opponent who has passed.&lt;br /&gt;
:: Life loss is only inflicted on opponents that haven&#039;t passed. If an opponent cannot pay the loss, lose any other 2 essences instead. If an opponent has no essence, nothing happens.&lt;br /&gt;
:: Reactions are used on another player&#039;s turn, when its activating conditions happen. It can be used if the card is turned, unless turning the card is needed to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Discarding is from your hand, while destroying is from the playing field. Either way, the card is put into your discard pile. When destroying a card, put any essence on it back to the supply.&lt;br /&gt;
:: If you have no cards in the deck when you need to draw a card, shuffle the discard pile to form a new deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Pass:&#039;&#039;&#039;&#039;&#039; if you are the first to pass, take the starting player token. Then, swap your magic item for another in the supply and draw 1 card. You need to wait for the other players to finish before you can continue with the new round.&lt;br /&gt;
:: Once you pass, you cannot do any actions or be affected by life loss, but can still be affected by rivals&#039; other powers (such as destroying cards).&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Victory===&lt;br /&gt;
* After all players have passed, check if anyone has 10 or more points.&lt;br /&gt;
* If nobody has 10 or more points, straighten all components and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If at least 1 player has 10 or more points, the game ends and the player with the most points wins.&lt;br /&gt;
:: If several players are tied, count the number of remaining essences, with gold counted as double. The player with the most essences wins.&lt;br /&gt;
:: If any players are still tied, they share the victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===First Game===&lt;br /&gt;
* Use the beginner sides of the places of power.&lt;br /&gt;
* Give each player a pre-set 3-card hand, with 5 random artifacts in the deck and the matching mage.&lt;br /&gt;
&lt;br /&gt;
===Draft===&lt;br /&gt;
* Instead of drawing 8 artifacts, deal 4 artifacts to each player. &lt;br /&gt;
* Each player keeps 1 and passes the rest clockwise. Repeat 4 times. &lt;br /&gt;
* Each player draws 4 artifacts again and repeats the passing process 4 times.&lt;br /&gt;
* These 8 artifacts become your deck. Shuffle and draw 3 for your starting hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lux and Tenebrae Expansion #1==&lt;br /&gt;
&lt;br /&gt;
Lux and Tenebrae expands Res Arcana to 5 players, adds a new artifact type -Demons- and introduces Scrolls: Special one use powers that can be gained one round and saved for future rounds.  New mages, magic items, monuments, places of power and artifacts further expand the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Components are combined with the base game components.&lt;br /&gt;
Res Arcana now supports 2-5 players, with the number of Places of Power and monuments varying with the number of players.  All magic items are always available.&lt;br /&gt;
* 2 players: 7 Monuments, 4 Places of Power&lt;br /&gt;
* 3 players: 10 Monuments, 5 Places of Power&lt;br /&gt;
* 4 players: 12 Monuments, 6 Places of Power&lt;br /&gt;
* 5 players: 14 Monuments, 7 Places of Power&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Play proceeds normally except for some added abilities:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scrolls:&#039;&#039;&#039;&#039;&#039; Scrolls are claimed from the centre using the magic item Inscription&#039;s power.  Once claimed, a scroll can be saved until its owner decides to use it (via the &amp;quot;use a power&amp;quot; action or as a Shield&#039;s reaction power).&lt;br /&gt;
After using a scroll&#039;s power, it is returned to the center (where it can be claimed again by Inscription).&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Retrieve:&#039;&#039;&#039;&#039;&#039;  The Revivify scroll and the Demonologist&#039;s first power allow a player to retrieve any one card from their discard pile, placing it in their hand.  If a player has no discarded cards, these powers produce no effect.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&#039;&#039;  Discarding an artifact with multiple types (Sea Serpant, Hound of Death) produces only 2, not 4 gold (as the types listed are separated by &amp;quot;/&amp;quot;, so only one type can be applied).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Infernal Engine:&#039;&#039;&#039;&#039;&#039; It&#039;s first power can be used to effectively &amp;quot;hide&amp;quot; some essences from life loss (by removing them from your essence pool).  Its second power can be used to shift all essences from one of your components (e.g. itself or the Windup Man or Vault) to your essence pool during the action step of a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Possessed Demon Slayer:&#039;&#039;&#039;&#039;&#039; When using its first power, it does not matter if the rival&#039;s Demons are turned or straightened; they all count.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Shadowy Figure:&#039;&#039;&#039;&#039;&#039; Before using its first power, if your deck and discard pile together consist of a single card, then draw 1 and discard 0 cards.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Vial of Light:&#039;&#039;&#039;&#039;&#039; It&#039;s React power applies whether or not the Vial is turned.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Illusion:&#039;&#039;&#039;&#039;&#039; Both of this item&#039;s powers are React powers, allowing it to be used with one of your powers.  This item acts for that round as though it was a Creature, Demon or Dragon. However it is not considered a Creature, Demon or Dragon itself. Therefor it cannot be straightened using the Druid&#039;s or Temple of the Abyss&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Projection:&#039;&#039;&#039;&#039;&#039; A player may spend any number of one essence at a rate of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 gold).&lt;br /&gt;
&lt;br /&gt;
==Places of Power==&lt;br /&gt;
The last powers of the Dragon Aerie and the Temple of the Abyss do not involve turning those Places of Power, allowing them to potentially be used several times during a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Temple of the Abyss:&#039;&#039;&#039;&#039;&#039; the first power straightens all turned demons in play (yours and other players&#039; demons).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12401</id>
		<title>Gamehelpresarcana</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpresarcana&amp;diff=12401"/>
		<updated>2022-03-25T09:37:26Z</updated>

		<summary type="html">&lt;p&gt;Astarlia: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
As a mage, use your magical essences and items to build artifacts, &lt;br /&gt;
activate their powers, and command dragons. The mage with the &lt;br /&gt;
most points wins!&lt;br /&gt;
&lt;br /&gt;
At the start of the game you receive three artifacts and one of each essence, and then choose a mage and a magic item. &lt;br /&gt;
&lt;br /&gt;
During a round, you’ll collect essences and then do 1 action each &lt;br /&gt;
turn, until everyone passes. The goal is to have the most points, &lt;br /&gt;
10 or more, when victory is checked.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* The supply has 8 magic items and 5 types of essence.  During the game, magic items are claimed for a round and then returned.&lt;br /&gt;
* Put the 5 Places of Power, the shuffled monument deck, and 2 face-up monuments in the center.  During the game, these can be claimed by any player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts. &lt;br /&gt;
* Draw 3 artifacts as your starting hand, inspect your overall artifact deck, and select 1 mage for the game.&lt;br /&gt;
* In counter-clockwise order, each player chooses 1 magic item for the first round, starting from the player to the right of the first player.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each game usually consists of 4-6 rounds. Each round has 3 phases:&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Collect===&lt;br /&gt;
* Each player activates their collect abilities (hand icon), which gives them new essences to use on their turn.&lt;br /&gt;
:: If there is a number on the essence, take that number of essences; otherwise take 1.&lt;br /&gt;
:: If multiple icons are separated by a +, take all of them.&lt;br /&gt;
:: If multiple icons are separated by a /, choose 1 to take.&lt;br /&gt;
:: If a pentagon is shown, choose any type of essence, subject to the restrictions.  For example, some cards do not let you collect Gold.&lt;br /&gt;
&lt;br /&gt;
Some card abilities result in essence being stored on a card.  You may take essences off some components (including places of power), but if you take any essence off a component, you must take all of them.&lt;br /&gt;
&lt;br /&gt;
* After collecting, pay the collect costs (if any) and resolve any effects caused.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Actions===&lt;br /&gt;
* Starting with the first player, each player resolves one of 5 possible actions, until everyone has passed:&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Play an artifact:&#039;&#039;&#039;&#039;&#039; place an artifact from your hand onto the table, paying its cost.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Claim a monument/Place of Power:&#039;&#039;&#039;&#039;&#039; place the card you claimed in front of you, paying its cost. You may claim the top monument on the deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Discard an artifact:&#039;&#039;&#039;&#039;&#039; discard an artifact from your hand into your discard pile, where it will be recycled into your draw pile at the end of the round. Then, gain 1 gold or any other 2 essences.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Activate a power:&#039;&#039;&#039;&#039;&#039; use a power on one of your components, paying the cost to the left of the triangle icon and resolving the effect on the right side.&lt;br /&gt;
:: Each use of a card&#039;s power is a separate action.  Reactions are used out of turn and are not actions.&lt;br /&gt;
:: If a card is turned, its powers (except some reactions) cannot be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You must pay all of the required cost to use a power.&lt;br /&gt;
:: If there is an equal sign on the pentagon, you have to pay identical essences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you have to place essences on a component, take them from the supply.&lt;br /&gt;
:: If the effect produces a mix of essences, total the cost, modify by any modifiers, and take any mix of essences from the supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If you need to choose any opponent, you can choose an opponent who has passed.&lt;br /&gt;
:: Life loss is only inflicted on opponents that haven&#039;t passed. If an opponent cannot pay the loss, lose any other 2 essences instead. If an opponent has no essence, nothing happens.&lt;br /&gt;
:: Reactions are used on another player&#039;s turn, when its activating conditions happen. It can be used if the card is turned, unless turning the card is needed to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Discarding is from your hand, while destroying is from the playing field. Either way, the card is put into your discard pile. When destroying a card, put any essence on it back to the supply.&lt;br /&gt;
:: If you have no cards in the deck when you need to draw a card, shuffle the discard pile to form a new deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Pass:&#039;&#039;&#039;&#039;&#039; if you are the first to pass, take the starting player token. Then, swap your magic item for another in the supply and draw 1 card. You need to wait for the other players to finish before you can continue with the new round.&lt;br /&gt;
:: Once you pass, you cannot do any actions or be affected by life loss, but can still be affected by rivals&#039; other powers (such as destroying cards).&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Victory===&lt;br /&gt;
* After all players have passed, check if anyone has 10 or more points.&lt;br /&gt;
* If nobody has 10 or more points, straighten all components and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If at least 1 player has 10 or more points, the game ends and the player with the most points wins.&lt;br /&gt;
:: If several players are tied, count the number of remaining essences, with gold counted as double. The player with the most essences wins.&lt;br /&gt;
:: If any players are still tied, they share the victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===First Game===&lt;br /&gt;
* Use the beginner sides of the places of power.&lt;br /&gt;
* Give each player a pre-set 3-card hand, with 5 random artifacts in the deck and the matching mage.&lt;br /&gt;
&lt;br /&gt;
===Draft===&lt;br /&gt;
* Instead of drawing 8 artifacts, deal 4 artifacts to each player. &lt;br /&gt;
* Each player keeps 1 and passes the rest clockwise. Repeat 4 times. &lt;br /&gt;
* Each player draws 4 artifacts again and repeats the passing process 4 times.&lt;br /&gt;
* These 8 artifacts become your deck. Shuffle and draw 3 for your starting hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lux and Tenebrae Expansion #1==&lt;br /&gt;
&lt;br /&gt;
Lux and Tenebrae expands Res Arcana to 5 players, adds a new artifact type -Demons- and introduces Scrolls: Special one use powers that can be gained one round and saved for future rounds.  New mages, magic items, monuments, places of power and artifacts further expand the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Components are combined with the base game components.&lt;br /&gt;
Res Arcana now supports 2-5 players, with the number of Places of Power and monuments varying with the number of players.  All magic items are always available.&lt;br /&gt;
* 2 players: 7 Monuments, 4 Places of Power&lt;br /&gt;
* 3 players: 10 Monuments, 5 Places of Power&lt;br /&gt;
* 4 players: 12 Monuments, 6 Places of Power&lt;br /&gt;
* 5 players: 14 Monuments, 7 Places of Power&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Play proceeds normally except for some added abilities:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scrolls:&#039;&#039;&#039;&#039;&#039; Scrolls are claimed from the centre using the magic item Inscription&#039;s power.  Once claimed, a scroll can be saved until its owner decides to use it (via the &amp;quot;use a power&amp;quot; action or as a Shield&#039;s reaction power).&lt;br /&gt;
After using a scroll&#039;s power, it is returned to the center (where it can be claimed again by Inscription).&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Retrieve:&#039;&#039;&#039;&#039;&#039;  The Revivify scroll and the Demonologist&#039;s first power allow a player to retrieve any one card from their discard pile, placing it in their hand.  If a player has no discarded cards, these powers produce no effect.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&#039;&#039;  Discarding an artifact with multiple types (Sea Serpant, Hound of Death) produces only 2, not 4 gold (as the types listed are separated by &amp;quot;/&amp;quot;, so only one type can be applied).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Infernal Engine:&#039;&#039;&#039;&#039;&#039; It&#039;s first power can be used to effectively &amp;quot;hide&amp;quot; some essences from life loss (by removing them from your essence pool).  Its second power can be used to shift all essences from one of your components (e.g. itself or the Windup Man or Vault) to your essence pool during the action step of a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Possessed Demon Slayer:&#039;&#039;&#039;&#039;&#039; When using its first power, it does not matter if the rival&#039;s Demons are turned or straightened; they all count.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Shadowy Figure:&#039;&#039;&#039;&#039;&#039; Before using its first power, if your deck and discard pile together consist of a single card, then draw 1 and discard 0 cards.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Vial of Light:&#039;&#039;&#039;&#039;&#039; It&#039;s React power applies whether or not the Vial is turned.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Illusion:&#039;&#039;&#039;&#039;&#039; Both of this item&#039;s powers are React powers, allowing it to be used with one of your powers.  This item acts for that round as though it was a Creature, Demon or Dragon. However it is not considered a Creature, Demon or Dragon itself. Therefor it cannot be straightened using the Druid&#039;s or Temple of the Abyss&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Projection:&#039;&#039;&#039;&#039;&#039; A player may spend any number of one essence at a rate of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 gold).&lt;br /&gt;
&lt;br /&gt;
==Places of Power==&lt;br /&gt;
The last powers of the Dragon Aerie and the Temple of the Abyss do not involve turning those Places of Power, allowing them to potentially be used several times during a round.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Temple of the Abyss:&#039;&#039;&#039;&#039;&#039; the first power straightens all turned demons in play (yours and other players&#039; demons).&lt;/div&gt;</summary>
		<author><name>Astarlia</name></author>
	</entry>
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